Thanks for the update. Enjoy your travels :)
S03 Gamerman01 (allies +12) v JWW
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I see we are now the only round 3 game remaining…
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ita purch arm & 2 inf spend 11
combat
#1 nwe (inf) v inf (fra) & fgtRolls: 1@3 1@1; Total Hits: 01@3: (6)1@1: (4)v infRolls: 1@2; Total Hits: 11@2: (2)
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fgt retreats to fra
ncm:
ita 2 inf > blk
4inf > fraITA collects 14
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US13 with 42, buy 3 INF, ARM, 3 SS, FTR
Combat moves -
Ala - ARM, 2 FTR (WUS) ARM, 2 BMB (ECa)
Z65 - SS (Z56)
Z59 - SS (Z56) BMB (WUS)
Nin - 2 FTR (Cau)
Ger - SBR X 3 (Cau)Ger AARolls: 3@1; Total Hits: 03@1: (6, 5, 6)
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I’ll take that roll again, please
Ger dmgRolling 3:
(1, 1, 3)
Z59Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)Rolls: 1@2; Total Hits: 01@2: (5) -
Well I gotta be happy that wasn’t the AA roll
NinRolls: 2@3; Total Hits: 02@3: (4, 5)Rolls: 1@2; Total Hits: 01@2: (6) -
Nin2Rolls: 2@3; Total Hits: 02@3: (6, 4)Rolls: 1@2; Total Hits: 01@2: (4)
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Nin3Rolls: 2@3; Total Hits: 02@3: (6, 5)Rolls: 1@2; Total Hits: 11@2: (2)
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Nin, dammitRolls: 10@3; Total Hits: 610@3: (1, 4, 2, 3, 3, 3, 5, 5, 4, 3)Rolls: 10@2; Total Hits: 610@2: (1, 2, 6, 1, 2, 4, 4, 2, 1, 4)
AlaRolls: 4@3 2@4; Total Hits: 24@3: (5, 6, 3, 5)2@4: (3, 6)Rolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (1) -
Ala2Rolls: 3@3 2@4; Total Hits: 23@3: (5, 2, 5)2@4: (6, 3)Rolls: 1@3; Total Hits: 01@3: (6)
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WCa - 2 INF (WUS)
WUS - BMB (Z59) 2 FTR (Ala)
Kar - ARM (Nwy)
Pol - INF, ARM (GBr) 3 BMB (Ger) FTR (Cau)
Fin - INF (Nwy)
Alg - 2 INF, ART, ARM (GBr)
Nwy - INF, ARM (GBr) offload from Z3
Z12 - 2 DD, 2 CV (one has 2 UK FTR), FTR (Z2) FTR (Cau)
GBr - 4 INF (ECa) offload from 2
ECa - 2 BMB (Ala)Place 3 SS (Z56)
Place ARM, FTR (WUS)
Place 3 INF (EUS)
Collect 42, 42 on hand -
Just remembered -
move infantry from FEq to Congo -
are you still keeping track of the defensive 2’s?
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G 14 rep 3 purch art & 5 inf spend 23 (save 0)
combat
#1 bul (inf) v 2inf & 3 fgt (blk)
#2 cze (inf) v 2inf & 3 fgt (blk)
#3 nwe (inf) v 2inf & 2 fgt (ger)dice……
bul atttackRolls: 3@3 2@1; Total Hits: 13@3: (1, 4, 6)2@1: (2, 6)v infRolls: 1@2; Total Hits: 11@2: (2)
cze attackRolls: 3@3 2@1; Total Hits: 23@3: (2, 5, 1)2@1: (2, 2)v infRolls: 1@2; Total Hits: 01@2: (3)
nwe attackRolls: 2@3 2@1; Total Hits: 22@3: (5, 1)2@1: (4, 1)v infRolls: 1@2; Total Hits: 11@2: (2) -
bul twlo inf
cze twol
nwe twlo infncm:
blk stack > ger
af > gerg collects 22
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@JWW:
are you still keeping track of the defensive 2’s?
I have the spreadsheet - I just update it from time to time. Why do you ask?
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Your purchase adds up to 22, not 23…. Let me see what you actually placed… Maybe you meant arm and not art? Let’s see…
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Your purchase adds up to 22, not 23…. Let me see what you actually placed… Maybe you meant arm and not art? Let’s see…
You placed artillery. I’m adding 1 IPC, so you have 23 on hand for next turn, not 22.
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I know I’m picky, but I don’t like that you rolled those 3 battles concurrently. If one or two of them were to go sour, it could possibly affect your decision to press or retreat. I know you do it for convenience, but it could possibly provide the attacker with an unfair advantage. The rules require one battle at a time, before moving to the next.
I will roll more than one battle at a time, when I’m rolling like 10 dice for a 1 on 1, or when I have 99.99% odds to win (like my attack on Bulgaria this turn). But you were attacking with 2 infantry and 2 or 3 fighters, and one or more of those battles could have gone wrong. Thanks.R14 with 43, buy 9 INF, 3 ARM (save 1)
Combat moves -
Bul - 16 INF, 2 ART, 4 ARM (Pol)
Hup - 5 ARM (Chi)
Sik - 4 INF (Chi) 2 ARM (Nov)
Yak - INF (Eve) 2 FTR (Nov)
Per - 3 INF, ART (Cau)BulRolls: 14@1 4@2 4@3; Total Hits: 214@1: (2, 3, 2, 3, 5, 5, 3, 5, 6, 2, 5, 2, 3, 3)4@2: (6, 5, 6, 6)4@3: (5, 1, 2, 5)Rolls: 1@2; Total Hits: 01@2: (4)
SikRolls: 4@1 2@3; Total Hits: 24@1: (1, 6, 3, 3)2@3: (4, 2)Rolls: 1@2; Total Hits: 01@2: (4) -
HupRolls: 5@3; Total Hits: 25@3: (2, 6, 6, 2, 4)Rolls: 5@2; Total Hits: 25@2: (1, 4, 5, 3, 1)