This rule will be entered into the Delta+1 rule set, please use this thread to help refine it into a final version.
Research & Development (Young Grasshopper & Cmdr Jennifer)
The Research & Development Phase is no longer optional, instead……
Each power will receive free dice rolls @6 to develop technology, based on the amount of cash they hold at the beginning of their turn.
$0-24= 0 Rolls
$25-74= 1 Roll
$75-99= 2 Rolls
$100+= 3 Rolls
If the requirements are met, nations will receive their free roll/s regardless of how they accumulated their cash, or how many technologies they own (unless they own all technologies available, in which case they will seise researching technologies). National powers may purchase additional research dice if they wish, at the cost of $15 each, and than must roll all free rolls and purchased dice together.
Each national power must have control of their Capital in order to research technologies.
China may not research technologies under any circumstances.
For each 6 rolled, that Nation will receive a dice roll to develop a technology by matching the # on the dice with the # on the chart. Rolls for technologies already owned may be re-rolled.
Research and Development Chart
- Improved Training and Technology (Combine the following):
- Advanced Artillery (support 2 infantry of any type)
- Improved Mechanized Infantry (attack at 2, move 2 can be paired with artillery to attack at 3) {edit: fixed spelling~Jen}
- Improved Aeronautics (Combine the following):
- Jet Fighters (attack 4, defend 5)
- Long Range Aircraft (fighters/tacticals 6 move, strategics 8 move)
- Improved Bomber Technology (Combine the following):
- Paratroopers (2 infantry)
- Heavy Bombers (2d6)
- Improved Factories (Combine the following):
- Improved Industrial Complexes (Minors Cost 12, build 5; Majors cost 24, build 12)
- War Bonds (roll 2d6, take best result +2)
- Improved Naval Bases (Combine the following):
- Improved Shipyards per rules
- Super Submarines
- Improved Airbases
- Radar (AA Guns fire at 2 or less)
- Rockets (each airbases fires one rocket per SBR rules with a range of 4, may not be intercepted.)