@Razor:
For the sake of simplicity a Railway Station token similare to the Naval Base and Airbase, that all cost 15 IPC and add one extra move to any who start from this positions, and act under the same SBR-rules, will IMHO be our best solution, man. All the other suggestions will only add more pages to the rulebook and arreta/FAQ, man. New solutions means new confusions.
Hi
I dont like that at all, makes no sense in my opinion to add one extra move! I think we should be able to move/rail as long/many territories as we want. Example: Russia should be able to rail units from Soviet Far East to Russia in ONE TURN!
I think Xeno game World At War have a good solution to this.
That more I think about this, the best solution would be Railway Station Markers, That you can rail from one Railway Station Marker to another Railway Station Marker/or from a Railway Station Marker to any own hold territory, as long as they link, this would also make cities starting with Railway Station Marker very strategic and important. Also very important that this also is related to territories IPC value, if the territory have a IPC value of 10 you can Rail 5 ground units from that territory.
Another way is to give each continent a specific Rail Capacity that each nation can use in their Non-Combat-Movement.
Anyway, below the railway rules in Xeno Game, World At War, I think they are good.
11.0 STRATEGIC RAIL MOVEMENT
Strategic movement is in the form of rail capacity with each nation having its own rail capacity. Strategic movement takes place during the Non-Combat Movement portion of a player’s turn. This rail movement of land based units is unlimited in distance, provided that the player can trace a line through friendly held land areas that is un-interrupted by any enemy areas, does not cross a neutral border, and does not cross a sea area. The Suez Canal and Panama Canals do not block rail movement.
Only units that did not move during combat movement are eligible to use rail movement.
Germany has a rail capacity of 4 usable in Europe and Asia.
Japan has a rail capacity of 2 usable in Asia.
Britain has a rail capacity of 2 usable in Asia, Africa and Europe.
U.S. has a rail capacity of 6 usable in the Western Hemisphere.
China has a rail capacity of 2, limited to Chinese areas only.
Russia has a rail capacity of 3, usable in Russia. 1 of the 3 can also be used in Europe.
France uses British rails.
The U.S. and Britain/France may use one another’s rails. The rail capacity of a country is the amount usable for that player’s turn only, which means that during the same game turn Britain could use up to 2 rail movement, and the U.S. could also use the British rails on its turn and rail 2 U.S. units.
Europe consists of Poland, Rumania and everything West of those areas. Africa is all of the African continent up to Egypt. Asia is all of Russia, as well as everything east of Trans Jordan, all the way to Malaya and up to Kamchatka. China is included in Asia, and refers to all original Chinese owned areas. The Western Hemisphere is North and South America.