Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1

  • 2007 AAR League

    so how do you want to do it? england’s income from E1 was calc’ed by the map… at least i didn’t see any rolls for it. i don’t care how we play it… automatic is nice; rolling dice will take some careful analysis of the board at the end of each potentially impacted country’s turn.  :-P

  • '18 '17 '16 '11 Moderator

    We can do auto, if you want.

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(45)

    • Naval Base
    • 6 Submarines

    Combat Moves:

    9 Infantry, 3 Art, Mech to Kweichow
    Artillery, 7 Fighters, 5 Tactical Bombers, 2 Stratetci Bombers to Szechwan

    Combat:

    Kweichow:
    Attacker:
    DiceRolls: 6@1 6@2; Total Hits: 46@1: (4, 3, 6, 2, 1, 6)6@2: (4, 2, 6, 2, 4, 1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Szechwan:
    Attacker:
    DiceRolls: 1@2 7@3 7@4; Total Hits: 91@2: (2)7@3: (2, 4, 5, 3, 1, 4, 6)7@4: (3, 3, 5, 4, 4, 6, 2)
    Defender:
    DiceRolls: 7@2; Total Hits: 37@2: (1, 6, 2, 4, 3, 2, 5)

  • '18 '17 '16 '11 Moderator

    Build: 1 Naval Base in Hainan
    Build: 5 Submarines in SZ 6

    Collect: 41 IPC

    Botider_vs_Jen_A3_02Cjapan.AAM

  • 2007 AAR League

    us 2


    purchase
    2 ss, 4 dd, trn… spend $51, save $2

    movement
    dd, cv sz10 > sz26
    2 ftr hawaii > sz26
    dd, ss sz32 > sz26
    ftr marshall is > hawaii
    2 trn sz26 > sz10
    2 mech c us > e us
    inf, rtl, arm board 2 trn sz101…
    dd, cv, ca, 2 ftr, 2 trn sz101 > sz106

    deployment
    ss, 2 dd, trn > sz101
    ss, 2 dd > sz10

    collect
    $52 + $2 saved = $54


    china 2


    purchase
    2 inf… spend $6, save $2

    combat
    none

    noncombat
    per map

    collect
    $7 + $2 saved = $9

    britain a little later…

    Botider_vs_Jen_A3_02Dchina.AAM

  • '18 '17 '16 '11 Moderator

    Forgot the Naval Base on Hainan!

    Could you put it on, wanted to tell ya before England too.

  • '18 '17 '16 '11 Moderator

    Fixed map - need England still

    Botider_vs_Jen_A3_02Dchina.AAM

  • '18 '17 '16 '11 Moderator

    Also, the American fleet is not allowed in SZ 106.

    While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102.

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    Under Political Situation - The United States

  • TripleA

    I see botrider is not familiar with the older version of alpha 3.

    the changes made were official as of feb. usa has no pacific naval restrictions other than do not end on enemy territories (which applies to every country not at war)/

  • TripleA

    in other words usa naval can go where it wants to in the pacific now except to places like caroline and japan etc.

  • TripleA

    also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.

  • TripleA

    In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.

  • '18 '17 '16 '11 Moderator

    @Cow:

    In other words you may have to explain the rules to him, I also strongly suggest the allies get a bid for the older version.

    I am not referring to the Pacific.  I am only talking the Atlantic near Canada.  As far as I saw in Larry’s site, that rule did not change in Alpah 3.9 either.  Basically, the way I read the rules, America is not allowed to move within one movement of Africa, Europe or the British Isles (England/Ireland).

    The Pacific rule has always (Alpha 3, Alpha 3.9) been that America can go anywhere except end next to a Japanese territorory.

    @Cow:

    also jen the links you provided have been changed to reflect the updated rules, I am not sure where I can find the older version of a+3 online… I had it printed out but I threw it away when the newer version came out.

    I quoted the rule and gave a link.

  • 2007 AAR League

    england 2


    purchase
    london…
    10 inf - london actually had $30 last time, i had neglected to flag central persia
    calcutta…
    6 inf

    combat
    sz109 (ss)
    dd sz92
    3 ftr england

    sudan (inf)
    4 inf, mech, 2 rtl, arm egypt

  • 2007 AAR League

    sz109
    dd @ 2, 3 ftr @ 3
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (5)3@3: (3, 4, 6)
    vs
    ss @ 1
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    sudan
    4 inf @ 1, mech/rtl @ 2, arm @ 3
    DiceRolls: 4@1 2@2 1@3; Total Hits: 34@1: (6, 3, 3, 3)2@2: (1, 1)1@3: (3)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    sz109 cleared
    sudan taken w/ loss of inf

    noncombat
    2 inf central persia > india via trn sz80 > sz39
    inf, rtl west india > india
    ftr, tbmb central persia > india
    inf, burma > india
    3 inf shan state > burma
    dd sz39 > sz37
    ca sz92 > sz110
    dd sz82 > sz87
    inf gibraltar / french inf aboard trn sz92 > sz109… inf > england (fr inf remains onboard)
    3 ftr sz109 > england
    ftr, tbmb sz92 > england
    2 ca, bb, cv sz92 > sz107

    deployment
    10 inf > england
    6 inf > calcultta

    collect
    london…
    $26
    calcultta…
    $17

    Botider_vs_Jen_A3_02Eengland.AAM

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(12)

    • Transport, Infantry, Save 2

    Combat Moves:

    Infantry from Libya to Tunis
    2 Infantry from N. Italy to Algeria (BB/CA Bombardment)
    2 Infantry from Malta to Morocco
    Strategic from S. Italy to Morocco
    5 Infatnry, 2 Artillery, Mech, Armor to Alexandria
    Infantry to Congo
    Artillery to Tang

    Combat:

    Alexandrai:
    Attacker:
    DiceRolls: 4@1 4@2 1@3; Total Hits: 34@1: (4, 5, 6, 1)4@2: (1, 4, 5, 5)1@3: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '18 '17 '16 '11 Moderator

    Alegeria:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 4)1@3: (1)1@4: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Morocco:
    Attacker:
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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