TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 bomber, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese Combat - Russians Non Combat Move - Russians 1 artillery and 6 infantry moved from Bessarabia to Ukraine 1 armour moved from Stalingrad to Ukraine 3 infantry moved from Northern Belarus to Leningrad 1 armour and 1 mech_infantry moved from Novgorod to Leningrad 2 aaGuns, 1 artillery and 1 infantry moved from Smolensk to Novgorod Place Units - Russians 1 armour, 1 bomber and 1 mech_infantry placed in Siberia 3 infantry placed in Leningrad 3 infantry placed in Ukraine 1 mech_infantry placed in Stalingrad Turn Complete - Russians Russians collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :