Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2

  • '18 '17 '16 '11 Moderator

    Retreat…but man those Chinamen were tearing it up!

    Collect: 8 IPC


    England:

    Buy(31)

    • 9 Infantry
    • 2 Transports
    • 1 Destroyer

    4 Infantry to India

    Attacker:
    DiceRolls: 4@1; Total Hits: 24@1: (5, 5, 1, 1)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '18 '17 '16 '11 Moderator

    France/Australia are done.

    JMite_v_Jenn_12_04_Dusa.AAM

  • '18 '17 '16 '11 Moderator

    In a tournament or league game the whole battle would have to be rerolled with only the correct amount of attacking units.  The defender could score the same number of hits or more on the reroll.

    @Jmite:

    btw, i think i declared an illegal move with japan.  i used 5 fighters against the brit fleet in south indian ocean. only way this can happen for 5, as opposed to 3 fights is if 1 carrier moves three. since i did not start the turn with a naval base in india, i dont think that having the naval base at the end of the turn counts.

    either way, i took the hits as if there were only 3 fgt2 and 2 stbm, instead of 5 fighters.

    i’m not 100% sure which is the proper ruling however. DO you know?

    cheers


  • Italy 4

    Buy 30
    (i declared 29 but forgot the control marker on Tunisia so I should have collected 30)

    1 fgt (10)
    2 inf (6)
    2 inf (6)
    1 dest (8)

    Combat
    Walk ins on map
    3 inf 1 fgt 1 fgt TJN 1 inf

    TJN 1
    A
    DiceRolls: 2@1 2@2 1@3; Total Hits: 12@1: (4, 3)2@2: (5, 1)1@3: (6)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Collect 20tt + 5 ¾ + 5 med = 30

    Germany 5
    Buy 61
    2 tach (22)
    2 sub (12)
    9 inf (27)

    Combat
    1 inf 1 art 2 stbm SYR 1 inf
    4 inf 3 fgt POL 2 inf
    2 inf 1 fgt 4 tach EPL 1 inf
    10 inf 3 art 8 arm ROM 1 inf

    ROM 1
    A
    DiceRolls: 7@1 6@3 8@3; Total Hits: 117@1: (5, 4, 1, 3, 6, 1, 4)6@3: (5, 1, 3, 6, 2, 1)8@3: (1, 6, 3, 1, 2, 5, 3, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    EPL 1
    A
    DiceRolls: 2@1 4@3 1@4; Total Hits: 22@1: (5, 2)4@3: (6, 3, 4, 6)1@4: (4)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    POL 1
    A
    DiceRolls: 4@1 3@3; Total Hits: 24@1: (1, 2, 5, 2)3@3: (5, 4, 2)
    D
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    SYR 1
    A
    DiceRolls: 2@2 2@4; Total Hits: 12@2: (3, 5)2@4: (2, 5)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Collect 48tt + 5 + 5 = 58

    JMite_v_Jenn_12_05_Agermany.AAM


  • On the indian ocean sea battle – i could have rerolled but it likely would have helped me; all your ships scored a hit while only 1 of 5 of my planes scored a hit on the first round. Your ships in the end got 3 of 4 hits; rerolling likely would have resulted in me having an extra plane left over. since a reroll would have benefited me, i left the rolls as is and just removed the last two fight rolls from the results.

    cheers

  • '18 '17 '16 '11 Moderator

    Not a tournament or league game anyway…


  • russia up

  • '18 '17 '16 '11 Moderator

    Buy(48)

    • 12 Artillery

    2 Infantry, 2 Fighters, Tactical to E. Poland

    Attacker:
    DiceRolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 3)2@3: (5, 2)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '18 '17 '16 '11 Moderator

    +3 Art Nov
    +3 Art Odessa
    +6 Art Moscow

    Collect 37

    JMite_v_Jenn_12_05_Brussia.AAM


  • Japan 5

    Buy 77
    2 dest (16)
    2 inf (6)
    2 sub (12)
    1 fgt (10)
    1 tach (11)
    1 stbm (12)
    1 trans (7)
    Save 3

    Combat
    2 inf 5fgt 2 tach 2 stbm KWE 2 inf
    2 inf 3fgt 3 tach 1 crui 2 bb IND 2 inf
    2 inf 1 mech 1 art 2 fgt 2 tach WIND 1 aa 3 inf
    3 inf 2 art 1 arm 1 fgt 1 tach 1 stbm 1 crui IRQ 3 inf

    IRQ 1
    A
    DiceRolls: 1@1 4@2 2@3 2@4; Total Hits: 21@1: (4)4@2: (3, 6, 3, 4)2@3: (3, 6)2@4: (2, 5)
    D
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 6)

    WIND 1
    A (assuming no AA, hit will remove last fighter)
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 12@1: (6, 5)2@2: (4, 6)2@3: (6, 4)2@4: (1, 6)
    D
    DiceRolls: 1@1 3@2; Total Hits: 11@1: (4)3@2: (6, 1, 6)

    IND 1
    A
    DiceRolls: 2@1 4@3 5@4; Total Hits: 62@1: (6, 1)4@3: (3, 6, 1, 5)5@4: (5, 5, 1, 4, 1)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    KWE 1
    A
    DiceRolls: 2@1 5@3 4@4; Total Hits: 52@1: (6, 6)5@3: (5, 3, 2, 4, 3)4@4: (6, 2, 2, 5)
    D
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • IRQ 2
    A
    DiceRolls: 4@2 2@3 2@4; Total Hits: 44@2: (2, 6, 6, 3)2@3: (4, 3)2@4: (4, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    WIND 2
    A
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 31@1: (3)2@2: (5, 3)2@3: (4, 1)2@4: (4, 4)
    D
    DiceRolls: 3@2; Total Hits: 13@2: (2, 6, 3)


  • Collect
    63tt + 5no + 5no + 2 loot + 3 left over = 78

    JMite_v_Jenn_12_05_Cjapan.AAM

  • '18 '17 '16 '11 Moderator

    Yea, shouldnt have gotten that complex…was not thinking that day…

    USA:

    Buy(77)

    • 2 Transports
    • 5 Infantry
    • 2 Artillery
    • 1 Armor
    • 1 Cruiser
    • 2 Destroyers
    • 1 Submarine

    Combat Moves:

    7 Fighters, Tactical Bomber to SZ 6
    2 Infantry, Artillery, Armor from Morocco to Alegeria
    6 Infantry, Artillery, Armor, 2 Battleships, 2 Cruisers Bombardment of Iwo Jima

    I need scramble orders for SZ 6, please.  (Destroyer, Transport and up to 3 fighters vs 7 fighters, tactical bomber)


  • no scramble – boats are on their own

  • '18 '17 '16 '11 Moderator

    Whew, was worried you’d scramble and I might lose more than one plane!

    Attacker:
    DiceRolls: 7@3 1@4; Total Hits: 37@3: (4, 5, 6, 2, 5, 2, 5)1@4: (3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Iwo:
    Attacker:
    DiceRolls: 6@1 2@2 2@3 2@4; Total Hits: 26@1: (3, 4, 6, 6, 3, 2)2@2: (6, 2)2@3: (4, 2)2@4: (6, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • alas, not even one!

  • '18 '17 '16 '11 Moderator

    All built in E. USA/SZ 101

    Collect: 79 IPC


    China:

    Buy(8)

    • 2 Infantry

    Combat Moves:

    Infantry to Jeh
    Infantry to SZE

    3 Infantry, Fighter to KWE

    Attacker:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

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