I like the direction this thread has taken, although it is off topic.
The way bidding is done with units being placed at set-up pretty much at the players discretion is insane. It just screws up certain theaters in the opening round (mostly the Med). As stated most bid units for what ever reason go into the Med to give the UK better odds in battles they already have an advantage in (making Italy even more irrelevant). Either that or it allows the UK to take on more then they should be able to, but comes with a high risk factor that could certainly leave the allies doomed in the first turn messing up the game from the get go. Marsh is 100% right, the UK isn’t supposed to be that aggressive in the opening rounds. UK is alone and should feel that way by strengthening its positions, picking its battles wisely, and consolidating units. Not owning the Med in the first turn with bid units that just mess up a theater that was pretty balanced to begin with.
Through the Alpha project the Germans were strengthen several times to give them more punch vs Russia, which lead to a more threatening Sea Lion. So London got some more inf and AA (AAA was also tweaked at this time to take a hit etc……). Now it seems that the balance sought against Russia was over achieved too (but not addressed at the time). So that leaves it up to players to make bids (which are basically house rules) to fix one problem, which snowballs into other problems that are being discussed in just about every topic on this forum. You really can’t discuss a single strategy because once you get into it the person you are debating with throws in well yes I can because I will bid this unit…
I agree that the allies need some help, I just think there should more of a universal tweak adopted by the majority that addresses the problem, and not the insane bid units placed on the board at set-up at the players discretion we have now that seem to just cause more problems. If it is units added to the set-up it should be standardized IMO.
There are several ways to do it.
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Do nothing because if we fix it we won’t have anything to talk about.
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Come up with a tweak to the starting set-up that is recognized by the community (maybe even seek an endorsement). Would be extremely difficult to get a consensus among players, and endorsement would probably be harder yet.
2a) I would probably look at swapping out some of the Russian Far East inf for some art/mech to start with. We have experimented with this in the past taking out 4 inf, and giving them 1 art, and 2 mech in Sakha (12 IPC even swap). Gives them a little bite out there and also allows the mech to get home or into China double time (to me the mech represents a bit of the Russian Siberian Rail).
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Fix it with NO’s for the allies. Think that Young Grasshopper has mentioned this. I would be on board with that, especially splitting the Russian NO because they seem to be the power that is lacking (maybe along with a Siberian tweak above). Plus I think the axis have a chance to intervene. I would be careful about giving the USA an easily achievable NO because that could create a problem the other way as the game progresses.
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Have a bid system that adds income to the allies starting income, with stipulations for the max any one power can receive at say 10 IPCs, or 1/2 the bid (or what ever determined). That way the players still get some say so, but units are purchased as normal, and placed at the end of the turn following normal placement rules. The Bid won’t effect the open moves as much because the units are placed after combat. Plus the units don’t show up in territories or sz w/o an IC.
4a) It could change the opening moves to some degree, like with an extra 10 IPCs the UK would have enough to by an IC for Egypt, and max def London against Sea Lion. They can pretty much do that with a unit bid as is now too though. Allies could use the unit bid to place one French inf in London, and one Brit inf on Scotland, and maybe an extra ftr on Gib (that could go either way), allowing them the comfort to purchase an IC for Egypt on UK1.
- Change to the Victory City win, some prefer a global VC count.
5a) Victory Tokens like Young Grasshopper uses. Looks interesting (will use it at some point) but is a pretty big change that I don’t think the vast majority would adopt.