Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap


  • @Kobu:

    Correct. It doesn’t do anything.

    Hi, I’ve updated the files… redownload and unzip it and replace the old files. Then open abattlemap and from the toolbar grab the unit just right of the aa gun… its the last unit on the toolbar and place it in z109 or z119… you should see on the Infoview screen damage occuring… does anything else not see damage occur?


  • What version of abattlemap are you using? this could cause this issue if you don’t have the latest version.


  • @Stoney229:

    @TMTM:

    I’d like to see Attlia add some more to the code…

    I think you know that’s not gonna happen, but hopefully H will take care of it this summer if/when he has time.  If I’m not around this summer, you should remind/mention it to him because I’d not noticed this bug before and it therefore wasn’t in the list I think I gave him of bugs needing fixed.

    @TMTM:

    @Minor:

    hey guys,
    I DL the files now what? how do i run this?  :|

    I recommend trying Funetioneta’s module that is stickyed above this topic… you first need abattlemap and the upgrade that comes with the pacific 1940 module before my module will work for you.

    I recommend pointing people to HolKann’s installer instead (it includes 0.80+), since it’s easier to find and doesn’t require any registration, and since there are a million "pacific 1940 module"s he could download before actually downloading Atti’s outdated one that you are referring to

    do you have this? try HolKann’s installer


  • @TMTM:

    What version of abattlemap are you using? this could cause this issue if you don’t have the latest version.

    0.80 alpha1. I re-installed in a new folder and now it works. I didn’t even know what you meant by “damage” on the infoview, but it’s all working now. Thanks!

  • 2007 AAR League

    @TMTM:

    beta2 is avaliable for download… its been updated with a new Start.aam file. gamerman01 made it. Thanks!

    Is there a link to beta2?


  • @Emperor:

    @TMTM:

    beta2 is avaliable for download… its been updated with a new Start.aam file. gamerman01 made it. Thanks!

    Is there a link to beta2?

    All updates will be at the top of the first page of this post. Here is the link you need http://www.axisandallies.us/T40beta2.zip

    Please let me know of any errors or corrections needed.

  • 2007 AAR League

    Just a minor fix, SZ22 needs a Jap flag.


  • @Emperor:

    Just a minor fix, SZ22 needs a Jap flag.

    Thanks! Let me know of any more. Do the NO’s work good? I’m going to update them a touch… and take out the manually add from the NO’s that are only collect once and add a box that you move your flag from the collect box to the used box… so it will add them to the cash total and also keep track that you already collect it once.


  • If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.


  • Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

    If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

    Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:


  • @The:

    Is have the one with tigerman’s  '39 map. It looks good

    I may not have time for a while to do this one… I’ve seen it… I could help someone if they do some work on it like the outline etc. Would be glad to give you some tips before you get started to help it be more sucessful.


  • @gamerman01:

    If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.

    I don’t have the module so I don’t know what the order is there, but that would be very tedious - changing a lot of numbers in SektorInfo.txt/Sek (including some that can’t be changed with Sektor Editor probably).  Also, Abattlemap only fully supports the first 8 powers with all available features, so there may be a reason for the order if he has like france and china last or whatever… but like I said I don’t have the module so I don’t know for sure what the situation is or how he is doing convoy raids.


  • @gamerman01:

    If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.

    Quote from: gamerman01 on March 10, 2011, 11:35:04 pm
    Hey, can one of you gurus change the order of powers in the infoview and toolbar of TMTM’s module to match the order of play?  TMTM?  Can you?
    Sure, not sure I have time right away… what needs to be done is edit the SektorInfo.txt and then convert it to make a new SektorInfo.sek. If you want to give it a try… all you need to do is edit the SektorInfo.txt for me and I’ll convert it and add it to the next update. Here what you need to do: Take the SektorInfo.txt file from the .gim folder and open it change the order for each territory to the new order. Example, in the SektorInfo.txt the first like has: Urals  : 01010200 The 2 means its Russia because Russia is the 2nd on the toolpeices. This the the number that would need to be changed for each country that is moving to a new spot on the toolpeices. Note I already have the new toolpeice.bmp ready to go once this is done.


  • @Stoney229:

    @gamerman01:

    If possible, it would be tremendous if you could change the order of countries in the info bar and tool bar to match actual turn order of Alpha2.

    I don’t have the module so I don’t know what the order is there, but that would be very tedious - changing a lot of numbers in SektorInfo.txt/Sek (including some that can’t be changed with Sektor Editor probably).  Also, Abattlemap only fully supports the first 8 powers with all available features, so there may be a reason for the order if he has like france and china last or whatever… but like I said I don’t have the module so I don’t know for sure what the situation is or how he is doing convoy raids.

    ah, I forgot about that… we may need to keep the currently toolpeice order… for France you still need to use the convoy damage peice on the 5th line.


  • Yes, I might give that a go today if I find the time.
    About the 8 powers thing - if we flip-flop Italy and France at the bottom……  I don’t know, I’ll play with it first - thanks for the step-by-step TMTM.  I have a little programmer in me.


  • @gamerman01:

    Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

    If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

    Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:

    I had edited this during a flurry of posts, so reposting it so TMTM can consider it…


  • @gamerman01:

    Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

    If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

    Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:

    Yes, I am planning to have ready a paint.net file that other can easily make a personal Map.bmp for this module… so you can edit the water color or land colors etc and just save it as Map.bmp and place it in the T40.gim folder and replace the old one. I’ll also make all Map.bmp Skins available for download at the top page. I’ll help you with this once its ready… maybe this weekend.


  • :-)


  • @gamerman01:

    @gamerman01:

    Btw, the bigger size of zones and territories (compared to previous modules) is wonderful.

    If you’re adding insignificant roundels to the Pacific, then I will ask again that you delete the language in the Chinese NO about using USA artillery.  That is irrelevant at best and confusing at worst because we have Chinese artillery units.  Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons……  Also, I’m not sure the USSR/Jap NAT box is needed anymore with the new 12 IPC NO’s…  Whatever you think.

    Now if I can sit down sometime and actually figure out how to change the background colors, I’ll be really happy…  :lol:

    I had edited this during a flurry of posts, so reposting it so TMTM can consider it…

    You’ll need to just tell me directly what to add and delete… I got faith in you hehe I haven’t had time to play an actual game of this yet… I just enjoyed making the module. So remove the (represented by US Pieces) from the Chinese NO?

    Also, Alpha2 rules are presently 8 cities in Europe theater, and 6 in Pacific, so the start map should have like 8 German icons and 6 Jap icons - Tell what to do :) sorry


  • @gamerman01:

    Yes, I might give that a go today if I find the time.
    About the 8 powers thing - if we flip-flop Italy and France at the bottom……  I don’t know, I’ll play with it first - thanks for the step-by-step TMTM.  I have a little programmer in me.

    You can change the owner of any sector on the map with sector edittor… but TMTM didn’t mention there may/will be other sectors with references to specific powers (such as at-war definitions) and the sectors aren’t represented on the map so they can’t be editted with sector edittor.  Read the appropriate sections of my tutorial and you will learn everything you need to know.  note that sektor Edittor only affetcs sektorinfo.sek, so if you want to make additional changes in sektorinfo.txt you have to first convert your editted .sek to .txt, then make the changes, then convert back to .sek.

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