@zarhunter sink the ships.
16L BM 2.0 Mr Green vs Karl7 (allies) game3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 106 PUs;
Germans buy 9 artilleries, 3 bombers, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Sicily
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from Western Germany to 125 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Rostov to Volgograd
3 fighters and 3 tactical_bombers moved from Caucasus to Volgograd
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
19 artilleries and 14 infantry moved from Russia to Tambov
1 bomber moved from Philippines to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to VolgogradCombat - Germans
Battle in 22 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sicily
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 artillery
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Tambov
Germans attack with 19 artilleries and 14 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 19 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns, 1 artillery and 4 infantry moved from France to Western Germany
2 armour and 7 mech_infantrys moved from Western Germany to Germany
1 submarine moved from 122 Sea Zone to 116 Sea Zone
1 fighter moved from 125 Sea Zone to Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters and 1 tactical_bomber moved from Sicily to Southern Italy
20 armour and 7 mech_infantrys moved from Caucasus to Rostov
3 infantry moved from Ukraine to Rostov
2 aaGuns moved from Russia to Tambov
3 fighters and 3 tactical_bombers moved from Volgograd to Russia
2 armour and 5 mech_infantrys moved from Russia to Vologda
11 armour and 4 mech_infantrys moved from Russia to Rostov
1 mech_infantry moved from Smolensk to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 mech_infantrys moved from Novgorod to Karelia
1 bomber moved from 22 Sea Zone to French Indo ChinaPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
5 artilleries and 5 infantry placed in Western Germany
3 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,4,4,6,2,6,5,5
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs -
whoops forgot to drag my sub up to attack! If ok:
First to hit:
sub
Rolls: 10@2; Total Hits: 410@2: (1, 2, 5, 1, 4, 3, 2, 3, 6, 5)
DD
Rolls: 10@2; Total Hits: 210@2: (3, 6, 4, 1, 4, 6, 2, 5, 6, 5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
2 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Kazakhstan to Volgograd
4 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
2 armour moved from Kazakhstan to Kansu
8 infantry moved from Timguska to Kansu
9 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
5 aaGuns, 4 armour, 5 artilleries, 45 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
1 submarine moved from 105 Sea Zone to 125 Sea Zone
4 fighters and 1 tactical_bomber moved from Caucasus to Northwest PersiaTurn Complete - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 bombers, 1 destroyer, 8 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter moved from Japan to 21 Sea Zone
1 fighter moved from Japan to 34 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Guam
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Japanese win, taking Guam from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Yunnan to Kweichow
3 infantry moved from French Indo China to Yunnan
1 fighter moved from India to 35 Sea Zone
3 fighters moved from 44 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from Manchuria to 35 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 aaGun, 1 armour, 11 artilleries and 4 infantry moved from India to West India
1 infantry moved from Burma to India
6 armour and 15 mech_infantrys moved from Burma to West India
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 bomber moved from Japan to YunnanPlace Units - Japanese
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
2 bombers, 1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 6 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Eastern United States
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from New Guinea to 44 Sea Zone
8 fighters moved from 33 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 8 fighters
Japanese defend with 1 transport
Americans win with 8 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
8 fighters moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 44 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Normandy Bordeaux
4 fighters moved from Holland Belgium to 110 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Northwest Persia to CaucasusPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry and 1 marine placed in Western United States
5 infantry placed in Eastern United States
4 bombers placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 2 infantry moved from Chahar to Hopei
1 fighter and 1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.Non Combat Move - British
1 bomber moved from Southern France to United Kingdom
1 aaGun moved from United Kingdom to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Persia to Eastern Persia
15 armour moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
9 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia
5 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
2 artilleries and 9 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Normandy BordeauxPlace Units - British
3 armour placed in Persia
1 armour, 1 artillery and 1 infantry placed in Iraq
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to IraqCombat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Iraq to Greece
2 artilleries moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Western Germany
1 armour moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Western Germany
1 armour moved from Bryansk to Eastern Poland
3 fighters moved from Russia to RostovPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,1,4,5,5,1,3,1,5,5
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Northwest Persia to CaucasusCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Tambov to Volgograd
1 bomber moved from French Indo China to Volgograd
1 tactical_bomber moved from Russia to Volgograd
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 bombers moved from Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Southern Italy
3 fighters and 2 tactical_bombers moved from Russia to Yugoslavia
8 artilleries and 10 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
1 fighter moved from Germany to Southern Italy
2 fighters and 1 tactical_bomber moved from Holland Belgium to Southern Italy
3 bombers moved from Holland Belgium to Western Germany
2 armour and 7 mech_infantrys moved from Germany to Western Germany
1 artillery and 1 infantry moved from Novgorod to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Finland
1 mech_infantry moved from Novgorod to Karelia
1 cruiser moved from 127 Sea Zone to 126 Sea Zone
1 submarine moved from 116 Sea Zone to 120 Sea Zone
1 bomber and 1 tactical_bomber moved from Volgograd to Rostov
3 artilleries moved from Ukraine to Rostov
2 aaGuns, 19 artilleries and 12 infantry moved from Tambov to Rostov
3 mech_infantrys moved from Russia to Rostov
3 armour and 5 mech_infantrys moved from Vologda to Tambov
1 mech_infantry moved from Nenetsia to RussiaPlace Units - Germans
1 fighter and 9 infantry placed in Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6,5,6,4,5,4,2,4,2
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs -
I may adjust my ncm a bit…
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Nah, it’s fine, no ncm edits… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
4 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 submarine moved from 125 Sea Zone to 127 Sea Zone
Russians take 125 Sea Zone from GermansCombat - Russians
Battle in Volgograd
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
5 aaGuns, 4 armour, 5 artilleries, 44 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
4 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
10 infantry moved from Chahar to Hopei
2 armour moved from Kansu to Hopei
8 infantry moved from Kansu to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 9 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Anhwe to Jehol
2 bombers moved from Japan to Jehol
2 fighters moved from Philippines to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Kenya
7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Manchuria to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 4 tactical_bombers
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese win with 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kenya
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kenya from British, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 aaGun, 6 armour, 11 artilleries, 4 infantry and 15 mech_infantrys moved from West India to India
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Burma
3 bombers moved from Yunnan to India
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kweichow to Burma
2 mech_infantrys moved from Anhwe to Yunnan
4 fighters and 3 tactical_bombers moved from Anhwe to India
2 bombers moved from Jehol to Yunnan
2 infantry moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 41 Sea Zone
7 fighters and 4 tactical_bombers moved from 44 Sea Zone to 41 Sea Zone
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 3 destroyers, 2 marines and 4 submarines moved from 35 Sea Zone to 41 Sea Zone
2 infantry and 2 marines moved from 41 Sea Zone to Sumatra
1 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 harbour placed in Sumatra
3 transports placed in 39 Sea Zone
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 19 Sea Zone
3 carriers moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 fighters moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 126 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in NorwayNon Combat Move - Americans
2 fighters moved from 126 Sea Zone to 125 Sea Zone
3 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 1 artillery moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 101 Sea Zone to 102 Sea Zone
1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
4 bombers moved from Western United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 marine moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 marine and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 33 Sea Zone to 18 Sea Zone
5 destroyers moved from 33 Sea Zone to 18 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 bomber moved from 6 Sea Zone to Marianas
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 marine and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from New Guinea to Caroline Islands
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Hopei to Kweichow
2 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 43 PUs;
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Eastern Persia to 72 Sea Zone
1 bomber moved from United Kingdom to Northern ItalyCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Northern Italy causes 4 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Algeria
1 fighter moved from Normandy Bordeaux to Gibraltar
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 7 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun and 7 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 9 infantry moved from Caucasus to Northwest Persia
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 fighter moved from 72 Sea Zone to French Madagascar
3 aaGuns, 24 armour, 4 artilleries, 8 fighters, 19 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Persia to Persia
2 armour moved from Iraq to Egypt
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Persia to Iraq
1 battleship moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
3 infantry placed in Iraq
2 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Egypt: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5
British collect 38 PUs (2 lost to blockades); end with 38 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Greece to 81 Sea ZoneCombat - Italians
Battle in Holland Belgium
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun, 2 artilleries and 10 infantry moved from Southern France to France
1 armour and 2 mech_infantrys moved from Northern Italy to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 bomber moved from 81 Sea Zone to Greece
3 fighters moved from Rostov to GreecePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,3,3,4,1,4,4,5,5
Italians collect 8 PUs (11 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
2 infantry moved from Caucasus to Northwest PersiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns
EDIT: Adding units owned by ANZAC to New South Wales: 2 aaGuns
EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
EDIT: Adding units owned by ANZAC to Queensland: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs