Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech

  • '17 '16 '15 '12

  • '17 '16 '15 '12

    I think I press on this fleet attack, Italians cannot do anything else anyway. No probs, however, if you want to remain things as they are. Nothing happened since this attack, but the Italian turn is over, nonetheless.

    I damage your AC, so you have two Figs and an damaged AC left.
    A
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (3, 6)
    D
    DiceRolls: 2@4 1@2; Total Hits: 32@4: (1, 3)1@2: (2)

  • '17 '16 '15 '12

    I remove your AC and Fig to give you best defense with last shot, you have Fig left, me CR and BB

    A
    DiceRolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (3)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • '17 '16 '15 '12

    One BB left swimming.

    Attached map, again, pls review previous posts.

    Shohoku_Alex_7g_I.AAM


  • That’s fine for Italy.

    USA 7

    1. PURCHASE (81)

    • BB (20)
    • AC (16)
    • 2 FIG (20)
    • TACT (11)
    • DD (8)
    • 2 INF (6)

    2. COMBAT MOVEMENT

    MECH from Kiangsu and 3 Bomber from Korea to Kiangsi
    3 INF, 2 ART, ARM, 4 FIG from Korea to Manchuria
    AC, 3 DD, TT, INF, MECH from SZ 25 to to SZ 19

    AA
    DiceRolls: 3@1; Total Hits: 13@1: (5, 2, 1)


  • I gotta say, your AA hit rate is pretty good.

    Manchuria
    Attacker
    DiceRolls: 4@3 4@2 3@1; Total Hits: 54@3: (1, 4, 5, 3)4@2: (5, 6, 6, 2)3@1: (1, 1, 2)

    Defender
    DiceRolls: 1@3 8@2; Total Hits: 31@3: (3)8@2: (6, 2, 3, 5, 3, 1, 4, 4)


  • Manchuria Round 2
    Attacker
    DiceRolls: 4@3 4@2; Total Hits: 34@3: (5, 4, 3, 5)4@2: (1, 6, 1, 6)

    Defender
    DiceRolls: 1@3 4@2; Total Hits: 11@3: (5)4@2: (5, 6, 1, 4)


  • Manchuria Round 3
    Attacker
    DiceRolls: 4@3 3@2; Total Hits: 54@3: (1, 3, 2, 3)3@2: (4, 2, 5)

    Defender
    DiceRolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (4)


  • Kiangsi
    Attacker
    DiceRolls: 3@4 1@1; Total Hits: 13@4: (5, 3, 6)1@1: (2)

    Defender
    DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 4)


  • Man… I suck at rolling

    I’m not too sure about the rules on this, does the Minor IC in Manchuria get destroyed once it gets liberated to China?  And China can only go into territory that is in it’s color?

    3. NON COMBAT MOVEMENT

    2 Bomber from Kiangsi to Yunnan
    3 FIG from Manchuria to SZ 19
    5 SUB from SZ 25 to SZ 6
    AC, 2 TACT, DD, 2 SUB, 3 TT, load 3 INF, 2 MECH to SZ 25

    4. MOBILIZATION

    BB, AC, 2 FIG, DD, in SZ 101
    TACT, 2 INF in Korea

    5. COLLECT INCOME

    Collect: 55 IPC (territory) + 25 (NO) = 80 IPC Total

    China 7

    1. PURCHASE (17)

    • 5 INF (15)
      Saved 2 IPC

    2. COMBAT MOVEMENT

    2 INF from Kiangsu to Kiangsi
    2 INF from Anhwe to Kiangsi
    FIG from Kweichow to Kiangsi
    INF from Yunnan to Burma, walk in
    INF from Kweichow to Hunan, walk in

    Kiangsi
    Attacker
    DiceRolls: 1@3 4@1; Total Hits: 21@3: (2)4@1: (4, 4, 5, 1)

    Defender
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Man that’s a nice defensive roll!

    3. NON COMBAT MOVEMENT

    FIG from Kiangsi to Yunnan
    13 INF from Kweichow to Yunnan
    INF from Hopei to Chahar.

    4. MOBILIZATION

    5 INF in Yunnan

    5. COLLECT INCOME

    Collect: 19 IPC (Territory) + 2 IPC saved = 21 IPC Total


  • I would like to add one move for US.

    2 AA from Eastern US to Ontario

    Shohoku_Alex_7d_USA.AAM


  • Did not add the INF for China, see updated.

    Shohoku_Alex_7d_USA.AAM

  • '17 '16 '15 '12

    sure.

    MICs do get captured. Major revert to minor. Chinese cant go to Manch, FIC or SIam.

  • '17 '16 '15 '12

    and China cant use them, so destroyed if captured. To the best of my knowledge.


  • UK 7

    1. NON COMBAT MOVEMENT

    FIG, TACT from SZ 101 to Ontario
    SUB from SZ 101 to 87
    ART from Rho to South Africa

    ANZAC 7

    1. PURCHASE (19)

    • 3 SUB (18)
      Save 1 IPC

    2. NON COMBAT MOVEMENT

    FIG from Korea to Kiangsi
    SUB from SZ 43 to SZ 36
    DD from SZ 62 to SZ 54
    2 SUB from SZ 62 to SZ 57

    3. MOBILIZATION

    3 SUB in SZ 62

    4. COLLECT INCOME

    Collect: 14 IPC (territory) + 5 IPC (NO) + 1 IPC saved = 20 IPC Total

    Shohoku_Alex_7h_ANZAC.AAM
    Shohoku_Alex_7h_ANZAC.AAM


  • I am pretty sure Allies will lose.  After our game is complete would you like to go back to the turn when Russia attacked?  My thoughts are that even with the devastating lose of US in SZ 19 and not taking Manchuria on the first try, had Russia not attacked on R5, then Allies would be able to turn the tides in time.

  • '17 '16 '15 '12

    I dont want to go back, but I agree with you 100%. You would have had a very good chance. And even now its not over. However, it was great playing you and I am always receptive to a another game with you.


  • Well, I think Russia will lose one of the 2 remaining VC in 2 turns.  But yeah I’ll definitely finish this game and do appreciate your input.

  • '17 '16 '15 '12

    GERMANY 8

    1. PURCHASE (68)

    • 3 Bomber (36)
    • 3 Fig (30)
      save 2

    2. COMBAT MOVES

    Tambov <– Bomber Germ, Tac, Fig S-Ukr, Mech N-Ukr, Mech Bel
    A
    DiceRolls: 2@4 1@3 2@1; Total Hits: 12@4: (2, 5)1@3: (5)2@1: (4, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Volo <-- 2 Inf Arch, Bomber Nov, 2 Tac Nov
    A
    DiceRolls: 1@4 2@1; Total Hits: 11@4: (4)2@1: (6, 5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Smolensk <-- 2 Inf Bel, Fig, Tac Fin
    A
    DiceRolls: 1@4 1@3 1@1; Total Hits: 11@4: (6)1@3: (1)1@1: (5)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    E-US <-- 1 Inf Nova (wondering where the hell everyone is)

    Quebeck <-- 1 Art Nova

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