@leemorrison What was your error message? Did you enter your password before starting the game?
G40 Alpha2 Jennifer(Allies) vs BigBadBruce(Axies)
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@Cmdr:
The point is you tried to get away with something, I caught it and have given you the option to change your entire move to compensate for catching it and now you’re quibbling.
I wanna to get away with something?? With what? You caught what exactly? I never hide anything, so weird what you say.
It’s YOU who undo your word, NOT ME. I always stick to what I post… and I what to get away with something? Whatever.Well, I’ll let you cheat as you want, like this BB will change anything. My goal was only to force your planes to sink it, instead of unsable ships.
Sure thing, I’ll put priority on nice players for my ongoing and futur games.
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@Cmdr:
French Non-Coms are complete.
I didn’t say French combat moves were done.
Do you want to redo Italy/Germany or will you be posting Japan now?
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Consensus on the poll (which I attempted to word neutrally so people wouldn’t be able to tell if I was playing France or Italy - I hope and think I succeeded) is that the French move should stand and the Italian destroyer (and French destroyer) are sunk.
I tend to agree, but I already made the offer to allow you to rewind to Italy’s purchase units phase. If you would like to restart at the beginning of Italy’s turn, please do so. Otherwise, please go with Japan’s turn with the destroyers at the bottom of the ocean.
In the future, just because France helps you out by moving their stuff out of order, it does not mean they cannot make combat moves on their actual turn. You have to play Italy with the mindset that France does get a turn right after you, even if the French player has graciously offered to move the units later so you can go directly on to Germany. It’s a courtesy that is being offered to the Axis player, it’s not a benefit to the allied player to move France out of order.
Now yes, I view the Italian move as a slick way to get out of losing the Battleship. You knew that the turn order allowed the French to attack the blocking destroyer, yet you made that move anyway hoping I would either not do the action, not realize the action was available or lose the battle. Too bad my destroyer sunk your destroyer and now your battleship is dead. I am being very accommodating and gracious offering to let you redo Italy and Germany so you can make a different decision. Many players would stipulate that you made your bed and now you must lie in it. However, I view these games as entertainment, not issues that have to lead to fights and dischord so I am attempting to give you the best possible, reasonable, solutions. However, I will not just declare France is not permitted to take their action, on their turn, in their proper turn order just because you thought you could take advantage of a courtesy to violate the rules of the game and the spirit of the courtesy.
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I didn’t for any “courtesy” from you and don’t want any.
You play by order. You stand by your posts. And you don’t cheat.
I’ll play Japan when I get time to do so.
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JAPAN 3 - Let’s deal with USA who pretends to make rules.
DOW : France, UK, Anzac, Dutch, USA
PURCHASES (40)
2AC(32) + 2Inf(6) = 40 save 2COMBAT MOVES
#1 Hong Kong (2Inf)
MAN : Inf, Art via Tr z19
KWA : 3Ftr, 2Tac all land on AC to be z6#2 Philippines (2Inf, Ftr)
JAP : 2Inf, 2Art via 2 Tr z6
z36 : BB, 2Cr bombard from z35 (unless Ftr scramble)- Waiting Scrambling orders -
#3 Solomon Island (empty)
CAR : 2Inf via Tr z33#4 Borneo (empty)
FIC : Inf via Tr z36#5 z42 (Tr)
z36 : Sub#6 Suiyuyan (Inf)
HOP : 3Inf, Art#7 Shensi (Inf)
KWE : 3Inf, Art#8 Szechwan (Inf)
YUN : 4Inf, 2Art#9 z45 (Tr)
z36 : DD#10 z46 (DD)
z33 : Sub
KWA : SB - Land in PAU#11 z37 (DD)
z36 : DD
KWA : SB - Land in ANH#12 Yakut (empty)
BURY: 10Inf, Art, MInf, Arm -
no scramble
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#1 Hong Kong
ATT : Inf, Art, 3Ftr, 2Tac
Rolls: 2@2 3@3 2@4; Total Hits: 22@2: (4, 6)3@3: (3, 4, 6)2@4: (5, 2)
DEF : 2Inf
Rolls: 2@2; Total Hits: 02@2: (6, 5) -
#1 Hong Kong
TWOL#2 Philippines
JAP : 2Inf, 2Art, 2Cr, BB
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (6, 4, 5, 4)2@3: (4, 6)1@4: (1)
DEF : 2Inf, Ftr
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 5)1@4: (3) -
Luck against me… again…
#2 Philippines - Round 2
JAP : Inf, 2Art
Rolls: 3@2; Total Hits: 13@2: (1, 6, 4)
DEF : Inf, Ftr
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
#2 Philippines - Round 3
JAP : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (1, 5)
DEF : Ftr
Rolls: 1@4; Total Hits: 01@4: (6) -
I feel your pain on Philippines. I just had a case of 3 infantry, 1 artillery, 2 armor, 3 fighters, 3 tactical bombers vs 3 fighters, tactical bomber, strategic bomber fail (leaving them with 3 fighters).
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#2 Philippines
TWL : Inf, Art#6 Suiyuyan
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 02@1: (3, 2)2@2: (5, 6)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Ouch! But in my case it turn out good after all, still got Philippines with only 2 losses
#6 Suiyuyan - Round 2
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 02@1: (5, 3)2@2: (6, 6)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (3) -
OK guys… why don’t you load your rifle AND THEN shoot!
#6 Suiyuyan - Round 3
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 2)2@2: (2, 3)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#6 Suiyuyan
TWOL#7 Shensi
ATT : 3Inf, Art
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 5)2@2: (3, 2)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
#7 Shensi
TWOL#8 Szechwan
ATT : 4Inf, 2Art
Rolls: 2@1 4@2; Total Hits: 12@1: (4, 2)4@2: (1, 6, 4, 4)
DEF : Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
#8 Szechwan
TWOL#10 z46
ATT : Sub, SB:
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (6)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (6) -
#10 z46 - Round 2
ATT : Sub, SB:
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (4)#11 z37 (DD)
z36 : DD
KWA : SB - Land in ANH -
Now would be a good time guys…
#10 z46 - Round 2
ATT : Sub, SB:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3) -
#10 z46
CWOL#11 z37
ATT : DD, SB:
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
DEF : DD
Rolls: 1@2; Total Hits: 01@2: (3)