@Gargantua:
As the axis you just need to have a competent plan for Japan, that coincides effectively with a German Strategy.
Japan can strike at several American NO’s, and take a -5 or more a turn chunk out of Russia, by starting a conflict with them. Then it’s all about economic’s, drawing the Americans into the Pacific, for Stale-mate or Victory.
I see this as pretty even.
If you don’t, look at the games where the Axis have won on the forums, and work on your Axis Strategy.
1. Most of the games played on the forums are not experienced AA players (all of whom would take offense to that statement). There’s a lot of players still making some beginner mistakes or not being as efficient with their buys etc. Point is that we can’t look at the win/loss ratio of Axis vs Allies because there’s a lot of sucky play out there right now. I mean Alpha+2 is only a 3 months old, however in 6-9 months we can take a serious look at this ratio and it will tell us something.
2. Axis does have a longer learning curve so playtesting them will take longer.
3. Attacking Russia before round 6 (unless they stack at Amur) is stupid. It really distracts Japan’s forces to unimportant areas- a game killer for the player that attempts it if you ask me.
4. Your first statement is very true. When playing this game you really have to think about the imbalances of the decsions you make. You have to think “Globally”- no pun intended. :-)
BTW- my current thinking is to tweek Japan by putting 4inf and 1art on Japan (Tokyo).- as if anyone cares. :-D
Reasons are on Larry’s thread- I’ll explain later.