@Avner sub missed, keep Cr or Dd?
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16L G40 BM 2.0 Mr.Green vs Koala (allies)
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I triple checked that the movement and that```
#removed_units == #added_units -
It looks fine. I though you were hoping to snag another vc from me and perhaps praying for the possibility of a ‘Hail Mary’ attack on Japan. Let’s see if you can hold on long enough to take Berlin and Honolulu will be the 7th! But it looks like a hard task. :-)
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Do you want to land the French infantry or will they be enjoying an extended cruise? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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Do you want to land the French infantry or will they be enjoying an extended cruise? :-)
The french are forgotten… as always :-D
They are sent home on a recreational vacation
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Contemplating bombing the airbase in Queensland I realized the allied fleet are heading for the bottom of the ocean whether I’m succesful or not. Want to adjust your ncm a little more or were you planning to make your last stand in sz54. :-D
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Contemplating bombing the airbase in Queensland I realized the allied fleet are heading for the bottom of the ocean whether I’m succesful or not. Want to adjust your ncm a little more or were you planning to make your last stand in sz54. :-D
The last stand is planned. (The important thing was to prevent japanese soldiers in Sydney this turn, therefore the hopefully big enough blocker for your bomber ;))
To end this without a big clash seemed to be a shame.
Do what you have to do. The allied high command informed all personnel on the ships and on mainland defense. They were all free to leave with there families to the save fiji-islands. The families went, the sailors stayed.
So we have straightened all things out with ourselves and are not frightened on what to come.
If you hit the airbase with the german bomber, please intercept with all fighters.
Scrambling is mandatory for as much units as possible in the last fight :-D -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 3 infantry moved from Western Germany to Holland Belgium
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Western Australia to QueenslandCombat - Germans
Battle in Alexandria
Air Battle in Queensland
Germans attacks with 1 units heading to Queensland
ANZAC launches 3 interceptors out of Queensland
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Queensland
AA fire in Queensland : 1/1 hits
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 3 fighters and 3 infantry
French defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 3 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/8 hits
Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits
2 infantry owned by the Americans, 3 infantry owned by the Germans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 3 fighters in Normandy Bordeaux, round 3 : 2/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Alexandria from British, taking Normandy Bordeaux from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan
2 fighters moved from Southern Italy to Trans-Jordan
1 battleship, 1 carrier and 1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Bryansk to 98 Sea Zone
2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 mech_infantry moved from Vologda to Bryansk
1 infantry moved from Archangel to Vologda
3 armour moved from Germany to Western Germany
1 armour moved from Baltic States to Germany
4 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
1 armour moved from Baltic States to Germany
2 armour and 2 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Normandy Bordeaux to Southern ItalyPlace Units - Germans
1 infantry placed in Southern France
3 infantry placed in France
1 fighter, 4 infantry and 1 tactical_bomber placed in Western Germany
3 artilleries placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUsProduction/PUs Summary :
Germans : 64 / 86
Russians : 16 / 25
Japanese : 67 / 79
Americans : 54 / 84
Chinese : 5 / 5
British : 28 / 37
UK_Pacific : 0 / 0
Italians : 19 / 31
ANZAC : 8 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
So close but no cigar. :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Suiyuyan to Shensi
2 aaGuns moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to Shensi
2 mech_infantrys moved from Tsinghai to ShensiPlace Units - Russians
1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,895
Median : 4,000
Variance : 0,611
Standard Deviation : 0,782
Total rolls : 19Null / Other
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Germans Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,700
Median : 4,000
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10 -
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Stalingrad recaptured. New propaganda posters are in print 8-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 bomber, 1 carrier, 5 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys moved from Manchuria to Amur
1 fighter moved from Japan to Amur
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Kweichow to Szechwan
1 artillery moved from Northern Territory to South Australia
4 artilleries and 3 infantry moved from Western Australia to South Australia
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 6 fighters and 4 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Philippines to 54 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 mech_infantry moved from Jehol to Amur -
Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble? :-D
On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?
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Those pilots may need a rest, they seem a little on the fritz after being uptaged by the aa crew. Are you sure you want to scramble? :-D
On a more serious note, if the battle turn out badly for the Japanese do you prefer to save bb or fig and of what nationality?
Yes scramble everything please.
I haven’t done the math yet, but I think this battle could take 2+ rounds. And to specify an OOL in a naval battle is not so easy for me (have a little bit of a problem to predict all implications). Would you mind in rolling the battle in the forum?
So I can respond after every round on the casualties.
I’m online for at least another 30 minutes, so we could finish it today in the evening (23:34 is right now in my timezone).
regards :-)
PS: tutorial on forum dice is here (used it myself for the first time today, in my other game)
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Do you mind if I just roll it in TripleA and post each round for you to choose instead?
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yeah no problem either :)
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so simply tell me how many hits you’ve made.
I have a gamefile open right now where I see our fleets
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13 hits. :-)
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My guess is 5 tippable ships, 4 ss, 4 dd… :-)