This is an issue I wish the game by vanilla would just let you turn over control of territory to your allies as this happened a lot between Germany and Italy. I have allowed enemies forces to capture a territory just so I can turn it over to another.
Best UK defense for Sealion 3 or 4 collaboration
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13 inf, 5 art, 8 tanks, 5 fht, 5 tac, 1 bmb, 1 CA, 1 BB
vs
24 inf, 1 art, 4 tanks, 6 fht, 1 tac, 1 AA
I get 56% success.
Sealion G3 defeated.
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Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting?
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If UK scrambled G1, then:
13 inf, 5 art, 8 tanks, 2 fht, 5 tac, 1 bmb, 1 CA, 1 BB
vs
24 inf, 1 art, 4 tanks, 3 fht, 1 tac
success 72% - but if UK did scramble, then you take Scotland anyway and guarantee Sealion G3.
Moral of the story, don’t scramble.
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@Cmdr:
Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting?
I recall you stated 13 max …
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I say we go back now and look at James G2 Sealion. If it works, he broke the game.
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@Cmdr:
Have you run the numbers iwth 15 German transports for use on G3?
4 Round 1
10 Round 2
1 Starting?
I recall you stated 13 max …
Yes, except Germany has 30 IPC on Round 1 which is 4 Transports + 2 Saved and if they get W. France and France (plus everything else they have odds of doing) they should have 70 the next round + 2 Saved = 72 IPC which is 10 Transports + 2 Saved.
So I was incorrect, the MAXIMUM number of transports England faces is 15, not 13. Since Germany may elect not to purchase the aircraft carrier.
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for those that want to land in Scotland:
23 inf, 1 art, 4 tanks, 5 fht, 1 tac
vs
12 inf, 5 art, 8 tanks, 1 AA
for 3 rounds
UK loses 20 units
Germany loses 22 units(this would be better for UK if Germany lands with only inf)
UK will have in London 13 inf, 1 art 4 tanks, 6 fht, 1 tac
VERY expensive for Germany. They should still win it, but … wow.
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For James 4 TT buy, UK must not have both the DD in sz109 and the CA in sz91.
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hmmm, I would think on average UK will lose an aircraft to AA fire over scotland, probably a ftr. In your strafe on Scotland it looks like you left 3 armor remaining? Thats a pretty good strafe. What combat units does Germany have remaining on the mainland ready for transport? Does Germany even have the troops to supply a second force? From memory they should be sitting on a few arty guns and maybe a mech or 2. I think we should finish this option before switching to either the 4 trn buy G1 or the Max trn buy G1 and G2 that Jen is suggesting. Each of those options should end up with separate needs for UK’s defense.
I also don’t like how this scenario involves not killing the UK trn off Canada G1. I do this every time, I’d rather leave a CA off Gib alive than a trn off Canada as the Germans.
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I did have AA guns on when I ran the numbers, so the kills are an average.
HOWEVER, the number of kills is variable. AND you could actually win and be stuck in Scotland.
However, faced with a G4, I would hit and run every time.
I also don’t like how this scenario involves not killing the UK trn off Canada G1. I do this every time, I’d rather leave a CA off Gib alive than a trn off Canada as the Germans.
We did hit it. 60%, however, it will survive, so you need to assume it is there.
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If that transport is nailed, then odds jump to 76%.
1/3 games you will have a 3/4 chance of succes on G3.
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For buying 4 TT, I see the opening G1 we used as the base.
If 3 sb go in on sz109 to kill the DD there, scrambling in sz110 would mean UK wins 88% with 2 planes, and Germany is down 5 planes. G2 Sealion is out.
Using the standard opening, Germany will have (this is the max):
5 inf, 2 art, 3 tanks, 5 fht, 5 tac, 1 bmb, 1 CA, 1 BB
vs
14 inf, 1 tank, 5 fht, 1 AA
Success 68%
Odds are a little low. 2/3 games success. 1/2 games if UK hits sz112.
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If the trn is destroyed, you would think German chances would improve. Is that the result you wrote us? 75% for Germany if that trn is removed? Shouldn’t that be more of a priority? Anyone?
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Odds jump to 86% if the TT is dead.
But where are we pulling the sb from? That makes a big difference for scrambling.
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If we pull from sz111, Germany wins 52% with 1 plane
odds now are 66% with the loss of 2 aircraft. That’s assuming the Canadian TT is lost. Worse if Germany lost all 3.
sz110 NEEDS 2 sb, 3 fht, 2 tac as a minimum.
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I don’t think I understand -
G2 Sealion w/ Canadian transport surviving:
5 Inf, 2 Art, 3 Arm, 4 Fig, 5 Tac, 1 Strat, 1 BB, 1 CA vs 14 Inf, 1 Arm, 5 Fig, AA gun
is only 41.8% for Germany.
Germany must put at least 1 Fig in 110 to protect the meager 1 BB, 1 CA from scrambles. Probably should put 1 Fig, 1 Tac, but I’m just saying.
G2 Sealion w/ Canadian transport destroyed (I’m ignoring the fact that it’s nearly impossible to do this and conserve your air, and keep your fleet safe, but again, just hypothetically):
5 Inf, 2 Art, 3 Arm, 4 Fig, 5 Tac, 1 Strat, 1 BB, 1 CA vs 13 Inf, 5 Fig, AA gun
is only about 70% for Germany.
That’s if this impossible situation happens. It can literally not get more ideal than that.
Or I’m missing something? -
Germany must put at least 1 Fig in 110 to protect the meager 1 BB, 1 CA from scrambles. Probably should put 1 Fig, 1 Tac, but I’m just saying.
I did not consider that.
OK, let’s fast forward to UK2. 5 fht, 1 tac (maybe 1 CA, 1 DD?) vs 1 BB, 1 CA, 3 fht.
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UK1 against the 4 TT buy?
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UK would have the CA from 91, I don’t see Germany being able to hit it on G2.
And if the Canadian ships aren’t hit, I also have that DD to use from Gibraltar.Without DD -
5 Fig, 1 Tac, 1 CA vs 1 BB, 1 CA, 3 Fig
is 71% for UK.With DD -
5 Fig, 1 Tac, 1 DD, 1 CA vs 1 BB, 1 CA, 3 Fig
is 90% UK.That’s pretty convincing to me.
Oops, forgot about blocking with the DD. Forget that last part, I guess. -
We have 2 DDs to use, if the one from 106 survives, which it shouldn’t