Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
only 7inf and 1SS killed… doesn’t look like a great defense :lol:
Russia later on ; my play should be slow at the beginning since I’m discovering :)
ok, does not looks like there are so many option for R1… guess the main part is what to buy…
Russia 1:
Purchase & Repair:
4art (16)
7inf (21)
NCM:
2inf Karelia -> Novgorod
2inf Vyborg -> Novgorod
6inf, 1art, 1AA Novgorod -> Bel
3inf BST -> Bel
3inf Epl -> N. Ukranie
2inf Bessarabia -> N. Ukranie
1inf Caucasus -> Rostov
1mech, 1tnk Volgograd -> Bryansk
2inf, 1art, 1AA Russia -> Bryansk
1fgt, 1tac Russia -> Novgorod
1inf Archangel -> Bel
6inf Buryatia -> Yakut
6inf Sakha -> Buryatia
6inf Amur -> Buryatia
1mech, 1tnk Russia -> Bel
1BB sz115 -> sz114
1SS sz127 -> sz124
Place Units:
3art Novgorod
1art, 7inf Russia
Collect $37
Yep, is as you say. And there are many variations in what to buy. Your purchase seems a good one
And now the pain … making a Japanses turn! :lol:
Japan 1
Buys: 3 tra, save 5 IPCs
Combat moves:
Japan declares war on France! 8-)
2 inf, art bei to cha
mech man to anh
inf sha, inf nan to anh
3 inf, art kia to hun
3 fig, 2 tac man to hun
fig for to hun
3 inf, art kwa to yun
fig, tac, bomb nan to yun
bomb man to yun
2 bomb jap to yun
2 inf Siam to FIC
Combat:
Hunan
ARolls: 2@1 2@2 4@3 2@4; Total Hits: 42@1: (1, 1)2@2: (2, 3)4@3: (6, 4, 6, 6)2@4: (4, 5)
DRolls: 1@2; Total Hits: 01@2: (6)
hun, fic, anh, cha taken, no losses
Yunnan
ARolls: 2@1 2@2 1@3 5@4; Total Hits: 62@1: (4, 3)2@2: (1, 2)1@3: (4)5@4: (5, 3, 2, 1, 1)
DRolls: 3@2; Total Hits: 03@2: (4, 3, 5)
yun taken, no losses
NCMs:
5 fig, 3 tac, 4 bomb (yun, hun) to kwa
fig oki to kwa
4 fig, 3 tac jap to kwa
bb, fig, tac, ac, tra z33 to z36
cru, dd, sub z19 to z36
2 tra z6 to z36
inf oki, 1 inf 1 art 1 tank jap to fic by tra
inf car, in pau to fic by tra
4 inf, art, aa gun man to bei
inf kor to man
bb, 2 fig, 2 tac, 2 ac, cru, 1 dd, sub z6 to z33
Deploy: 3 tra to z6
Income: 32 + 5 = 37 IPCs
ok… let’s see what an attack on the italian fleet does…
I believe there is a better move if you want to reduce the odds of sea lion, but I’m not sure 100% defense is the best.UK 1:
Purchase & Repair:
London
9inf (27)
save 2
Calcutta
5inf (15)
save 1
Combat moves:
Sz95 (1tp, 1CA, 1BB)
1DD, 1tac sz91
1CA sz98
1fgt Alexandria
Dice…
Sz95 rd1
A: 1DD, 1CA, 1fgt, 1tac
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (1)2@3: (4, 3)1@4: (6)
D: 1CA, 1BB
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
Sz95 rd2
A: 1fgt, 1tac
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (2)
D: 1dBB
Rolls: 1@4; Total Hits: 01@4: (5)
Results:
Sz95 cleared, 1DD, 1CA lost.
NCM:
1inf Malaya -> Dutch New Guinea via 1tp sz37 -> sz45
1inf Malaya -> Java via 1tp sz37 -> sz42
1inf, 1art Egypt -> C. Persia via 1tp sz98 -> sz80 (2inf join Churchill)
1inf, 1tnk Alexandria -> Egypt
1inf Sud -> Egypt
1DD sz39 -> sz36
4inf, 1art, 1AA India -> Burma
1fgt Burma -> India
2inf Malaya -> Sham State
1BB sz37 -> sz54
1DD sz71 -> sz81
2inf SAF -> Rhodesia
1CA sz85 -> sz88
1inf W. India -> India
1inf Ontario -> Quebec
1fgt, 1tac sz95 -> sz93
1CV sz91 -> sz93
Place Units:
9inf England
Collect
London $31+5+2=38
Calcutta $20+1=21
Anzac 1:
Purchase & Repair:
1fgt (10)
NCM:
1inf Egypt -> Alexandria
1SS sz47 -> sz54
1tp sz62 -> sz63
1inf New South Wales -> Queensland
3fgt New Zealand -> Java
1fgt Queensland -> Java
Place Units:
1fgt New South Wales
Collect $10+8=18
Mmmm… note that the dd at z36 doesn’t prevent Japan’s trannies z36 from loading units and doing anphibious assaults in Japan declares war on UK and ANZAC. Check the rulebook
You can change your move for that dd if needed
Anyway, I’m not going to change my move for Italy, so I’ll continue
Italy 1
Buys: 1 dd, save 2 IPCs
Combat moves:
1 inf eth to sud
1 inf eth to ken
1 inf isom to bsom
4 inf, art, 2 mech tob to ale
2 inf lib to tun
tank tob to tun
2 inf, tank alb to gre
2 inf sita to gre by tra
2 fig (nita, sita) to gre
cru z97 support gre
2 inf, 2 art, tank nita to sfra
Combat:
Greece
ARolls: 4@1 4@3; Total Hits: 24@1: (3, 1, 3, 4)4@3: (4, 4, 4, 1)
DRolls: 4@2; Total Hits: 24@2: (5, 3, 1, 1)
Gre 2
ARolls: 2@1 3@3; Total Hits: 22@1: (1, 3)3@3: (5, 4, 1)
DRolls: 2@2; Total Hits: 12@2: (6, 1)
gre taken, 3 inf lost
SFra
ARolls: 4@2 1@3; Total Hits: 24@2: (5, 1, 5, 1)1@3: (4)
DRolls: 2@2; Total Hits: 02@2: (6, 6)
sfra, sud, bsom, ken taken, no losses
tun
ARolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (1)
DRolls: 1@2; Total Hits: 01@2: (6)
tun taken, no losses
ale
ARolls: 5@1 2@2; Total Hits: 15@1: (2, 6, 5, 6, 2)2@2: (2, 3)
DRolls: 1@2; Total Hits: 01@2: (5)
ale taken, no losses
NCMs:
2 fig gre to nita
aa gun sita to nita
aa gun nita to wger
Deploy: dd to z97
Income: 14 + 2 = 16 IPCs
Mmmm… note that the dd at z36 doesn’t prevent Japan’s trannies z36 from loading units and doing anphibious assaults in Japan declares war on UK and ANZAC.� Check the rulebook
You can change your move for that dd if needed
and I had a look on the rules before, but missed one part :lol:
Well… putting the DD in sz43 and the CA in sz37 (from sz39) would do what I had in mind then if it’s find by you.
Yep, that secures that I cannot take Sumatra nor Java. Good move. You can continue with USA1
New map
US 1:
Purchase & Repair:
1CV (16)
1fgt (10)
1DD (8)
3SS (18)
NCM:
2inf Philippine Islands -> sz49 via 1tp sz35 -> sz49
1DD sz35 -> sz48
1tp sz26 -> sz10
1inf, 1art W. US -> Hawaian Islands via fleet sz10 -> sz26
1fgt, 1tac sz10 -> Hawaian Islands
1fgt Philippines Islands -> Guam
1bmb Philippines Islands -> Hawaian Islands
1bmb C. US -> Hawaian Islands
1fgt, 1tac, 1bmb W. US -> Hawaian Islands
1fgt E. US -> W. US
1mech, 1AA W. US -> C. US
1inf, 1tnk W. US -> sz106 via fleet sz101 -> sz106
Place Units:
2SS, 1CV sz110
1DD, 1SS sz10
1fgt W. US
Collect $52
China 1:
Purchase:
4inf (12)
Combat moves:
Yunnan (3inf, 1art)
4inf, 1fgt Szwechan
1inf Kweichow
Dice…
Yunnan rd1
A: 5inf, 1fgt
Rolls: 5@1 1@3; Total Hits: 05@1: (3, 3, 6, 5, 5)1@3: (6)
D: 3inf, 1art
Rolls: 4@2; Total Hits: 24@2: (2, 5, 2, 5)
great… oh well, nothing to loose here
Yunnan rd2
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 5)1@3: (4)
D: 3inf, 1art
Rolls: 4@2; Total Hits: 14@2: (4, 1, 4, 3)
Well… dices have not been great since the beggining…
Yunnan rd3
A: 2inf, 1fgt
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
D: 3inf, 1art
Rolls: 4@2; Total Hits: 14@2: (3, 1, 5, 5)