Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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what an air force!
bel
2 inf @ 1, tbmb @ 3
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
finally! probably throwing rotten cantelopes as bombs…
noncombat
tbmb bel > rus
ftr nukr > rus
3 inf, rtl arch > smo
5 inf, rtl, 2 arm rus > smo
inf ros > cau
inf vol > cau
inf vol > tam
inf sam > rus
2 arm novo > rus
10 inf, 2 aa novo > volo
4 inf ura > volo
4 inf ura > eve
10 inf, 4 rtl, 2 arm, 2 aa bry > smodeployment
inf, rtl > vol
inf > sukr
7 inf, arm > ruscollect
$36 -
I talked, extensively, with a lot of people both here and at Harrisgamedesigns.com to make sure the move was legal. Here’s the catch (and the reason I suicided my boats north of Leningrad) as long as Germany takes the land, not Japan, Japan’s movement into Russian territories (bordering Mongolia) will NOT bring them into the war.
So basically, Russia may as well attack China, if you want too, because you are not getting the 6 Mongolian infantry. I wanted to test the feasibility of the move. It cost me a lot (transports, battleship, cruiser…) but the word is still out on the benefit. It might blow up in my face.
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oh, i applaud the move - forward thinking. and i wasn’t suggesting it was “illegal” by any stretch - it clearly is not. what i question is whether it puts russia in an unfair position since germany can effectively “take shelter” from an enemy (russia) it is at war with within the boundaries of a country it has never declared war on (china), and which, in fact, is allied with its enemy.
fire away with the japs… whatever will you spend that pot of gold on? :wink:
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Anyway, I dont think I need it, and it appears to take too long to really do much good. Â I mean, it’s round 2 before they can land in Russia, round 7 before they hit Amur?
Japan:
Buy(100)
- 1 Minor Complex
- 6 Infantry
- 2 Artillery
- 2 Armor
- Save 50 IPC
Combat Moves:
None
Build: 6 Infantry, 2 Artillery, 2 Armor in Japan
Build: 1 Minor Complex in Hong KongCollect: 50 + 70 = 120 IPC
I didn’t do it. Â It does feel cheezy, though, I am SOOOO doing it in my next league game!
Anyway, I dont think you ever were in position to hit the tanks, my Japanese were pretty close by, but yea. It’s definitely legal, and it most assuredly flies in the face of the non-aggression pact’s spirit!
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us 7
purchase
3 inf, rtl, 2 arm, 2 ss, 3 dd, ca, trn… spend $80combat
sz92 (ss, 2 dd)
2 ss, dd, 2 ftr sz91
sbmb fwasz25 (dd)
ss, 2 ftr, tbmb sz26
fr wus
dd sz10 -
sz92
2 ss/dd @ 2, 2 ftr @ 3, sbmb @ 4
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 4)2@3: (4, 4)1@4: (3)
vs
ss @ 1, 2 dd @ 2
Rolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 2) -
wow… the italians are sizzling in this game. :cry:
sz92
dd @ 2, 2 ftr @ 3, sbmb @ 4
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (3, 3)1@4: (6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
3-for-3 on 2’s… remarkable.
sz25
ss/dd @ 2, 3 ftr @ 3, tbmb @ 4
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (1, 6)3@3: (2, 6, 5)1@4: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6)let’s see if you can score 100%…
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lousy japs… send 'em some italian advisors!
noncombat
sbmb sz92 > fwa
2 ftr sz92 > sz110
2 ftr, tbmb sz25 > sz33
ftr sz25 > mid
dd sz91 > sz92
2 dd, cv, ca sz91 > sz110
3 inf, arm, 2 aa eus > gib via 3 trn sz101 > sz91
2 trn sz91 > sz101
2 dd, bb sz101 > sz91
inf, rtl gil > car … fleet sz48 > sz33
inf, arm haw > car … fleet sz26 > sz33
trn sz11 > sz26deployment
2 ss, 2 dd, trn > sz10
inf, arm > wus
2 inf, rtl, arm > eus
dd, ca > sz101collect
$78 -
interim map… mulling over british move. so many opportunities to blunder… :wink:
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Still yer turn.
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england 7
purchase
london…
6 inf, 2 rtl, 2 arm… spend $38, save $1
calcultta…
nothing… only $2 (not $3)combat
hol (inf, rtl)
2 inf eng via trn sz110
ftr, tbmb, sbmb eng
2 ftr sz110
bb, ca bombardment from sz110bur (8 inf, 3 rtl, 4 ftr, 4 tbmb)
25 inf, rtl, arm, ftr indcpr (inf)
inf, arm ken via trn sz72 > sz80
ca sz72 > sz80 for bombardmentirq (inf, rtl)
2 inf, rtl, arm saf via 2 trn sz71 > sz80
bb sz72 > sz80 for bombardment
ca sz71 > sz80 for bombardmentegy (2 inf)
2 inf, rtl, ftr, tbmb sud -
hol
2 inf @ 1, 3 ftr/ca @ 3, tbmb/sbmb/bb @ 4
Rolls: 2@1 4@3 3@4; Total Hits: 52@1: (3, 6)4@3: (3, 2, 5, 3)3@4: (5, 3, 2)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
hol taken w/out loss
cpr
inf @ 1, arm/ca @ 3
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
cpr taken w/out loss
irq
inf @ 1, inf/rtl @ 2, arm/ca @ 3, bb @ 4
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (6)2@2: (1, 4)2@3: (5, 4)1@4: (4)
vs
inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
irq taken w/out loss
egy
inf/rtl @ 2, ftr @ 3, tbmb @ 4
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (3)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
each lose inf…
egy
inf @ 1, ftr @ 3, tbmb @ 4
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (4)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (5) -
forgot my other inf, but no sweat. egy taken w/ loss of inf…
bur
24 inf @ 1, inf/rtl @ 2, arm/ftr @ 3
Rolls: 24@1 2@2 2@3; Total Hits: 324@1: (4, 1, 6, 1, 3, 4, 3, 5, 3, 6, 2, 6, 6, 5, 3, 4, 3, 3, 3, 3, 2, 2, 6, 4)2@2: (6, 5)2@3: (3, 4)
vs
8 inf/3 rtl @ 2, 4 tbmb @ 3, 4 ftr @ 4
Rolls: 11@2 4@3 4@4; Total Hits: 711@2: (6, 4, 1, 3, 4, 1, 3, 1, 4, 6, 5)4@3: (1, 6, 6, 1)4@4: (5, 5, 4, 2) -
yeah, i shoulda figured my dice would take a dive here… :roll: