2 games of the 1941 scenario. I want to change the AAA rules before I play another game. The changes to AAA were suppossed to also represent defensive fortifications but it is a bit awkward as there defense isn’t on the reference chart. Cruisers were also very good. I am wondering if I should leave them as is or take away their 2 hit ability and allow them to be produced in 1 turn.
Lonely artilliery
-
That is something I really liked about the old gameboard from Classic A&A. Along the edges of the board they had these little blow-up boxes for certain territories on the map. So, if the map was getting a little too cluttered, you could stick some of your units in the blow-up boxes. I would usually put the ICs, AAguns and Air units in the blow up boxes and the ground forces on the map.
-
I suppose it’s like Chess…
Does the queen or knight REALLY represent how a horse, or Maiden works? NO. And the tactical representation is moot.
But the piece remains!
-
Good point, Garg