By the way, if you open this game up in Play by Email or Play by Forum, you can replace one of the emails (I just filled mine in for both so it would work) with yours so you can receive dice MARTI emails.
Jmite (axis) vs Jenn(allies) alpha 3 no tech v10/25 game 2
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Nope…but when I go to war, I assume the defender has 100% accuracy…at least for the little battles.
Collect 10 +2 saved
England:
Buy(31)
- 2 Destroyers
- 2 Armor
- 1 Infantry
Combat Moves:
Armor from Tang to Ken to Congo
Rest followBuild: Inf, 2 Arm in S. Africa
Build: 2 Destroyers in SZ 106Collect: 22 IPC (just going to assume 2 dmg in SZ 80.)
I did NOT do ANZAC/France yet
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Collect 20tt + 5 ¾ + 5 med =30
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France and ANZ up
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France kills the transports in SZ 91 (undefended) lands in Morocco.
Australia reinforces the Americans, just for reference, all ground units are ON Okinawa.)
ANZAC saved 12.
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Germany 6
Buy 58
1 dest (8)
1 fgt (10)
1 arm (6)
4 art (16)
6 inf (18)Combat
2 inf 2 stbm BES 2 inf
3 inf 2 fgt 2 tach WPL 2 inf
3 inf 2 fgt 2 tach BAL 2 inf
1 sub 3 fgt 2 tach z110 1 dest (assume no scramble)z110 1
A
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (4, 2, 1)2@4: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)(assume no scramble)
BAL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 13@1: (3, 5, 4)2@3: (6, 6)2@4: (4, 5)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
WPL 1
A
Rolls: 3@1 2@3 2@4; Total Hits: 33@1: (3, 4, 6)2@3: (3, 5)2@4: (1, 3)
D
Rolls: 2@2; Total Hits: 22@2: (1, 2)
BES 1
A
Rolls: 2@1 2@4; Total Hits: 22@1: (3, 2)2@4: (3, 2)
D
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Collect 49tt + 5no + 5no = 59
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Russia:
Buy(37)
- 6 Infantry
- 3 Armor
- Save 1
Combat MOves:
2 INfantry, Fighter to Baltic
2 Infantry, Fighter, Tactical to E. PolandCombat:
Baltic:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (5)
Defendedr:
Rolls: 1@2; Total Hits: 01@2: (4)
Poland:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (5)1@4: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3)
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Collect 38
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Japan 6
Buy 78
6 inf (18)
1 dest (8)
3 inf (9)
1 sub (6)
1 trans (7)
3 fgt (30)Combat
Walkins on map
1 inf 1 fgt 2 stbm JEH 1 inf
1 inf 6 fgt 3 tach KWE 2 inf
1 inf 2 fgt 2 tach SZE 1 inf
3 inf 2 art 1 fgt 1 tach 1 stbm EPR 1 aa 3 infEPR 1
A
Rolls: 1@1 4@2 1@3 2@4; Total Hits: 41@1: (2)4@2: (4, 4, 1, 1)1@3: (3)2@4: (3, 5)(assume no hit, if hit take fighter, then remove last 4, as tach become a 3)
D
Rolls: 1@1 3@2; Total Hits: 11@1: (6)3@2: (6, 6, 1)
SZE 1
A
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (3)2@3: (5, 1)2@4: (2, 2)
D
Rolls: 1@2; Total Hits: 01@2: (5)
KWE 1
A
Rolls: 1@1 6@3 3@4; Total Hits: 51@1: (4)6@3: (5, 6, 4, 2, 1, 4)3@4: (2, 1, 1)
D
Rolls: 2@2; Total Hits: 12@2: (4, 1)
JEH 1
A
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (6)1@3: (6)2@4: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
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Should be 3 aa gun shots in E. Persia, not 1.
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Collect 62tt + 5 + 5 = 72
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Nice to see my gunners couldnt hit the broadside of a barn at 15 paces…