i skipped the personal attacks part so i hope i’m not echoing soneone else too much here
@Young:
I don’t understand why the Convoy disruption rule is getting such bad press. Right from the very first A&A edition, everything in this game had to be earned with dice rolls. I didn’t like the Alpha +2 rule because it gave you something for free, just for getting a unit there. The only thing that I would modify with the latest rule, is giving German U-boats a small advantage over all other units, perhaps allowing them to roll an extra dice or making their attempts @4 or less.
Personally, i feel that convoy-raid-dice-throwing is like if your IPC income would depend the dice instead of solely on the earned income from territories. Not everything needs to be decided by the dice.
Look at it this way, if you don’t do any active battle (or tech), you shouldn’t have to throw anything in your turn.
About “just getting the unit there”, moving a unit to do a convoy raid spot makes it unable to do another thing (not in all cases, i know), so it is not exactly ‘free’.
Having said all this, i have to admit i haven’t actually played it this way (partly assuming it will change again anyway, and partly because i haven’t had the chance to play at all lately, grr)
I hope the rule ends up to something like: subs doing 2 damage (and german subs 3), surface warships 1 and planes also 1 (or 2 if a carrier does nothing).