• Official Q&A

    @allweneedislove:

    have air unit retreats worked the same way in past versions of the game?

    Pretty much.  The only difference was in Revised, where air units returned from combat immediately after the battle rather than in the Noncombat Move phase (though most people don’t play that way).  However, they still didn’t get an extra movement point when retreating.


  • @Krieghund:

    Air units have a unique set of movement rules, different from those of other units. ……  Unlike other units, after retreating they remain in the contested space until the Noncombat Move phase, then they use their remaining movement to find a place to land.  If they have already used up all of their movement (legal only at sea), they’re stuck in the hostile space, which most often means they’re destroyed.

    May the air unit stay in the hostile space if it is to be on a mobilized Aircraft Carrier in that space?
    (AAE40>page 22>Restritions on Placement>allows mobilized fighters onto moblized AC while in a hostile space)


  • Thanks Yope.

  • Official Q&A

    In fact, a fighter or tactical bomber may also make a noncombat movement into such a sea zone.


  • Krieghund,

    Question…thought it would be more respectfiul to ask you here rather than putting a post:

    I posted a Bombardment question on the form. Remembering when waiting for the Global game, of whats to come and surprises etc, I thought I read there was going to be Blockhouses in Europe, like in the D-Day game. Was this thought about deciding the next game of AAE40/Global…?
    I think that having blockhouses would be a great concept in the games to have, and be a real trick to avoid enemy shore bombardments or the gamble for the enemy to take the risk, and that it’ll be the only way the land defending the ships can attack with a defence of maybe 2/3. In D-Day it’s a brilliant concept to have being the Axis. Maybe something for the next future projects

    Thanks for an truly great game.

    Oh, when is the Europe rules going to be avalible on line please…?

  • Official Q&A

    There was some talk of blockhouses in the game, but it all came from the fans.  There was never any plan to put them in.

    I don’t know for sure when the rules will be available on-line.  Hopefully it will be soon.

    We’re glad you’re enjoying the game!


  • If i upgrade the minor complex in Novgorod… can i place more of three units in the same turn (in my ex. it’s the 1st turn)?

    37 IPC - 20 to upgrade
              - 17 5 fanti


  • @Stefano1189:

    If i upgrade the minor complex in Novgorod… can i place more of three units in the same turn (in my ex. it’s the 1st turn)?

    37 IPC - 20 to upgrade
              - 17 5 fanti

    You can’t upgrade that factory.

  • Official Q&A

    If you could upgrade it, you could also mobilize up to three units there in the same turn.


  • Stefano, what neither Calvin nor Krieg mentioned is that the reason you cannot upgrade that factory is that a territory must be worth 3 IPC’s to support a major factory.  Novgorod is only worth 2, so it can never have a major complex on it.


  • good catch on the value of that territory.


  • No worries K, thanks for the answer!


  • @Krieghund:

    If you could upgrade it, you could also mobilize up to three units there in the same turn.

    Thank you very much. I didn’t see Novgorod is only 2 IPC… :-)

    Sorry!


  • @gamerman01:

    Stefano, what neither Calvin nor Krieg mentioned is that the reason you cannot upgrade that factory is that a territory must be worth 3 IPC’s to support a major factory.  Novgorod is only worth 2, so it can never have a major complex on it.

    You’re right! Sorry. :-)

    I didn’t see it.


  • Okay Yoper, thanks.


  • How does it work when a power wants to move sea units through occupied sea zones with neutral powers? I know a sub doesn’t block, and a transport doesn’t block regardless of the state of war, but do surface warships of neutral powers block the movement of your surface warships?

  • Official Q&A

    If you’re not at war with a power, its ships don’t block your ships’ movement.


  • I don’t believe this was already discussed  if so my apologies.  Sea Zone 10 does not connect to anything on the other side of the map does it?

    While at war with ONLY Japan can Russia take “pro allied” or attack “pro axis” neutrals?

    Thanks


  • @leddux:

    I don’t believe this was already discussed  if so my apologies.  Sea Zone 10 does not connect to anything on the other side of the map does it?

    Look at page 32 in the rulebook.

    While at war with ONLY Japan can Russia take “pro allied” or attack “pro axis” neutrals?

    Thanks

    Yes, it was stated recently on this thread, actually.


  • I’m not sure if these questions have been addressed already, and if they have, I’m sorry!

    In the global game and in AAE40, if a power is knocked out of the game, is it possible that their allies can take over their remaining territories? Say for example France and the UK (Europe) are both taken out by Germany; can the American player take control of their African territories before the Italian player takes them? Also, can the UK Pacific player still take control of French Indo China before the Japanese like it could in AAP40? Or, must we wait for our opponents to take a territory before we can ‘liberate’ it and add it to our surviving powers income?

    My second question… What is the purpose of the Canadian roundels on the map? The rule book doesn’t seem to say anything about them. I assume the Canadian territories contribute to the UK’s income, so why complicate things with the different symbols?

    Thanks guys.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

119

Online

17.3k

Users

39.7k

Topics

1.7m

Posts