@zarhunter sink the ships.
16L G40 BM 2.0 Mr.Green vs Koala (allies)
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Do know if a ship that unloaded a marine can still bombard the territory where it unloaded? In the BM post, they only talk about other adjacent territories…
As I recall understanding it when reading it was that you were ALLOWED to bombard other territories AS WELL. But I recon the BM post / people can give a more cetain answer. :-)
I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.
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And in the case of Berlin defense, splitting the subs to 113 and 114 would have avoided any invasion last turn.
However I don’t see how Japanese victory can be stopped, so as stated the lesson in a non decisive way.
Good luck for the rest of the game gentlemen!
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Scrambe sz98?
no scramble :cry:
I thought really a long time about a way to save egypt, but found none :D
[…]
I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.I thought I finally got it, but now i’m not so sure anymore.
Will ask in the BM thread for clarification (again :roll:)
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Do know if a ship that unloaded a marine can still bombard the territory where it unloaded? In the BM post, they only talk about other adjacent territories…
As I recall understanding it when reading it was that you were ALLOWED to bombard other territories AS WELL. But I recon the BM post / people can give a more cetain answer. :-)
I am quite certain that unloading of a marine prevents a CC/BB from bombarding, regardless of the territory.
I don’t think so. The BM post states:
“Note: During amphibious assaults, Battleships and Cruisers may bombard territories other than the one they unload their marines into.”and on Koala’s previous inquire they confirmed that you can bombard “any territory” not just the one you bombard.
And in the case of Berlin defense, splitting the subs to 113 and 114 would have avoided any invasion last turn.
Yes. To bad I didn’t spot that at that time. :roll:
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Replace ‘not just the one you bombard’ with ‘not just the one you unload into’. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Tobruk to Egypt
4 artilleries and 6 infantry moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
4 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
5 infantry moved from Greece to 99 Sea Zone
7 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
7 infantry moved from 98 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll dice for 1 cruiser in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 8/21 hits
British roll dice for 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/14 hits
1 tactical_bomber owned by the British, 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 armour owned by the British, 6 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/15 hits
British roll dice for 5 fighters in Egypt, round 3 : 1/5 hits
3 fighters owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 4 : 4/14 hits
British roll dice for 2 fighters in Egypt, round 4 : 2/2 hits
2 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 4 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 66
Casualties for Italians: 9 infantry
Casualties for British: 2 armour, 1 artillery, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Northern Italy to Western Germany
2 aaGuns, 2 armour and 4 infantry moved from Bryansk to RostovPlace Units - Italians
1 infantry placed in Southern Italy
2 armour and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 52 / 0
Russians : 21 / 25
Japanese : 66 / 76
Americans : 59 / 89
Chinese : 5 / 7
British : 32 / 123
UK_Pacific : 0 / 0
Italians : 20 / 39
ANZAC : 7 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 98 Sea Zone to Tunisia
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
3 infantry moved from Western Germany to Denmark
3 armour and 1 infantry moved from Western Germany to Germany
1 bomber and 1 fighter moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Germany
1 fighter moved from Southern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Greece to VolgogradCombat - Germans
Battle in Tunisia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits
Americans roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Tunisia
Germans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tunisia, round 3 : 0/1 hits
1 armour owned by the Americans lost in Tunisia
Germans win, taking Tunisia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 1 fighter and 3 infantry
British defend with 1 bomber; Americans defend with 2 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 : 3/5 hits
Americans roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 2/3 hits
1 bomber owned by the British, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 bomber
Casualties for Americans: 2 infantry
Battle in Germany
Germans attack with 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 4 infantry
Germans roll dice for 3 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Germany, round 2 : 4/7 hits
British roll dice for 4 infantry in Germany, round 2 : 1/4 hits
1 infantry owned by the Germans and 4 infantry owned by the British lost in Germany
Germans win, taking Germany from British with 3 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Tunisia to Libya
1 infantry moved from Alexandria to Egypt
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
6 armour and 18 mech_infantrys moved from Bryansk to Eastern Poland
3 artilleries moved from Ukraine to Rostov
3 aaGuns, 13 artilleries and 19 infantry moved from Bryansk to Rostov
3 artilleries moved from Belarus to Archangel
1 infantry moved from Nenetsia to Archangel
3 artilleries moved from Novgorod to Archangel
1 mech_infantry moved from Karelia to Archangel
2 armour and 3 mech_infantrys moved from Karelia to Baltic States
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber and 1 fighter moved from Denmark to Western Germany
2 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 65 / 92
Russians : 18 / 25
Japanese : 66 / 76
Americans : 54 / 89
Chinese : 5 / 7
British : 27 / 123
UK_Pacific : 0 / 0
Italians : 20 / 39
ANZAC : 7 / 13
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
3 armour, 10 artilleries and 52 infantry moved from Russia to Samara
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Russians creates battle in territory 114 Sea Zone
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Hopei
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 3 armour, 10 artilleries and 52 infantry
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 3 armour, 10 artilleries and 52 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Samara
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Hopei to Tsinghai
2 aaGuns moved from Shensi to Tsinghai
4 mech_infantrys moved from Shensi to Tsinghai
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Tsinghai to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Russians collect 19 PUs (2 lost to blockades); end with 20 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 10 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 marine moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
5 artilleries and 5 infantry moved from South Australia to New South Wales
1 bomber, 3 fighters and 4 tactical_bombers moved from Northern Territory to New South Wales
1 bomber and 1 fighter moved from Japan to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Korea, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 5 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in New South Wales : 2/6 hits
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 5 artilleries, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 2 : 8/16 hits
ANZAC roll dice for 2 aaGuns, 2 armour, 2 artilleries, 1 fighter and 1 infantry in New South Wales, round 2 : 3/6 hits
3 infantry owned by the Japanese, 2 aaGuns owned by the ANZAC, 2 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 5 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 2 aaGuns, 2 armour, 2 artilleries, 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZACNon Combat Move - Japanese
1 bomber, 2 fighters and 3 tactical_bombers moved from New South Wales to Western Australia
1 fighter moved from Malaya to 56 Sea Zone
4 artilleries and 4 infantry moved from Malaya to 37 Sea Zone
1 artillery and 3 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 37 Sea Zone to 56 Sea Zone
5 artilleries and 7 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 39 Sea Zone to 56 Sea Zone
1 bomber moved from Korea to Philippines
2 destroyers and 2 submarines moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Jehol to Anhwe
1 armour and 1 mech_infantry moved from Amur to Jehol
2 armour moved from Manchuria to Anhwe
2 fighters moved from Korea to 6 Sea Zone
1 artillery moved from Amur to Manchuria
2 mech_infantrys moved from India to YunnanPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
3 infantry placed in Kwangtung
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
Japanese collect 78 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUsProduction/PUs Summary :
Germans : 63 / 92
Russians : 13 / 23
Japanese : 78 / 106
Americans : 54 / 89
Chinese : 5 / 7
British : 27 / 123
UK_Pacific : 0 / 0
Italians : 19 / 39
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think I hear the fat lady singing… :-)
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I think I hear the fat lady singing… :-)
You tought me a new proverb today, i like it :D
So if I get everything right, you’ve won at the beginning of japans next turn, if I do not manage to capture either one of japans 6 VCs or all axis capitals…
I’ll make my turn in a few hours
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you’ve won at the beginning of japans next turn, if I do not manage to capture either one of japans 6 VCs or all axis capitals
You only need one axis capital as long as it is Japan or Berlin. :-)
Nevertheless a very hard task so I would be astonished if you accomplish it! :-o -
you’ve won at the beginning of japans next turn, if I do not manage to capture either one of japans 6 VCs or all axis capitals
You only need one axis capital as long as it is Japan or Berlin. :-)
Nevertheless a very hard task so I would be astonished if you accomplish it! :-o(OOB) rules state (p.33 pacific rulebook):
“Axis win by controlling 8 (or 6) Victory Cities for a complete round of play, as long as they control an Axis capital at the end of that round.”So I think I have to capture all Axis capitals.
But either way, I have to go all in and try my luck on Tokyo…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 8 infantry, 1 submarine, 2 tactical_bombers and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 4,5,6,3,6,2
Battle in 6 Sea Zone
Americans attack with 2 infantry, 2 submarines and 1 transport
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -25
Casualties for Americans: 2 infantry, 2 submarines and 1 transport
Battle in Normandy Bordeaux
Americans attack with 4 bombers, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 94 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 50 Sea Zone to 26 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
2 destroyers moved from 110 Sea Zone to 91 Sea Zone
2 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 bombers moved from Normandy Bordeaux to United KingdomPlace Units - Americans
2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
4 infantry placed in Western United States
4 infantry and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 10 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
2 transports moved from 114 Sea Zone to 115 Sea ZoneCombat - British
Non Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy BordeauxPlace Units - British
10 bombers placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Tsinghai : 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 10 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 3 fighters and 2 infantry
French Central Africa : 1 flag
French West Africa : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag
115 Sea Zone : 2 transports
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 61 / 92
Russians : 13 / 23
Japanese : 78 / 106
Americans : 56 / 82
Chinese : 5 / 6
British : 28 / 31
UK_Pacific : 0 / 0
Italians : 19 / 39
ANZAC : 3 / 0
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from French
4 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
2 artilleries and 2 infantry moved from 72 Sea Zone to Tanganyika Territory
2 armour and 4 infantry moved from Rostov to Bryansk
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 95 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 4 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Italians win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kenya
Battle in Tanganyika TerritoryNon Combat Move - Italians
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
1 cruiser and 1 destroyer moved from 98 Sea Zone to 72 Sea Zone
2 armour and 4 mech_infantrys moved from Northern Italy to Germany
2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
2 aaGuns moved from Rostov to Bryansk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Italians
1 armour, 3 infantry and 6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
Okay,
I think there is no possibility left for me towinnot lose the war.I’ll post the results in the league thread in a few minutes… :)
Some thoughts on the game:
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After G1 I thought I was kind of ahead because of how the 110 battle went. (I scrambled 3 fighters and managed to kill 5 german planes). At this time I thought it was a mistake of you to take the battleship to 111 because with a french/british scramble you are certain to lose a lot of planes. Of course, preserving the battleship has also its advantages! A relatively strong german fleet in the med gave you options there. But I don’t know if it is worth. I’d be interested in your thoughts on this. Were you happy with your 110,111 results or not? :D
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I kind of felt, that through the whole game there wasn’t really much pressure on Moscow. Even without the UK fighters in china the german odds were really low. I had a feeling that this was mostly because of the relatively small Luftwaffe. But I don’t know, in my last game I failed quite hard on Russia too and that with a few more planes :-D
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What do you think about the Balance Mod so far? I think I like it, because there were some interesting things going on in the med with the new american, british and italian NOs concerning the med islands and north Africa and of course Vichy France. In the OOB game I think it’s quite a pity, that the med is mostly empty after turn 1 (taken from my limited experience with the game). Mid in the game I thought the axis have it pretty much easier with the Vichy addition mainly because of the smaller french navy and because of the free troops in Syria and north Africa. This allowed Italy to secure the no allied warships NO much easier than in a OOB game I think. But the axis advantage from Vichy France is probably quite balanced with the extra money for anzac and Britain.
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I also am not so sure about the marine unit. Especially since it is quite rare, that I move ships like battleships and cruisers in a seazone where I can build marines. Before the game I thought maybe I’ll buy a few for the US in the pacific, but from turn 1 I never returned home with a cruiser or a battleship, so I have only the options to carry marines with a transport to the fleet staging point (Queensland for me) or build new cruisers and battleships which made it kind of unappealing.
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Probably my biggest failure was the attack on Japan turn 2. I gained nearly nothing and lost everything. I really wanted the complete british and anzac NO money for at least one turn and i thought you’ll attack anyway turn 3. But yeah, the yunnan stack was far to weak and the delay for the americans was to high :-D
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I was really impressed on how many japanese land units you shoveled into china. I have always to few of them but for you this wasn’t a problem, even though you had to garrison whole inland china.
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Your japanese fleet positioning was also really good from my perspective. You secured the DEIs without losing any ships. I always struggle with splitting my navy useful… Of course it helped, that you did not needed your fleet in india ;)
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I was completely unhappy with my naval game in the pacific. Nearly all my blockers felt like a waste after your turn. That you were actually quite happy to hit my destroyers outside my fleet and simply continued with your real objective (with a grin on the face)…
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I am also kind of baffled that you managed to float 4 italian transports in turn 3 and were able to secure them till the end of the game :-D
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I should have invested more in the middle east with the UK
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german bomber in the pacific is really awesome :)
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I should have exploited the turn sequence more as the allies (especially in the pacific). It’s the advantage the allies have.
All in all I was much more pleased with my europe play than my pacific play.
And since I’m here to learn, do you have any major suggestions for me? Maybe some mistake you’ve spotted repeatedly or somewhere on the map you did feel a lot less pressured than in previous games?
At the end: Big congratulations from me! :-)
You’ve played really well, I learned a lot and had a lot of fun playing.PS:
Hope the above textwall was all kind of understandable.
And I hope I’ve not dragged the match to long even though the winner was kind of foreseeable. I’ve looked in other match threads, and often as early as turn 4 there is someone giving up and they are in a clearly better situation that me in the last 4 turns :-D…
Are you still in for a rematch? :evil:
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