Played 2 games of Global this weekend. I was allies both games, both games saw a J1 attack. Saturday KJF took 11 hours and the allies won. Sunday saw 5 game turns take 8 hours with a KGF approach, it might have leaned allies as Japan still had a few more rounds to take India and could not touch Hawaii and Sydney.
First off, I will never play KJF again….very scary, took a lot longer. We traded Moscow for a Japan at zero IPCS, no Navy and maybe 16 planes with 25-30 infantry on Japan. They were done, and we had 12 allied subs in theater. Then went after Germany, who could not outproduce the US and had to defend all of Moscow, Berlin, and Rome from UK India at 23 IPCs, China at 29 {joking I realize they can’t leave their cage for Moscow}, US at 87, Germany at 83, Italy at 18, London at 31, USSR and France and Japan at zero. Both UKs and half of US income was in MiddleEast/Korea with the rest of the US money in the Atlantic. Russia fell because of a decision to secure Norway which took Germany 6 turns to liberate as they had no fleet. This kept Germany with no NO’s and around 40 IPCs however French Plunder and 3 turns of armor, gave him 8 more units then Moscow, had I sent Indian planes besides the London ones, or not secured Norway with 10 units, I would have held a turn or 2 longer. Had he used the USSR plunder to go Sea lion, he would have overcame my 20 unit head start eventually. Instead he sent 30 armor east to try and help a Japanese factory and 20 piece stack that was no longer getting money (5-7 IPCs a turn). The armor butted up against Chinese units and the factory fell to US forces from Korea.
Kill Europe first only had 5 turns to develop, was very scary as Germany built up. I spent 27 IPCs in Pacific,[sub,dd,trn,2 inf] and rest in Europe. Took Norway turn 4, had Russia hit germany’s fleet with 2 fighters 3 tacs and 1 bb. Then after German carrier fell (aborted G1 sea lion build) retreated with 1 fighter,3 tac. Had a US dd and 3 bombers kill the German BB and 3 transports. Built the Norway US Major factory US5. Since I was attacking Norway turn 4, I reversed my Atlantic fleet off Washington to West coast sz11 and built 84 plus 57 IPCs in Pacific US 4 and 5 (as I needed 30 for the Major factory and had enough transports in Europe that the other ships [usa3 build] weren’t needed and went to Pacific.) This instant fleet forced Japan to build navy while they were still going for India and forced them to cancel an Australia staging invasion fleet in Caroline. Russia moved into Germany turn 4 and since a lucky roll 3/3 infantry hit was able to hold Romania move in and make a Major factory there turn 5. With Europe Contained, UK kept trading units with Germany and Russia and US began a mid game focus on Japan.
Game ended turn 5 no decision and I am playing a few more “what if” rounds to see who would win. I had staged 7 transports and 16 units in Hawaii before the fleet builds and turn around, which meant 4 carriers, 9 loaded transports, 9 DD, and 6 subs.
Productions were Germany 23-25, London 20-25 based on landings in Europe. India 4, USSR 49, USA 90, Japan 73 (no v cities bonuses), China 6(with 17 USSR inf, 8 arm, 2 mech and following inf/art builds) and Anzac at 6. France at 0.
Summary, Europe first is easier then Japan first…in terms of number of game rounds to have a decision.