Russian tanks are great if Germany decides to swing down towards the Middle East instead of a straight march to Moscow. They are not going prevent the stackwalk any better than artillery except perhaps if the calculations show that the extra firepower will slow down a critical step like Rostov or Belarus. Hence it could be good to build the tanks on turns 3 or 4, depending on the German DoW. No need for them on Round 1.
What is making Alpha 2+ unbalanced?
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@Cmdr:
The main principle behind SJF is that America spends all their income in the Pacific for 5-7 rounds (depending on the board situation and dice results, of course.) After that, (…)
I understand you point… but mine is that by turn 3 (maybe 4), London is under Germany’s occupation. By turn 6-7 Germany is within Mother land and Leningrad is about to fall (is not done already) and within next 2-3 turns Moscow is greatly threaten.
Bottom line, with time frame you propose, I say Germany will have time to win before USA can take back London (or Gibraltar for that matter).
I believe a British turtle will derail that. You should lose too many units in a normal sack of London that Russia will be able to push into Europe.
Assuming Sea Lion, by round 6 or 7 Germany is trading Baltic States and E. Poland and getting Russia out of Romania, Hungary and Poland. -
With London Turtle, I redirect all forces against Russia and keep UK check with navy. Of course, every game is different so I can’t say it will “always” works as I planned… but yet, I did have success with Axis… which, and it’s the point of this thread, leads me to think Alpha 2+ is fairly balanced and surely not broken.
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I was thinking a way to Balance the FIC objective for Japan might be to place to have it change according to the situation. For example, If Japan dosn’t occupy FIC and isnt at war with the allies, then they get 10IPCs. If Japan occupies FIC but isnt at war with the Allies, Japan gets 5IPCs. If Japan occupies FIC and IS at war with the Allies, they collect 3IPCs.
I think it balances it a bit more and makes Japan still want to go south, it also represents not only the economic backlash of the west by Japans occupation of FIC brought, while still representing the strategic and economic value of the territory
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With London Turtle, I redirect all forces against Russia and keep UK check with navy. Of course, every game is different so I can’t say it will “always” works as I planned… but yet, I did have success with Axis… which, and it’s the point of this thread, leads me to think Alpha 2+ is fairly balanced and surely not broken.
Then, I feel, Russia is making mistakes. You can do serious damage with submarines, as JMite is more than willing to tell you, but the Russians should still have a 400-500 IPC army to defend Moscow with and prevent a VC win. Likewise, England should still be able to reclaim Africa unless Italy is not helping in Russia at all, in which case, Russia should still have the Ukraine as well.
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Let the tournament begin and settle all this.
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Indeed! :-D
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The Allies won last nite. they had some real great dice, 100% hit ratios on offence and defence Paris was one example I didnt think I was going to get it London was another I woulnt belive it if I heard or read that there was some 100% hit ratio. I saw it so I have to belive it they had real good rolls and the Allies needed a win. The Axis rolled real good I think that on any other nite we would have had it, we had plenty of 70- 95% hit ratios , just totaly desimate teritories on your opening roll we also had some real crap dice
There were 6 of us at the table. more next week -
For whatever reason, in my games the Axis always have terrible luck while the Allies always roll well. This isn’t true of every battle, but is almost always holds for the big important game changing battles. It frustrates me to no end, and it really doesn’t seem to matter who plays what powers.
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For whatever reason, in my games the Axis always have terrible luck while the Allies always roll well. This isn’t true of every battle, but is almost always holds for the big important game changing battles. It frustrates me to no end, and it really doesn’t seem to matter who plays what powers.
This seems to hold true for me on Germany 1 and Japan 4 when the biggest battles seem to be rolled…
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The Allies won the first one yesterday and the Axis won the second one
I’m looking forward to the ALPHA+3 version and the preliminary 10 or so test games to see how it will all pan out
I think it will make the opening offensive movements still the same with some conditions that if they are meet then you can do a specific attacks if not then that strat. is no longer an option and you have to go with a different plan …… It looks good from here -
The Allies won last nite ALPHA+2, last week the Axis won ALPHA+2
To tired last week to stay focused up at 5 work at 6 home at 5 game at 7 dog tired by midnite but this weekend I was able to get a cat nap in and lots of strong coffee