It’s been reported.
AAG40 FAQ
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I need a clarification: Rules Alpha2+
Someone ask: are Greece and Turkey connected?
Answer Krieghund: Greece and Turkey are connected by land.So Turkey is not longer a Narrow strait, I don’t need transports to reach the other side, this has changed from the Europe rulesbook?
So Danish is the only narrow strait without an exception. Because Turkey is connected to land and subs is allowed to pass gibraltar.If I wonna move warships from seazone 99 to 100 which territories I have to control?
1.)Only turkey
2.) Only Greece
3.) or both turkey and Greece?And what is the meaning of DD, I found it several times here in the forum. I suspect Battleship but be not sure.
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DD is destroyer
Panama and Suez canals are canals and not straits, but they work the same way as the Danish strait - as you said, there are no exceptions (subs getting through and whatnot).You do not need transports to go from Greece to Turkey.
Moving warships between 99 and 100, you need to control only Turkey because the land on both sides is Turkey and not Greece.
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The Turkish Straits are still a narrow strait - nothing has changed. The reason that you can cross from Turkey to Greece by land, and that you need only control Turkey to control the Turkish Straits, is that the strait is contained entirely within the territory of Turkey. This is the same situation with the Panama Canal in Central America.
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Thxs again Krieghund and gamerman for your answers.
Actually I m writing a german Alpha 2+ guide which is most in relation to what I have found here in this forum. Its quite hard to read more than 100 sites, if you are not a native speaker but also very interesting and I have learnd a lot from this “incredibles” support here.
The guide is almost 40 sites now with a lot of examples from the questions in this tread.
An Introduction, Victory Conditions, Border Spaces, Neutrals, Land Movement, Air Movement, Sea Movement, Knowledge about every Country, lineup, the new NO´s and finally some houserules which sounds interesting.We play next weekend our first global game with same friends, maybe I have some more questions than.
If somebody is interested to get a copy of it, if it is finish, please feel free to contact me.
When can we expect the offcial faq for alpha 2+ ?
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How far can a “damaged” capital ship(carrier or battleship) move?
1.) if it start in a seazone within an ally naval base?
2.) if it start in a seazone without an ally naval base?
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Convoy Question:
Germany has 4 Subs in seazone 109. This will cost UK the maximum of IPCs, 8 for United Kingdom and 2 for Scotland. We guess the convoy cost of any sub is 3 instead of 2.
It’s the turn from UK now. UK has nothing to destroy the 4 german subs, so UK decide to build a destroyer and in sequence 5 Mobilize, UK place the new destroyer in seazone 109. So there is no combat!
Can UK than in sequence 6 “Collect Income” gets all his normal IPC because of the presence of the destroyer or can germany destroy 10 IPC? -
Germany has 4 Subs in seazone 109. This will cost UK the maximum of IPCs, 8 for United Kingdom and 2 for Scotland.
No, 6 for United Kingdom and 2 for Scotland.
We guess the convoy cost of any sub is 3 instead of 2.
Normally it’s 2, but there’s an optional rule that makes it 3 for German subs only.
It’s the turn from UK now. UK has nothing to destroy the 4 german subs, so UK decide to build a destroyer and in sequence 5 Mobilize, UK place the new destroyer in seazone 109. So there is no combat!
Can UK than in sequence 6 “Collect Income” gets all his normal IPC because of the presence of the destroyer or can germany destroy 10 IPC?The destroyer has no effect on the subs’ ability to do convoy raids. UK still loses the IPCs.
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Can Russia take advantage of an Allied Naval base to move 3 spaces if not at war?
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@Emperor:
Can Russia take advantage of an Allied Naval base to move 3 spaces if not at war?
No. It’s stated in the sidebar on page 15 of the Europe manual, under “movement”, second sentence.
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@Emperor:
Can Russia take advantage of an Allied Naval base to move 3 spaces if not at war?
No. It’s stated in the sidebar on page 15 of the Europe manual, under “movement”, second sentence.
Thanks.
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Can Japan place units in German/Italian controlled (former Russian) territories with/out being at war with russia?
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Can Japan place units in German/Italian controlled (former Russian) territories with/out being at war with russia?
By place units, you must mean a non-combat movement of existing units, not a placement of new units at an industrial complex. Also, I assume you mean Alpha2. Under OOB rules, Japan and Russia work out their nonagression pact however they want, basically.
Yes Japan can occupy those territories without DOW on Russia because occupying German/Italian controlled territory is not an act of war against Russia (is not a combat move). AFAIK the only thing Japan can’t do without declaring war on Russia, is attack Russia. That means attacking Russian units or making a combat move on Russian-controlled territory.
If there’s a rule against Japan occupying formerly Soviet territory controlled by G/I when Japan has not declared war on Russia previously, I’ve never seen it. There is, however, the rule that the Soviets can’t move anything (even an AA gun) into CHINA without a DOW on Japan, but I’ve never seen a rule restricting the Japs from joining the Germans/Italians.
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To add to this hypothetical, if Russia then wanted to counterattack this territory, they would have to declare war on Japan to do so.
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Hi - question on kamikaze usage. Are they only used for defense or can they be used offensively too?
Eg if USA fleet is sitting in z6 and Japanese fleet counter attacks can the kamikazes also be called in as part of the attack?
Thanks for the help!
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Hi - question on kamikaze usage. Are they only used for defense or can they be used offensively too?
Eg if USA fleet is sitting in z6 and Japanese fleet counter attacks can the kamikazes also be called in as part of the attack?
Thanks for the help!
Defense only! They can only be used during an Allied combat move (they are rolled at the beginning of the resolve combat phase)
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I have spent the past three days reading word-for-word all 87 pages of this FAQ (and accomplishing very little at work in the meantime). I now honestly feel that I know everything there is to know about A&A G40 :wink:
I do want to congratulate Larry (even though he doesn’t visit this site), Krieghund, and all the others on creating what appears to be an excellent successor to A&A Anniv. I have only just acquired the two boxed games over Easter weekend and had time to sit down with a partial game. It took us a several hours to go over the rules and set up the board. By that point we only had time to run through a few rounds before we had to chock it up to just a “learning run”. The US and USSR never even had a chance to declare war.
Most everything that I had wondered about after that partial game was answered somewhere in this massive thread. It has been interesting seeing the flow of changes from the first page to the last. However, there is one area that I/we still remain somewhat foggy on:
In regards to the Japanese and Soviet non-aggression treaty, the rules state that it is left to the Japanese and Soviet players to decide how this is worked out. Or something to that effect (I don’t have the rulebook directly in front of me atm). What is and is not allowed in this treaty between players? When it states the details are left to the players, what can be involved in those details? Surely not trading of IPCs, units, or any other game resource? We are assuming the only real details that can be involved are ones of timing. For example, “I will not [ever] attack you if you don’t [ever] attack me” or “I will not attack you for X turns if you do not attack me for X turns.” After that it is simply an honor-bound treaty that may be broken at any time by either side. This treaty cannot override any game rules, correct? Eg., Japan cannot allow Soviet troops into Japanese territories or “ignore” Soviet troops in Chinese territories as part of the treaty as this would be in violation of the game rules, right? Is there any conceivable detail outside of the timing examples I gave initially that could be used with a Japanese-Soviet non-aggression treaty?
Thanks in advance!
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Hey Pan, I enjoyed your input.
The non-agression pact you are referring to is with the out-of-the-box rules. I think you are right - basically it has to do with timing. It was left vague deliberately, I think.
However, in Alpha2 this nonsense has been done away with. In Alpha2 Russia or Japan can invade each other whenever they want, and the consequence is that the other power immediately gets 12 IPC’s added to their account, and then of course the aggressor can never get that same collection of 12 IPC’s themselves, if the other power were to break it.
There are far too few people who read much of this thread. A lot of players don’t even read the manual, as evidenced by the content of several of the questions posed. :-) Not that I mind - I enjoy answering questions. It’s a big reason I’m a teacher by trade.
Don’t be afraid to post more comments or questions to the boards! Good to hear from you. Congratulations on owning the latest and greatest. It’s a beautiful game - I just set it up again in my living room last night, on a huge table. It’s so awesome.
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Welcome, Pan!
In the box rules, it’s completely up to the Soviet and Japanese players whether there should be an agreement, what it should be, and whether or not to honor it once it’s made. The only restriction is that the agreement may not break any rules of the game.
If you haven’t already done so, check out the Official Rules Clarifications for Europe and Global, as well as the FAQ for Pacific. They contain a bunch of important rules clarifications and errata.
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Thanks to both of you for your quick replies. The Pacific FAQ that Krieghund linked is what was missing from my reading selection. Now I think I have read everything (box manuals, P40 FAQ, E/G40 Rules Clarifications, Alpha 2 changes, and this FAQ thread) and somewhat have it set in my mind how it all works. If I have missed anything that I should read, please let me know.
The tricky part is being able to selectively remove the rules from my mind that have been replaced so as not to get confused. I still have to stop myself when I see someone mentioning scrambling fighters from an airbase on a mainland coastal territory and remember that we can do that now instead of only islands or being able to scramble for an amphib assault without needing a naval battle to justify the scramble. And other such similar situations.
A lot of stuff here to keep in mind but I’m sure after my 20th or so game it’ll start to gel :)
Thanks again!