Regarding SZ 110, I got hosed one time on a UK scramble. Usually as Germany, I send 3 fighters, 3 Stukas, 1 bombers and sometimes 1 sub to SZ 110. Our UK player had gotten in the habit of not scrambling in order to save the RAF for future action.
Well, this one game I made the mistake of just assuming UK would not scramble. I sent 2 fighters, 2 Stukas and 1 bomber to SZ 110. The other fighter and Stuka I sent to kill the French fleet in SZ 93. Well, UK taught me a lesson. They scrambled and wiped out my planes. I didn’t even kill all the ships in the channel.
Never made that mistake again.
AAG40 FAQ
-
This thread is for answers to questions about how to apply the rules.
Larry Harris’ site is probably a better place to try and get answers to those questions. And it’s too late for it to make any difference…. Larry was asking for input like that over the last couple of years -
But you could just keep doing what you’ve been doing – complaining about the Soviet Bomber on every thread. I’m sure that’ll work, too. :roll:
-
If you want a Soviet bomber, buy it on R1
The NO has 3 conditions because it has the same 2 as AA50 but he thought it didn’t make sense that the Germans couldn’t stop lend lease aid via the sea.
Basically, Larry wanted Russia to suck. Happy with the answer? :-)
-
Actually, Cow, I bought a Soviet bomber on R2 the only 2 Alpha3 games I’ve played so far, and both times it got shot down immediately on the first mission, and without doing any damage! (one SBR, another trying to fend off the Japs and hitting nothing)
I know, anecdotal evidence, but it’s funny :lol: Soviet bomber is apparently destined to be destroyed anyway, so Larry just tried to spare us the agony. You should be thanking him.
-
Actually, Cow, I bought a Soviet bomber on R2 the only 2 Alpha3 games I’ve played so far, and both times it got shot down immediately on the first mission, and without doing any damage! (one SBR, another trying to fend off the Japs and hitting nothing)
But Russia shouldn’t be doing bombing raids with that bomber at all!
It’s needed for offensive power together with INF & ART (instead of tanks who usually get killed off after they have taken a territory), combined with the superior range, necessary in such a large country.
For the price of 2 tanks you get a unit that (if used without too much risk) will last many turns. -
Disagree. Bombing Germany’s forward complexes could be very effective when there are no other good targets. 50/50 chance of maximum 6 damage. Minimum 3 damage.
-
By the way, special forces, the second time my bomber was lost was 2 infantry and bomber vs. 3 forward Japanese infantry.
Round one whiff, he hits once. Round 2 (infantry is dead meat if it retreats anyway) I take the small chance that he won’t hit twice, he hits twice (I hit nothing). I suppose you’ll say I shouldn’t have made the attack, or shouldn’t have gone 2 rounds…
Effective A&A involves taking risks. If you don’t take risks, your opponent will quickly catch on and take advantage of that.
Anyway, we’re in the wrong forum. If we’re going to talk gameplay, we should get in a different thread. :-)
-
Yeah i know we were getting off-topic :)
-
It’s all Cow’s fault! :wink:
-
In order for russia to buy a bomber, it needs to start with 4 more infantry.
-
After taking India (and keeping it), Japan takes Wind, then UK takes it back.
Does UK receive IPCs for Wind ?
-
No. West India is part of Pacific map in the Alpha set up, so as long as you are not playing OOB, they cannot as they have no capital. They cannot collect Pacific income without India.
-
That’s what i thought.
Thanks.
:-)
-
Can the United Kingdom land planes in Greece during the first round of the game, if they transport a unit there in the non-combat phase?
-
@Young:
Can the United Kingdom land planes in Greece during the first round of the game, if they transport a unit there in the non-combat phase?
It would be just like conquering a new territory, except during the non-combat phase, so I would say no. But don’t hold me to it; I’m just trying to base it off my experience with other AA games.
-
Right, no, you can’t.
You can’t land air in a neutral that you just took, even friendly neutrals.Note that UK/ANZ CAN land air in a DUTCH territory that they just claimed. This is the only time where you can land air in a territory that you just took control of. (Note also that UK/ANZ can land in Dutch territories without taking control, too.)
-
However, I recall one game where we saw bit of a loophole with this (it was the game between me, gargantua, axisplaya, surprise attack and clyde85 versus young grasshopper and members of his Toronto gaming group at FMG last spring). In that game UK (me) got very lucky in a Taranto raid and then activated Greece in noncombat phase. I lost a bomber, tac, and cruiser but saved 2 fighters and carrier in z97. Then Italy attacked and sunk the carrier but the 2 fighters survived to land in UK-controlled Greece. Lucky again! That wound up delaying Barbarossa because German forces were drawn South to deal with that instead of going East right away. It was a great game!
-
Thanks for sharing, but that’s not a loophole
It wasn’t the UK’s turn anymore, so sure, any allied planes can be landed there during Italy’s turn after Greece has been previously activated. -
Under the latest rules, are the USSR and / or USA allowed to declare war on turn 3 or earlier if London falls?
-
Under the latest rules, are the USSR and / or USA allowed to declare war on turn 3 or earlier if London falls?
Yes to both nations.
@latest:“The Soviet Union may not declare war on any
European Axis power before turn four unless first declared war upon by a European Axis power
or an Axis power captures London.”and
" If the United States has war declared on it by an Axis power, an Axis power captures London or any
territory in North America, or Japan makes an unprovoked declaration of war on the UK or
ANZAC, the United States may declare war on any or all Axis powers."