We use the houserule, that Axis has to win or is to strong on turn 10, then they win and otherwise they lose.
Help with Axis game
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That idea is extremely awesome! Makes battles much more calculated. Didn’t understand low luck until now. Of course, in war there is always a semblance of luck but in some cases I don’t need to be accurate.
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@superbattleshipyamato said in Help with Axis game:
That idea is extremely awesome! Makes battles much more calculated. Didn’t understand low luck until now. Of course, in war there is always a semblance of luck but in some cases I don’t need to be accurate.
Appreciate that the Information was helpful to you!
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How do you have 84 German infantry units and not a single one has reached Rostov or Bryansk by turn 5? Is there a reason that they are all taking siestas away from the front? Is there a reason you have that many infantry
This is a good example why J1 DoW is so much superior to waiting until J4.
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Germany waited until the Soviets declared war. Declaring war first would definitely sink Soviet morale.
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Hard to give advice when the Axis is so passive. You can’t win the game while the Allies have such a high income advantage. Moscow should fall around G7 if Germany was aggressive. Alternatively, they should be in the Middle East at that time and threatening Egypt.
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Never mind, the Axis won anyway. Italy fought the Allies to a standstill around Western Europe and the Allies didn’t invade Rome as they did not have the escort forces to fight through a scramble by Italy. Additionally Japan fought well on mainland Asia.
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I don’t know man, sure they had lots of China and Russia but Southern Asia was looking pretty darn intact. Also, how did Japan even end up invading all that? Did the Russians pull their infantry back?
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The British did a stupid move where they sent their ground forces west to fight Germany in the Middle East instead of protecting India.
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no need for strategy if the other player will just let you win the game.
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I play against myself.