first thing to do is you should take gib and look like you are going to liberate Nth Af and egypt then turn your forces to spain and then get germans to recall units from Britain who should look to place units in ontario early in the game if sealion is imminent so when the Germans get forced to tak units back from UK to defend france the UK can liberate itself and Germany is stuck between a rock and a hard place. If germany deal with the Americans the Brits are back int he war. If they retake Uk the Americans are attacking france and getting four extra inf to deal with not to mention french buying power. The Germans will be stuck and need Italian help which will be shucking across from Africa if the US has a mnr in Spain they can spend 9 ipc for 3 inf or 1 hit every turn resulting in a killer force that the Euro Axis can’t deal with and with The Mnr in spain you can then send some troops from the initial landing spot to liberate Nth Af and egypt allowing you to then put the pressure on Turkey which most likely has been used to get the 8 inf because the Germans need all forces to be around France and going to turkey would be a waste of a move as then they have to get the 8 inf to follow them back. The Brits being recently liberated should build mnr in egypt and use it to start attacking from the east relieving the soviets and allowing them to help put pressure on the germans and with three majors attacking them they will probably turtle allowing Italy to fall and you will end up with 4 allies(Because France will be liberated attacking Germany) The attacks will go USSR-UK-US-France so the Germans can’t rebuild after one round of combat. If it gets to this the German will surrender and the allies win. If playing a newbie he should only hold out for a couple of turns before the pressure starts. Especially since you will put a major in Rom or Nrwy
True neutrals stay true neutrals
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Hi I am new at this forum and have really enjoyed the Europe version. I beleive that when either side attacks a truly neutral country other neutrals should not change to pro allies or pro axis depending on who attacked first. It is unfair. I mean why does Columbia become pro allies if Germany attacks Turkey, historically it makes no sense.
Fighting each time for a neutral country makes it more difficult and more interesting. What do you think? -
They have done this in order to discourage attack on neutral country
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That’s a good point but the moment someone does it the whole game changes and historicaly it makes no sense. Anyway I think one could be flexible with this rule. Thank you for your comment
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What if only true neutrals inside the same continent change to being true neutral? It kinda tones down the rule a little bit without getting rid of it.
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What if only true neutrals inside the same continent change to being true neutral? It kinda tones down the rule a little bit without getting rid of it.
Then, I think the US can abuse that by taking all of South America
BTW, which continent would Turkey be in?
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Eurasia :p
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What if only true neutrals inside the same continent change to being true neutral? It kinda tones down the rule a little bit without getting rid of it.
that is a fantastic idea. makes much more sense and still provides a deterrent. i wish larry thought of this before release. maybe someone can convince him to put it into the errata.
as for turkey as it is in both europe and asia have it switch to pro x if either continent is attacked.
usa can not take advantage of south america as it would still have risk losses by killing 5inf and taking its units out of position for a few turn.
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Alternatively scrap the rule altogether beef up the defence forces of true neutrals by adding mech units and aircraft.