“Each air unit except BMR (bomber) in a territory function as an AA/ID(infrastructure defence) against overflown enemy air units in Combat Move, unless they are performing Defensive Air Support or Air Interdiction this turn.”
Drafting AARHE rule:
“ID (infrastructure defence) is not invulnerable…”
These 2 rules introduced complexity of AA fire against overflown enemy air units.
We need to define more clearly when they happen.
Logically all AA fire against “forward flights” should be resolved before any real combat.
But what about AA fire against “return flights”?
When should “return flights” actually occur?
I don’t think planes get or should get shot at on return flights.
The ID defence occurs only at the start of the first round of air combat. This is the only time when AA rolls are performed
its basically the same as OOB rules in terms of how and why except the mechanics are different (using 2 dice having to roll a one twice to hit)
we should not allow any problems with smooth play without these ‘incidents’ along the way.
Its fair that any of defender’s air units destroyed in the air attack shouldn’t be able to shoot at the SBR’s “return flight”.
But if USSR wins the land attack after 3 cycles, I think its unfair the SBR’s “return flight” gets no AA fire from Eastern Europe.
why is this unfair? the planes had the chance to attack incoming planes. Its correct that only on SBR is limited to one round, but in plane on plane combat during land combat THIS combat is every round as long as land units are fighting. Only on those special missions are the planes limited to one round.
If you feel strongly we can require AA rolls on any transversed enemy territory on the incoming flight only. but no intercepting planes or it would complicate the game too much.