Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)


  • Optional rule: Japan-USSR non agression pact. The breaker of the pact must pay 20 IPCs to the bank (not to the other player) at starting of purchase phase the turn that breaks the pact (only one time per game). This rule is marked in optionals chart with 20 UK-India national markers as reminder (it should be deleted after the pact is broken)

    All the other stuff remain as OOB


  • Let’s start! Have luck

    Germany 1

    Buys: 1 ac, 1 dd, 1 sub

    Combat moves:

    sub z117 to z109
    fig hol to z109

    sub z103 to z110
    sub z108 to z110
    1 fig, 1 tac wger to zz10
    bomb eger to z110

    sub z108, sub z114 to z111
    fig nor to z111
    1 tac wger to z111

    bb, cru z113 to z112
    1 fig, 1 tac wger to z112

    4 inf, art, 3 tanks hol to efra
    2 inf, art, 4 mech wger to efra
    2 tanks sger to efra

    6 inf, art sger to yug
    2 inf, tank hun to yug
    1 inf, tank rom to yug
    tank wpol to yug

    Combat:

    EFra

    ADiceRolls: 8@1 4@2 5@3; Total Hits: 78@1: (4, 2, 5, 2, 1, 5, 6, 6)4@2: (4, 1, 1, 1)5@3: (2, 5, 5, 1, 3)
    DDiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 5, 4, 6, 6, 2, 5, 4, 5)2@3: (1, 4)1@4: (2)


  • EFra 2

    ADiceRolls: 5@1 4@2 5@3; Total Hits: 55@1: (3, 1, 3, 2, 1)4@2: (6, 1, 5, 1)5@3: (6, 4, 3, 4, 4)
    DDiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (3, 5)2@3: (3, 2)1@4: (1)


  • Efra taken, 6 inf lost, facilities stolen, IC reduced to minor, 19 IPCs sacked

    Yugoslavia

    ADiceRolls: 8@1 2@2 3@3; Total Hits: 68@1: (4, 1, 1, 5, 3, 2, 5, 1)2@2: (4, 2)3@3: (5, 1, 2)
    DDiceRolls: 5@2; Total Hits: 15@2: (3, 5, 1, 4, 3)


  • yug taken, 1 inf lost

    z110

    ADiceRolls: 2@2 1@3 2@4; Total Hits: 32@2: (3, 6)1@3: (1)2@4: (3, 3)
    DDiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)


  • z110 cleared, 1 sub lost

    z111

    ADiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 6)1@3: (6)1@4: (3)
    DDiceRolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)


  • z111, 2

    ADiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (5)1@4: (1)


  • BB killed by subs, so it doesn’t fire back

    z111 cleared, no losses

    z112

    ADiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 5)2@4: (3, 4)
    DDiceRolls: 2@3; Total Hits: 12@3: (3, 4)


  • z112 cleared, bb damaged

    z109

    ADiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • z109 cleared, sub lost

    NCMs:

    inf rom to bul

    fig, tac z112 to wger
    fig, tac z111 to wger
    bomb, tac, fig z110 to wger

    fig z109 to z112
    tra z113 to z112
    inf den, 1 art eger to nor by tra

    2 inf nor to fin

    6 inf, 3 art, aa gun eger to wpol

    Deploy: ac, dd, sub to z112

    Income: 49 + 19 = 68 IPCs

    fun_yos_ger1.AAM


  • only 7inf and 1SS killed… doesn’t look like a great defense :lol:

    Russia later on ; my play should be slow at the beginning since I’m discovering :)


  • ok, does not looks like there are so many option for R1… guess the main part is what to buy…

    Russia 1:

    Purchase & Repair:

    4art (16)
    7inf (21)

    NCM:

    2inf Karelia -> Novgorod
    2inf Vyborg -> Novgorod
    6inf, 1art, 1AA Novgorod -> Bel
    3inf BST -> Bel
    3inf Epl -> N. Ukranie
    2inf Bessarabia -> N. Ukranie
    1inf Caucasus -> Rostov
    1mech, 1tnk Volgograd -> Bryansk
    2inf, 1art, 1AA Russia -> Bryansk
    1fgt, 1tac Russia -> Novgorod
    1inf Archangel -> Bel
    6inf Buryatia -> Yakut
    6inf Sakha -> Buryatia
    6inf Amur -> Buryatia
    1mech, 1tnk Russia -> Bel
    1BB sz115 -> sz114
    1SS sz127 -> sz124

    Place Units:

    3art Novgorod
    1art, 7inf Russia

    Collect $37

    G40-OOB-FuncAx-YoshiAll-01Br.aam


  • Yep, is as you say. And there are many variations in what to buy. Your purchase seems a good one

    And now the pain … making a Japanses turn!  :lol:

    Japan 1

    Buys: 3 tra, save 5 IPCs

    Combat moves:

    Japan declares war on France!  8-)

    2 inf, art bei to cha

    mech man to anh
    inf sha, inf nan to anh

    3 inf, art kia to hun
    3 fig, 2 tac man to hun
    fig for to hun

    3 inf, art kwa to yun
    fig, tac, bomb nan to yun
    bomb man to yun
    2 bomb jap to yun

    2 inf Siam to FIC

    Combat:

    Hunan

    ADiceRolls: 2@1 2@2 4@3 2@4; Total Hits: 42@1: (1, 1)2@2: (2, 3)4@3: (6, 4, 6, 6)2@4: (4, 5)
    DDiceRolls: 1@2; Total Hits: 01@2: (6)


  • hun, fic, anh, cha taken, no losses

    Yunnan

    ADiceRolls: 2@1 2@2 1@3 5@4; Total Hits: 62@1: (4, 3)2@2: (1, 2)1@3: (4)5@4: (5, 3, 2, 1, 1)
    DDiceRolls: 3@2; Total Hits: 03@2: (4, 3, 5)


  • yun taken, no losses

    NCMs:

    5 fig, 3 tac, 4 bomb (yun, hun) to kwa
    fig oki to kwa
    4 fig, 3 tac jap to kwa

    bb, fig, tac, ac, tra z33 to z36
    cru, dd, sub z19 to z36
    2 tra z6 to z36
    inf oki, 1 inf 1 art 1 tank jap to fic by tra
    inf car, in pau to fic by tra

    4 inf, art, aa gun man to bei

    inf kor to man

    bb, 2 fig, 2 tac, 2 ac, cru, 1 dd, sub z6 to z33

    Deploy: 3 tra to z6

    Income: 32 + 5 = 37 IPCs

    fun_yos_jap1.AAM


  • ok… let’s see what an attack on the italian fleet does…

    I believe there is a better move if you want to reduce the odds of sea lion, but I’m not sure 100% defense is the best.UK 1:

    Purchase & Repair:

    London

    9inf (27)

    save 2

    Calcutta

    5inf (15)

    save 1

    Combat moves:

    Sz95 (1tp, 1CA, 1BB)
    1DD, 1tac sz91
    1CA sz98
    1fgt Alexandria

    Dice…

    Sz95 rd1
    A: 1DD, 1CA, 1fgt, 1tac
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 3)1@4: (6)

    D: 1CA, 1BB
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)


  • Sz95 rd2
    A: 1fgt, 1tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)

    D: 1dBB
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Results:

    Sz95 cleared, 1DD, 1CA lost.

    NCM:

    1inf Malaya -> Dutch New Guinea via 1tp sz37 -> sz45
    1inf Malaya -> Java via 1tp sz37 -> sz42
    1inf, 1art Egypt -> C. Persia via 1tp sz98 -> sz80 (2inf join Churchill)
    1inf, 1tnk Alexandria -> Egypt
    1inf Sud -> Egypt
    1DD sz39 -> sz36
    4inf, 1art, 1AA India -> Burma
    1fgt Burma -> India
    2inf Malaya -> Sham State
    1BB sz37 -> sz54
    1DD sz71 -> sz81
    2inf SAF -> Rhodesia
    1CA sz85 -> sz88
    1inf W. India -> India
    1inf Ontario -> Quebec
    1fgt, 1tac sz95 -> sz93
    1CV sz91 -> sz93

    Place Units:

    9inf England

    Collect

    London $31+5+2=38

    Calcutta $20+1=21

    Anzac 1:

    Purchase & Repair:

    1fgt (10)

    NCM:

    1inf Egypt -> Alexandria
    1SS sz47 -> sz54
    1tp sz62 -> sz63
    1inf New South Wales -> Queensland
    3fgt New Zealand -> Java
    1fgt Queensland -> Java

    Place Units:

    1fgt New South Wales

    Collect $10+8=18

    G40-OOB-FuncAx-YoshiAll-01Dba.aam


  • Mmmm… note that the dd at z36 doesn’t prevent Japan’s trannies z36 from loading units and doing anphibious assaults in Japan declares war on UK and ANZAC.  Check the rulebook

    You can change your move for that dd if needed


  • Anyway, I’m not going to change my move for Italy, so I’ll continue

    Italy 1

    Buys: 1 dd, save 2 IPCs

    Combat moves:

    1 inf eth to sud

    1 inf eth to ken

    1 inf isom to bsom

    4 inf, art, 2 mech tob to ale

    2 inf lib to tun
    tank tob to tun

    2 inf, tank alb to gre
    2 inf sita to gre by tra
    2 fig (nita, sita) to gre
    cru z97 support gre

    2 inf, 2 art, tank nita to sfra

    Combat:

    Greece

    ADiceRolls: 4@1 4@3; Total Hits: 24@1: (3, 1, 3, 4)4@3: (4, 4, 4, 1)
    DDiceRolls: 4@2; Total Hits: 24@2: (5, 3, 1, 1)

Suggested Topics

  • 12
  • 13
  • 41
  • 36
  • 109
  • 27
  • 55
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

57

Online

17.4k

Users

39.9k

Topics

1.7m

Posts