I play against myself.
Changes still needed to the game, IMHO
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I think a split economy for the US is a bad idea. What’s next? Another Acme wall to prevent the US from building on the east coast and shipping out to the west, or land/air units in Central US from moving to the Western US? I do think the game is slightly Allied favored, but, a slight buff to German/Japanese troops and/or possibly adding another NO to Japan would go alot further in regards to balancing the game then splitting US income or giving 10 IPC a round to Japan just for holding FIC. I certainly do not think Japan needs to add to their air armada either.
It seems that the Japanese starting transports were purposely placed to not allow for a strong J1 attack (as opposed to te unstoppable Pac40 J1 atack). Any changes at this point should be more subtle than overt. My experience in the games I’ve played so far are very different then what has been described here.
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Thanks for the post copy into LH’s forums and the comments, Questioneer.
I envision the National Objective for French Indo-China to be changed in only the one aspect, that it does not automatically disappear if America has visions of Hegemony all over the Pacific.
Essentially:
- As long as Japan, Italy or Germany does not invade French Indo-China, Japan gets 10 IPC a round.
Effects on the game:
- For one, Japan gets 10 IPC a round! (its a given, but if I don’t mention it, you know someone will point out I forgot to mention it!)
- Japan cannot take FIC without losing the NO, thus, Japan will most likely not have a minor Industrial in FIC (other than that, FIC is mostly a waste, there are other territories you can use to circumnavigate FIC.)
- Likewise, England, Australia and America will never get the 2 IPC for FIC either, unless Japan invades first.
Geist:
The economic split is not so much split as forcing America to use factories on both halves of the board. Think of it this way: A factory eventually hits peak performance and then other factories are needed. Granted a Major complex can do 10 units a round anyway, but the workers may rise in revolt over being forced to work 18 hour shifts day and night for 5 years, eh?
Seriously, the idea is to delay some of America’s units from getting to the Pacific right away. Most people seem to be under the misguided notion that what is built in Washington must stay in Washington or what is built in San Francisco must stay in San Francisco. No such limitation was ever established nor recommended. Units built in Calcutta can freely go to Sydney, Toronto or London and vice versa.
If the economic split for America is a bad idea, then the economic split for England is worse! England needs the money much more than America does AND England has a slightly harder time reinforcing itself!
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I had another thought, as I typed the last post.
What if, and work with me here because I want feedback and I am not, necessarily, advertising this as a solution ~ YET!, but:
1) You may not build any major industrial complexes.
2) You may not upgrade any minor industrial complexes to major complexes, unless you are upgrading a complex on YOUR OWN CAPITOL CITY.
(Essentially, the only major complexes on the board are the ones that start less any that have been captured once.)3) Complexes in: Chicago, Los Angeles and Calcutta are permanently downgraded to minor industrial complexes. (The Washington DC Complex now starts as a major complex for America.)
4) One minor complex is added to W. Mexico. (So that America can put 6 units into the pacific per round, 9 if they put a complex in Alaska.)Since most of those complexes start as minors anyway, that shouldn’t be too bad. The Calcutta complex downgrade is a surety for Japan as well…but I could see adding a new minor in Malaya or West India for India to use as well, sort of diversify their building ability.
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I tend to like the UK split a bit more, not so much for logic, but, for game reasons. It would be too easy for the UK to max out production in India, or if needed forget India entirely and use the extra IPC’s in Europe. Actually, one of the things I think that’s a bit broken is a UK minor IC in Central Persia, this lets both UK economies support each other and becomes tough on Japan and Italy.
I’m not convinced the delay the US would experience would have the effect you desire, in stopping an all out US blitz on Japan. At essense I think we do agree the game is Allied favored (though I think it’s closer to a 60/40 split, but, even that is enough to make people eventually not want to play Axis), I would just rather see the US spend more resources in the Atlantic because it’s the sensible thing to do rather than because they are forced to. This would almost seem to suggest a buff to Germany/Italy rather than Japan. To me it seems that it’s tough for Germany to put real prussure on Russia, certainly not the kind of pressure Germany is under from US/UK.
I tend to be biased against building IC’s in general, but, for some reason the idea of building in Mexico and Alaska just doesn’t mesh with my sense of historical accuracy.
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I sort of dislike the England split. Other than for historical purposes, it does nothing but weaken England unrealistically. I grant that the allies need to be weakened, but I disagree that it should be England.
Rather: Combine England and split America. Drop the Major in India to Minor. Combine the “original land” NO into 1 and leave it at 5 IPC. England needs a round or two of London dump, and that would necessarily weaken the Indian offensive to make it easier on Japan…sounds like an awesome trade for me! Kills two problems at once! England gets the defense it needs against early Sea Lion, Japan gets the relief it needs in China!
Great idea Geist!
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I think adding to the starting German military heavily and giving Russia some sort of +2 inf Novosibrisk NO similar to the Europe one. The game doesn’t deal with the Soviet industry in Turkmenistan or Kazakistan or the Don River industry (although I suppose Southern Ukraine could count).
Perhaps give the Germans more infantry and artillery, just not on the border with France? This way Germany can’t really knock out more British navy and take all of France safely, yet Germany will be at an initial advantage to the USSR even if they focus on helping Italy or beginning Sea Lion.
And here’s where the USSR NO kicks in. It only would come in to effect when at war with Germany or Italy (and maybe Japan), but to show the mass recruitment of citizens, the Soviets should get a constant infantry flow from the Urals, where heavy Soviet Industry was moved during the war. Perhaps something like, 6 IPCs to spend or lose? That way they choose between a tank or two infantry, because no accumulation?
I agree, Axis does feel a bit weak, and it seems Sea Lion or all out Russia are only feasable steps, but turn 1 Germany needs to buy Navy to do/feint Sea Lion and to get maximum use of their airforce against the Royal Navy. So I think some more German units, perhaps a presence in the Med (nothing fancy, a trans or something) would give Germany more options (such as helping Italy secure the med) because it always seems Italy becomes convoyed to death because almost all their territories are hit by convoy zones, if not all.
@Cmdr:
I sort of dislike the England split. Other than for historical purposes, it does nothing but weaken England unrealistically. I grant that the allies need to be weakened, but I disagree that it should be England.
Rather: Combine England and split America. Drop the Major in India to Minor. Combine the “original land” NO into 1 and leave it at 5 IPC. England needs a round or two of London dump, and that would necessarily weaken the Indian offensive to make it easier on Japan…sounds like an awesome trade for me! Kills two problems at once! England gets the defense it needs against early Sea Lion, Japan gets the relief it needs in China!
Great idea Geist!
I disagree somewhat. The USA should feel like the most powerful country initially. They already have to juggle spending on two theatres, and the USA was connected, unlike Great Britain. Realistically Britain wasn’t organized enough to control their vast Empire that efficiently. I think India should feel hard to take for Japan and UK Europe might need a bit more pieces on the board. Perhaps move the battleship in SZ 110 or give it a bit more protection.
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Maybe give Germany a NO on France, called REVENGE or NO VICHY FOR YOU or something. For holding NB + Paris + Southern France + Belgium-Netherlands. It might conflict with Italy not getting SFR, but I think Germany can put the $3 to use better anyways.
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Perhaps a good way to give Japan additional NO’s is to split the 5 of 7 NO they already have. Change it to an ‘outer’ and ‘inner’ defense line. Outer could be Palau, Carolines, marshal, and maybe Hainai, inner defense line could be Iwo, Oki, formosa…perhaps Philipines.
The pacific is so large, and was really an objective of the Japanese government. Sure wish it was better represented in the game.
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I have played a lot of games of Alpha 2 at this point and I am just not coming to the same conclusions. Cmdr Jennifer you have put a lot of thought into this and I am not saying you don’t have valid points. That said I believe LH put a ton of thought into Alpha +2 with the help of the gaming community. I think people need to do some more play testing before concluding one side has the advantage over the other.
Yes the allies get more IPC’s to spend but there is a lot more to be considered than that. First is the US must spend points in both sides of the board or the Axis will either get 6 victory cities in the Pacific or 8 in the European and then it is game over. It doesn’t matter if the US goes over to Europe and stomps Italy and reels in Germany if Japan does an India Crush turn 3, repells China and then takes either Hawaii or Sydney. At that point it is game over and the allies must surrender. And those are very possible goals for Japan with the use of the starting Air Force, Navy, and added extra lands units in Alpha if US spends too much, too long in the Atlantic.
Now if the US goes into the Pacific early and stays there too long Germany can bring the pain to Russia if it has chosen operation Barbarossa. Germany has a powerful starting unit advantage against Russia plus it has a larger income and can utilize the major factories in West Germany and Germany to out produce Russia. As Germany pushes into Russia the communist will be forced to fall back further and further. Germany can earn a +5 bonus for Leningrad, +5 for Stalingrad and the +5 for the Caucus if Russia decides to turtle. As it pushes in it will also capture the minors in Ukraine and Leningrad. At that point it can use the minors to help marginalize Russia and the Majors in Europe to Repel the Allies.
With the addition of so many national bonus Italy also has the potential to become a powerhouse in Global. I will admit there is the UK1 on the Italian fleet that I don’t think is very fair but skillful use of Big Daddy Germany can help Italy make it through the early hit. LH added the minor in Southern France so if Germany takes Southern France it has even more options to help Italy out. Even if UK London sinks the Italian Battleship, Cruiser and 2 transports UK1, Italy can still get back up if the Axis is determined.
Also in the Pacific Japan has options. The Air Force can be used to paste one major Allied target after another if a proper Infantry shield is utilized. This is another area that shows straight up IPCs vs. IPCs is not always the best indicator of game balance in Global especially when you consider the victory city conditions. I also disagree that Japan can not keep pace with US Naval builds. If anything I have found that it is the US who can not keep pace with Japan naval builds especially if Japan decides to put some of its starting Air Force on carriers and mix that in with sub and destroyer builds. The US would actually have to spend the points for 2 extra fighters in this scenario (Japan starts the game with theirs) if it wanted to match Japan in Capital Ships. Also there is the issue of line of supply for the US. If it wants to venture past Hawaii then Japan can out maneuver it with Naval Bases and it can hit it with both the Air Force and the Japanese Navy. The US may have a lot of IPCs but it does not have enough IPCs to survive that.
As you know the US has been altered dramatically since OBB and it is possible to peel points away from them especially if they decide to hit Europe first. I do not think it would be fair or game balancing at this point to restrict the US any further.
Also, I think people may be underestimating just how much the US has to accomplish against the Axis to stop them on both sides of the board. They most likely need a very large naval fleet in the Pacific and the Atlantic Ocean. If they don’t build enough fleet in the Atlantic and the Germans have been investing some points in subs and planes here and there they can lose all their transports when they get far away from home and try to do some damage. And the US has to build transports to fight Germany while Germany does not have build transports to fight the US. This is a huge factor.
Finally this is only addressing what the Allies most accomplish to stop the Axis from winning the game. It has not even begun to address bringing Rome, Berlin, and Tokyo under lasting Allie control which is what the Allies must do to win the game.
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I have played a lot of games of Alpha 2 at this point and I am just not coming to the same conclusions. Cmdr Jennifer you have put a lot of thought into this and I am not saying you don’t have valid points. That said I believe LH put a ton of thought into Alpha +2 with the help of the gaming community. I think people need to do some more play testing before concluding one side has the advantage over the other.
Yes the allies get more IPC’s to spend but there is a lot more to be considered than that. First is the US must spend points in both sides of the board or the Axis will either get 6 victory cities in the Pacific or 8 in the European and then it is game over. It doesn’t matter if the US goes over to Europe and stomps Italy and reels in Germany if Japan does an India Crush turn 3, repells China and then takes either Hawaii or Sydney. At that point it is game over and the allies must surrender. And those are very possible goals for Japan with the use of the starting Air Force, Navy, and added extra lands units in Alpha if US spends too much too long in the Atlantic.
Now if the US goes into the Pacific early and stays there too long Germany can bring he pain to Russia if it has chosen operation Barbarossa. Germany has a powerful starting unit advantage against Russia plus it has a larger income and can utilize the major factories in West Germany and Germany to out produce Russia. As Germany pushes into Russia the communist will be forced to fall back further and further. Germany can earn a +5 bonus for Leningrad, +5 for Stalingrad and the +5 for the Caucus if Russia decides to turtle. As it pushes in it will also capture the minors in Ukraine and Leningrad. At that point it can use the minors to help marginalize Russia and the Majors in Europe to Repel the Allies.
With the addition of so many national bonus Italy also has the potential to become a powerhouse in Global. I will admit there is the UK1 on the Italian fleet that I don’t think is very fair but skillful use of Big Daddy Germany can help Italy make it through the early hit. LH added the minor in Southern France so if Germany takes Southern France it has even more options to help Italy out. Even if UK London sinks the Italian Battleship, Cruiser and 2 transports UK1, Italy can still get back up if the Axis is determined.
Also in the Pacific Japan has options. The Air Force can be used to paste one major Allied target after another if a proper Infantry shield is utilized. This is another area that shows straight up IPCs vs. IPCs is not always the best indicator of game balance in Global especially when you consider the victory city conditions. I also disagree that Japan can not keep pace with US Naval builds. If anything I have found that it is the US who can not keep pace with Japan naval builds especially if Japan decides to put some of its starting Air Force on carriers and mix that in with sub and destroyer builds. The US would actually have to spend the points for 2 extra fighters in this scenario (Japan starts the game with theirs) if it wanted to match Japan in Capital Ships. Also there is the issue of line of supply for the US. If it wants to venture past Hawaii then Japan can out maneuver it with Naval Bases and it can hit it with both the Air Force and the Japanese Navy. The US may have a lot of IPCs but it does not have enough IPCs to survive that.
As you know the US has been altered dramatically since OBB and it is possible to peel points away from them especially if they decide to hit Europe first. I do not think it would be fair or game balancing at this point to restrict the US any further.
Also, I think people may be underestimating just how much the US has to accomplish against the Axis to stop them on both sides of the board. They most likely need a very large naval fleet in the Pacific and the Atlantic Ocean. If they don’t build enough fleet in the Atlantic and the Germans have been investing some points in subs and planes here and there they can lose all their transports when they get far away from home and try to do some damage. And the US has to build transports to fight Germany while Germany does not have build transports to fight the US. This is a huge factor.
Finally this is only addressing what the Allies most accomplish to stop the Axis from winning the game. It has not even begun to address bringing Rome, Berlin, and Tokyo under lasting Allie control which is what the Allies must do to win the game.
I agree
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I think alpha +2 is a pretty well balanced game that is actually tilted slightly to the axis the way the victory conditions are set. A good axis player will win on the other board if America goes all in on one.
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I find it far less pressured to play the Allies, I’m also more likely to try and make an exchange of pieces with the Allies, so I think they have a small advantage, however, any solutions we propose should be grounded in what could be changed. For example, I do not think the economies for the US or UK are likely to be changed. I would think that if the UK economy wasn’t split they’d need a big nerf. If the UK started with a base economy of 45 it would be less about defending the home island and more about how fast can I crush Germany.
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I would gladly throw away 4 infantry with the allies to kill 1 axis infantry because the allies earn that much more than the axis. That alone unbalances the game, IMHO.
America should feel like a powerhouse??? Sure, on the condition that it has to spend in BOTH theaters and cannot dump it all DIRECTLY into one or the other. I believe that was the compromise I agreed too. My original stance is that the American territories should be halved in value and half their NOs should be removed, since then, I’ve been talked into a much more conservative vantage. My original point being that if it can act as a unified nation, it should earn what the other unified nations earn, and that’s 40-50 IPC per round, not 80-100 IPC a round.
Now people are saying that America shouldn’t have to split it’s income and the arguments they use are valid even more for England than they are for America! But they don’t want to get rid of the split for England, which I find just absolutely hilarious. Sorry, but if it’s good for the goose, it’s good for the gander, so to say.
Russia hardly needs a boost at this time. Perhaps after some of the overwhelming benefits the allies have now are stripped down, to negate a more drastic change, a buff can be added to Russia. For instance, if India was removed as a power altogether and London acts alone - as it does in every other global game - something may be done to increase Russia’s defensive capabilities.
All in all, I do agree with Geist, there is no pressure to play the allies what-so-ever. Daring and unheard of strategies can be employed because, after all, you have a two nation income lead on the Axis! Okay, so your Artillery only strategy failed, so what? In two rounds I can out build them and have equal numbers in ANY other strategy of my choice! You can’t do that with the Axis. If you try a gambit to have even a chance of winning the game, and that gambit fails, your (to continue a theme) goose is cooked.
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Jen your FIC NO sounds very awkwards- it just makes FIC a wasteland, like its not even on the board. Let me suggest this:
Change the #4 NO for Japan in Alpha +2 to this:
4. Collect 5 IPCs per turn for each of the following major power centers controlled by an Axis power – Honolulu, Sydney, Calcutta, Hong Kong, Shanghai and/or the Western United States. Theme: Strategic national objectives.
My only worry is that it may or may not ignite more J1 Gambits because you would have to be at war to get these.
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I’d rather see it along the lines of Greater East Asia Co-Prosperity Sphere, Japan collects 5 IPC when it controls Korea, Kiangsu, Kwangtung and French Indo China.
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With the powerful Sealion, the Japanese turn 3 India Crush… the United States needs to be the big dog in both theaters. USA needs that flexibility to dump all in Pacific or Atlantic.
Japan is an island nation. You can see a USA loaded transport 5,478 miles away!! (Tokyo to LA fyi.) You can prep for any sort of attack the USA may try to use on you. For the life of me, I honestly can’t see Japan getting invaded by any Pacific nation. It’s why USA had to drop a freaking nuke!! You can D the heck out of Japan while you destroy India, capture all of China, and dive into Russia. The IPC is more than enough for USA and Anzac, you can even hold a 100% USA at bay.
Don’t see it. Alpha +2 is balanced.
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@Cmdr:
I would gladly throw away 4 infantry with the allies to kill 1 axis infantry because the allies earn that much more than the axis. That alone unbalances the game, IMHO.
I just don’t believe IPCs vs. IPCs is the only thing that effects balance in Global. The US forces are stuck behind two oceans they have to cross to stop the Axis from winning the game on each side of the map. Also the Axis can win the game on the other side of the board if US goes too heavy in one or the other.
@Cmdr:
America should feel like a powerhouse??? Sure, on the condition that it has to spend in BOTH theaters and cannot dump it all DIRECTLY into one or the other. I believe that was the compromise I agreed too. My original stance is that the American territories should be halved in value and half their NOs should be removed, since then, I’ve been talked into a much more conservative vantage. My original point being that if it can act as a unified nation, it should earn what the other unified nations earn, and that’s 40-50 IPC per round, not 80-100 IPC a round…
I see no way the US could accomplish it’s job if it earned 40-50 IPCs a round. The math is just not there for all the war ships they need to buy to protect their fleet and the amount of transports they need to buy. Finally they generally need to do this in both theaters or the Allies will lose the victory city game.
@Cmdr:
Now people are saying that America shouldn’t have to split it’s income and the arguments they use are valid even more for England than they are for America! But they don’t want to get rid of the split for England, which I find just absolutely hilarious. Sorry, but if it’s good for the goose, it’s good for the gander, so to say.
I think the UK spilt works for the game. I don’t think you want the UK to be able to drop 45 in one side of the board for various tactical reasons. I just don’t see it as necessary for game balance to spilt the US income.
@Cmdr:
All in all, I do agree with Geist, there is no pressure to play the allies what-so-ever. Daring and unheard of strategies can be employed because, after all, you have a two nation income lead on the Axis! Okay, so your Artillery only strategy failed, so what? In two rounds I can out build them and have equal numbers in ANY other strategy of my choice! You can’t do that with the Axis. If you try a gambit to have even a chance of winning the game, and that gambit fails, your (to continue a theme) goose is cooked…
I am just not coming to the same conclusion. The Allies must react to what the Axis does in certain situations with spot on timing or they will lose due to victory cities. For instance if an Axis player does Sea Lion successfully G3 and on J3 crushes India the US will have to balance itself very carefully, as 2 Allied countries just went down. On one hand the Axis are now probably 1 victory city away from allied surrender in the Pacific. Then on the other UK got their capital captured so they are not going to be able to stop the growth of Italy or put any pressure on Germany. The US can’t leave London just sitting in German hands but it will take a very large US force to stop Germany from just trading London with US and looting the treasury again. On the other hand if the US does not fortify Hawaii or chase Japan down to Australia then it is going to be game over. I don’t see how US could accomplish these goals if it reduced to a 40 point country. Going that far I believe unbalances the game big time in the Axis favor. Also I believe operation Barbarossa is another viable option for the Axis. If Germany goes hard at Russia with all it’s extra starting units and larger economy Russia with have to choose it’s war strategy very carefully.
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I’m not sold on alpha 2. I’ve only played 3 games of global the last 2 being Japan with 1 game being alpha/OOB rules the other being alpha 2. In both Japan is extremely hard pressed to extend on the mainland, take and maintain control of the money islands and deal with the US fleet. In my current game US has been going big in the Pacific and I’ve managed to rope a dope until Turn 8 but it looks like the jig is up. Perhaps the scramble rule has to be tweaked when home islands are under attack as I’ll have some idle ftrs in Japan just watching the battle in z6.
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Personally, I think A2 is pretty well balanced, but I have found Japan a little soft, mostly on the mainland v. China and Russia. I don’t believe the Euroaxis needs any help, but two or three more Japanese starting on the mainland wouldn’t hurt, I don’t think.
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One thing that I have noticed in just about every Axis won game of G40 is that the Allies lose when the US tries to change tactics. Often what happens is when the US first starts out, they are getting mostly warships and planes for the Pacific with little put out on the Atlantic. Then, after 2 or 3 rounds, they start buying a lot of equipment and transports for the Atlantic to try and help out their UK buddies in Europe with a sharp decrease in spending in the Pacific. Problem is that they can’t seem to build enough to overcome the Germans/Italians, especially if Sealion was successful. Meanwhile, the US Pacific forces are kind of left on a limb while Japan starts really asserting itself. Plus, with the US presence in the Pacific getting gradually weaker, Japan is able to better concentrate on China, India and ANZAC, gaining more territories and IPCs while gradually whittling the US forces down. Then if the US decides to reinforce the Pacific, that gives German/Italy more time to build even more defense.
It just seems to me that it is really hard for the Allies to win as it is if the US doesn’t have the option to go 90-100% in one theater. Unless the UK can prevent a Sealion, in which case they can prevent Italy from gobbling up all of Africa and harass the Germans enough to take some pressure off of Russia.