Global 1942 GenCon setup - Stu (L) v Simon (X+7)

  • 2025 2024 '23

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 fighters moved from Gibraltar to 119 Sea Zone
            1 destroyer and 2 submarines moved from 91 Sea Zone to 119 Sea Zone
            2 infantry moved from Greece to Albania
            1 bomber moved from Greece to Albania
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Albania
            1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys moved from Eastern Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 2 artilleries, 9 infantry and 4 mech_infantrys in West India, round 2 : 6/16 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in West India
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 armour, 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Albania
                British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Albania, round 2 : 5/6 hits, 2.67 expected hits
                    Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Albania
                British win, taking Albania from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Turning on Edit Mode
            EDIT: Battle in 119 Sea Zone
                EDIT: British attack with 1 destroyer, 3 fighters and 2 submarines
                EDIT: Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    EDIT: 1/2 hits, 0.67 expected hits
                    EDIT: 2/4 hits, 1.83 expected hits
                EDIT: Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    EDIT: 3/5 hits, 2.67 expected hits
                EDIT: 1 destroyer owned by the British and 2 submarines owned by the British lost in 119 Sea Zone
                EDIT: 1 fighter owned by the Germans lost in 119 Sea Zone
                EDIT: 3 fighters owned by the British retreated
                EDIT: Germans win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -10
            EDIT: Recording Battle Statistics
                EDIT: 1 fighter owned by the Germans could not land and were killed
            EDIT: Game Loaded
    
        Non Combat Move - British
            EDIT: Turning off Edit Mode
            3 fighters moved from 119 Sea Zone to Scotland
            1 aaGun and 4 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 bomber moved from Albania to Gibraltar
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Syria
            2 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 submarine moved from 81 Sea Zone to 79 Sea Zone
            1 submarine moved from 81 Sea Zone to 78 Sea Zone
            1 submarine moved from 71 Sea Zone to 58 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Albania to 99 Sea Zone
            1 fighter moved from Albania to 99 Sea Zone
    
        Place Units - British
            1 submarine placed in 106 Sea Zone
            1 submarine placed in 121 Sea Zone
            1 fighter placed in United Kingdom
            1 armour and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Japanese regular : 0.67
    EDIT: : 0.83
    British regular : 4.67
    

    Savegame

  • 2025 2024 '23

    Yeah that’s a sticky situation, not a lot of great options.


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Yugoslavia to Albania
            2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in Albania
                Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Albania, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Albania to Southern Italy
            2 armour moved from Bessarabia to Romania
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,2,2
            Italians collect 4 PUs (4 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : -0.67
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod
            2 fighters moved from Ukraine to Archangel
            1 infantry moved from Belarus to Archangel
            1 artillery and 5 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Novgorod
            1 fighter moved from Yenisey to Shensi
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 5 infantry in Western Ukraine, round 2 : 1/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Shensi
                Russians attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Tsinghai to Kansu
            1 fighter moved from Shensi to Kansu
            5 infantry moved from Yenisey to Timguska
            2 fighters moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            7 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Western Ukraine
            1 artillery and 8 infantry moved from Russia to Bryansk
            2 infantry moved from Volgograd to Rostov
            1 armour moved from Tobruk to Egypt
    
        Place Units - Russians
            3 infantry placed in Ukraine
            7 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : -1.00
    Russians regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 carriers, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Suiyuyan to Shensi
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from Japan to 37 Sea Zone
            1 bomber moved from Jehol to 45 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Shensi
                Japanese attack with 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 8 infantry and 2 mech_infantrys in Shensi, round 2 : 3/14 hits, 3.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    1 infantry owned by the Russians lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Japan to 6 Sea Zone
            1 bomber moved from 45 Sea Zone to Philippines
            1 destroyer and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Korea to Amur
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Yunnan
            4 infantry moved from Burma to India
            1 infantry moved from Shan State to Burma
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Anhwe to Hopei
            1 fighter moved from Chahar to Hopei
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            2 artilleries and 1 infantry placed in India
            3 infantry placed in Malaya
            3 infantry placed in Kwangtung
            2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
            Japanese collect 68 PUs (6 lost to blockades); end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.00
    

    Savegame


  • It’s a slow death for me I think at this point… Only a matter of time before the blockades and NOs make the economic gap even wider. Those Russians in Africa are pretty sneaky haha.


  • @simon-tressel Yeah it’s pretty cheese but I wasn’t going to hold out on you for your first game. You’ll see it a lot in tournaments/online play.


  • No, I’m not complaining at all, sneaky is a compliment haha. I think it’s great to see what’s possible. Gotta play the rules to squeeze out whatever bonuses you can. I didn’t understand at first why you weren’t moving the other Allies through North Africa for a turn or two. Then I saw the bonus income going to Russia and it made sense. It’s cool to see how the blockades and NOs affect the strategy and tactics of the game. A lot of new mechanics to get used to!

  • 2025 2024 '23

    I’m trimming down on my games at the moment, but it would be fun to play again sometime. Need a bit of a break from all of my winter A&A play. I’ll see if any of my friends want to play a game with you and reach out on discord


  • Cool. For what it’s worth, I’m willing to keep playing this game if you want to, but I’m also fine calling it here if you want to focus on other things. Either way, thank you for the game; I learned a lot.

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