@genken Might be cool to have a house rule that 1) 1, 2 or 3 the ship is damaged in a way that it moves at half but attacks full or 2) 4, 5, or 6 it is damaged in a what that it moves 2 spaces but attacks with a hit on 1 or 2 vs 4 normally.
AAG40 FAQ
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No, because planes don’t “retreat,” they “disengage.”
Hmmmm… Good point. Do you have a rulebook reference for me? I don’t want to take the time to look.
This question doesn’t apply to my ongoing battle in the Atlantic right now, but that battle made me think of this question…
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No, because planes don’t “retreat,” they “disengage.”
Hmmmm… Good point. Do you have a rulebook reference for me? I don’t want to take the time to look.
This question doesn’t apply to my ongoing battle in the Atlantic right now, but that battle made me think of this question…
I got that from you, I think. I think it was when you were talking to someone about attacking planes having their remaining movement range to retreat instead of just one space because they “disengage.”
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Well, page 19 about attacker retreating says retreating air units remain in the uncontested space temporarily. They complete their retreat movement during the NCM phase using the same rules as an air unit involved in a successful battle….
But there are times when a fighter has no movement points (on defense) when it gets to move one space to safety. So I wonder if these aircraft can retreat to a carrier or friendly territory after “retreating”…
Guess I’m still not sure after reading that part of the rulebook.
Krieg?
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The “one space to land” rule only applies to defending ftrs
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@Yoper:
The exception to this is the battle in which the fighter can use its full movement to reach the SZ where the battle is taking place. As long as a CV can get to the sz (either in combat movement or ncm) for the fighter to land on, you can fly the fighter there.
Now if during combat resolution, the CV which moved there during combat movement (and was the designated landing spot for the fighter), decides to retreat, then the fighter is screwed.
Thanks for confirming….
I don’t think it’s come up in a game situation for me before, and I just realized that it could… (CV retreating when a fighter still lives that flew 4 spaces) I mean, it’s very rare. Normally you’re taking off fighters that moved the full 4 before a lot of other things…
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This is probably a really simple question that is certainly not limited to this A&A game, but applies to like ALL of them, BUT, this FAQ is where the action is atm…
If a player amphibious assaults a territory, with some units, and attacks the same territory with some land based air units (or even other land based units), which units are inelligable to retreat. ALL of them, or just the units that amphibious assaulted. ALSO, if the air units can retreat, can they leave before the amphibious units are wiped out, in essence abandoning them to their fate, or do they have to wait until all the amphibious units are destroyed before they can retreat.
Thank you! And sorry its not a Global40 specific question.
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It varies. In Classic, no unit could retreat from an amphibious assault, no matter where that individual unit came from. In Revised and the original Europe and Pacific, only air units could retreat. In AA50, AA42 and AA40, land units that attacked by land and air units may retreat. In all of these cases of partial retreats, all retreatable units must retreat at the same time, at the end of any round of combat, and they may do so whether or not any amphibious units remain in the battle.
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can an aagun activate a pro neutral army by moving into the neutral territory in noncombat?
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krieghund,
do air units get to retreat like all other units?
all other units can use their maximum movements to enter a battle, then retreat back to a territory or seazone that they came from. i am reading other posters saying that airunits do not get to retreat like all other units, this does not seem congruent with the rest of the rules.
thanks as always for your time in answering our questions.
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can an aagun activate a pro neutral army by moving into the neutral territory in noncombat?
The rules as written say yes, but the FAQ may say no. It’s under discussion.
do air units get to retreat like all other units?
all other units can use their maximum movements to enter a battle, then retreat back to a territory or seazone that they came from. i am reading other posters saying that airunits do not get to retreat like all other units, this does not seem congruent with the rest of the rules.
Air units have a unique set of movement rules, different from those of other units. For example, they are the only units that may move in both combat and noncombat movement. This makes their retreat movement different from that of other units. Unlike other units, after retreating they remain in the contested space until the Noncombat Move phase, then they use their remaining movement to find a place to land. If they have already used up all of their movement (legal only at sea), they’re stuck in the hostile space, which most often means they’re destroyed.
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The rules as written say yes, but the FAQ may say no. It’s under discussion.
It doesn’t seem like it would come into play very often. I like the idea of rewarding clever play, as it would be a non combat move. I’d say keep it as is, in the rules.
If you are allowing your enemy to move across the board with unescorted AAguns, maybe they should activate friendly neutrals to encourage you to attack. When does this come into play, after someone attacks true neutrals?
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can an aagun activate a pro neutral army by moving into the neutral territory in noncombat?
The rules as written say yes, but the FAQ may say no. It’s under discussion.
do air units get to retreat like all other units?
all other units can use their maximum movements to enter a battle, then retreat back to a territory or seazone that they came from. i am reading other posters saying that airunits do not get to retreat like all other units, this does not seem congruent with the rest of the rules.
Air units have a unique set of movement rules, different from those of other units. For example, they are the only units that may move in both combat and noncombat movement. This makes their retreat movement different from that of other units. Unlike other units, after retreating they remain in the contested space until the Noncombat Move phase, then they use their remaining movement to find a place to land. If they have already used up all of their movement (legal only at sea), they’re stuck in the hostile space, which most often means they’re destroyed.
thanks for your quick, well detailed, and informative responses.
have air unit retreats worked the same way in past versions of the game?
i think i have been playing revised, anniversary, aa42, and pacific incorrectly this whole time. but the situation is pretty rare, so hopefully none of the games would have different results.
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have air unit retreats worked the same way in past versions of the game?
Pretty much. The only difference was in Revised, where air units returned from combat immediately after the battle rather than in the Noncombat Move phase (though most people don’t play that way). However, they still didn’t get an extra movement point when retreating.
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Air units have a unique set of movement rules, different from those of other units. …… Unlike other units, after retreating they remain in the contested space until the Noncombat Move phase, then they use their remaining movement to find a place to land. If they have already used up all of their movement (legal only at sea), they’re stuck in the hostile space, which most often means they’re destroyed.
May the air unit stay in the hostile space if it is to be on a mobilized Aircraft Carrier in that space?
(AAE40>page 22>Restritions on Placement>allows mobilized fighters onto moblized AC while in a hostile space) -
Thanks Yope.
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In fact, a fighter or tactical bomber may also make a noncombat movement into such a sea zone.
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Krieghund,
Question…thought it would be more respectfiul to ask you here rather than putting a post:
I posted a Bombardment question on the form. Remembering when waiting for the Global game, of whats to come and surprises etc, I thought I read there was going to be Blockhouses in Europe, like in the D-Day game. Was this thought about deciding the next game of AAE40/Global…?
I think that having blockhouses would be a great concept in the games to have, and be a real trick to avoid enemy shore bombardments or the gamble for the enemy to take the risk, and that it’ll be the only way the land defending the ships can attack with a defence of maybe 2/3. In D-Day it’s a brilliant concept to have being the Axis. Maybe something for the next future projectsThanks for an truly great game.
Oh, when is the Europe rules going to be avalible on line please…?
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There was some talk of blockhouses in the game, but it all came from the fans. There was never any plan to put them in.
I don’t know for sure when the rules will be available on-line. Hopefully it will be soon.
We’re glad you’re enjoying the game!
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If i upgrade the minor complex in Novgorod… can i place more of three units in the same turn (in my ex. it’s the 1st turn)?
37 IPC - 20 to upgrade
- 17 5 fanti -
If i upgrade the minor complex in Novgorod… can i place more of three units in the same turn (in my ex. it’s the 1st turn)?
37 IPC - 20 to upgrade
- 17 5 fantiYou can’t upgrade that factory.