• Oh, and to my knowledge he had 5 fully loaded transports (inf and art and tanks) 2 fully loaded carriers, 3 destroyers (counting the French), and a Battleship (damaged) off Gibraltar.  Southern Italy was going to be just fine for another 3 turns at least.  I had 5 fighters and 3 tacs to hit his navy if it went to Egypt, don’t know if I had to make that attack, though.


  • Very poor allied players who allow that to happen.


  • @13thguardsriflediv:

    Very poor allied players who allow that to happen.

    My thoughts exactly.

    How can Germany buy so many transports, take UK, seriously threaten Moscow, have taken Leningrad, have 10 inf in France and nothing threatening directly by allies and get away with it?


  • I think that you picked the worst possible time to stop playing your game!!!  :-D Seriously, the next 4 turns were gunna be epic! I would think the allies still have the upper hand, but it would really all come down to the dice.

    If the allies make a push to clear out Africa and the Middle East, outside of sinking the Italian economy, It also clears the Russian southern flank, allowing the russians to funnel all its forces strait at you through Belarus and the Ukraine. If the allies hit Norway, they can clear the Russian northern flank, and similarly funnel evrything at you. I know you have forces in Lenningrad, but its 3 spaces away from Norway so an overland attack would take 2 turns to hit. Perhapse your transport fleet could hit them, but you’ve not mentioned what, if any, surface ships you have, so I cant really say. With an economy of 23 i’d say the Russians are far from sunk and can still fight and move offensively. Also, if the allies move to clear the northern flank of Russia, you’d be responding with troops from that front, which is so much the better for the Russians.

    I think your biggest threat is if the allies clear out the mid-east/africa AND liberated Britian. Then you’d have a full economy UK gunning for you and adding its forces to the fray. Again, without knowing what you have for surface ships, I cant really comment on this either. Italy sounds pretty much sunk at this point thanks to the US fleet in the Med, which it dosnt sound like you have a counter to. So it would pretty much come down to you having to stop both the US and the Soviets, and possibly the UK, in which case I would say the allies had you, if there were no major screw ups on their side, and the dice play nice (which they so rarely do  :evil: )


  • I had a carrier and 2 cruisers and a few subs with my six transports on the Baltic.  My point was that for the next 5 turns or so there was nothing directly threatening German soil.  If he went to the UK (which he would have had to do before going to Norway, or he would have been going 2 spaces the whole way), I still got a turn to try and retake it before the UK even collected money, let alone another turn before they could build anything there.  All I have to do is destroy the US ground forces that he puts in Norway, then swing those troops back to the attack on Russia.  That’s 9 tanks and 6 infantry a turn for 4 turns plus a 6 tac bomber build to follow them all going into Russia by way of the factory in Leningrad and the transports in the Baltic.  He has to ACTUALLY take Berlin, where I can just spend my turns building 20 infantry until there are 60 infantry in Berlin while all those forces attack Moscow.


  • How are you getting into Norway, its 3 spaces away from Leningrad, it would still take 2 turns for you to get to Norway overland from Leningrad? Unless your talking about using that baltic fleet, which by the way, is quite under-whelming, you cant simply march from Leningrad to norway in 1 turn.

    I think you got lucky that the allies agreed to end the game when they did. That surface fleet is very week and a turn or so spent by the US building a dedicated fleet would have smashed it, and all your transport would be gone, allowing them free range to retake Britian and assault Norway, and by my understanding, it would be 2 turns that you could retake it from them, by marching overland, and pulling forces out of Russia.


  • I don’t know how they crush my fleet when they can’t get into the Baltic…


  • Also I had the British Major Complex, so I just build another 10 infantry to help the 12 that I had there.

  • Customizer

    You guys are high  :-D.

    Sealion breaks the game.


  • @jim010:

    You guys are high  :-D.

    Sealion breaks the game.

    No it doesn’t


  • In all previous versions we played with the houserule that when a capital is taken the victim must pay the IPC value of that country to the conquerer, but keeps the rest and keeps getting income. Then the UK can still build in Canada, or somewhere.

    With this version however, Germany needs the IPC from capturing Paris and France can’t be allowed to keep building elsewhere (Normandy or a conquered neutral).

    In our houserule a succesful sealion doens’t mean the end of the allies. Here it does.


  • @Tavenier:

    In all previous versions we played with the houserule that when a capital is taken the victim must pay the IPC value of that country to the conquerer, but keeps the rest and keeps getting income. Then the UK can still build in Canada, or somewhere.

    With this version however, Germany needs the IPC from capturing Paris and France can’t be allowed to keep building elsewhere (Normandy or a conquered neutral).

    In our houserule a succesful sealion doens’t mean the end of the allies. Here it does.

    Sure about that? Even with a 65 ipc US and a 30 ipc Russia against a 60-70 ipc Germany and a 30 ipc Italy? Seems about equal.

  • Customizer

    @calvinhobbesliker:

    @jim010:

    You guys are high  :-D.

    Sealion breaks the game.

    No it doesn’t

    Rematch?


  • @jim010:

    @calvinhobbesliker:

    @jim010:

    You guys are high  :-D.

    Sealion breaks the game.

    No it doesn’t

    Rematch?

    Maybe in october, when I have a week off from school. My point is that one shouldn’t declare the game broken after just a few games’ experience. Initial suspicions may have been correct for P40, but that doesn’t mean it is for E40. For example, in G40, Sealion is a bas strat because the US can spend 52 ipc’s in the Atlantic, as opposed to 35 here.

  • Customizer

    I will no longer play allies without a bid.  Otherwise I want Axis.

    Period.

    This not just based on a few games online, but a few weekends playing round robins at a gaming store here.


  • @jim010:

    I will no longer play allies without a bid.  Otherwise I want Axis.

    Period.

    This not just based on a few games online, but a few weekends playing round robins at a gaming store here.

    Just Europe or Global?


  • @calvinhobbesliker:

    @jim010:

    I will no longer play allies without a bid.  Otherwise I want Axis.

    Period.

    This not just based on a few games online, but a few weekends playing round robins at a gaming store here.

    Just Europe or Global?

    Also, I assume you play on after London falls, right?


  • I would rather not loose my london to sealion but if it does fall doesnt the complex in london turn into a minor complex in europe like it does in global?

    I think england is a fun and challenging country to play

  • Customizer

    I have played on.  Just finished a game here.  I think I now have the right mix for hitting London for a 90% win with survival rate of 10 + units.  Plus the $81 I got to spend and the BB, CR, CV, fht, tac and 5 sb in sz109.  The TTs in sz110 to take the units off London to hit Russia.

    I’m still tinkering with it, but if I can get it to play this this most of the time, I want a bid.

    I haven’t played global, and I likely won’t until I am sure as to how AAE40 plays out.  Can’t comment there.  But 2 axis advantaged games put together?

    Besides, I’m waiting on Larry’s “fixed” set-up for AAP40.


  • @jim010:

    I have played on.  Just finished a game here.  I think I now have the right mix for hitting London for a 90% win with survival rate of 10 + units.  Plus the $81 I got to spend and the BB, CR, CV, fht, tac and 5 sb in sz109.  The TTs in sz110 to take the units off London to hit Russia.

    I’m still tinkering with it, but if I can get it to play this this most of the time, I want a bid.

    I haven’t played global, and I likely won’t until I am sure as to how AAE40 plays out.  Can’t comment there.  But 2 axis advantaged games put together?

    Besides, I’m waiting on Larry’s “fixed” set-up for AAP40.

    Well Global has 18 Russian inf and 9 Russian ipc’s that are not in either version.

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