@CrazyStraw:
Hey Darth.
Oh, I think you’re right on many points. Â I agree with you that the attack in Z07 is better than blockading Z06 or Z12. Â
I’m not quite sure what you meant by “You can’t assume bad play by the US player.” Â I don’t THINK, I am, but I may have missed something. Â I think you’re referring to the options I laid out for the US attack on R2 because you plan on buying car/2ftr. Â That is stronger for the Z07 attack, but again, by purchasing 3tra (or 1car) with the Germans, you are causing the Allies to buy 5ftr (roughly) plus capital ships.
That’s just great for Germany. Â Germans want to see anything other than transports and ground units.
The statement that drives this debate for me is, “I don’t think any decent allied player would allow germany to unite their fleet in Z07. Â It’s easy to spot, and easily countered.”
My whole point is that the counters aren’t easy, and that Germany likes forcing the Allies to use those counters.
The only thing I dislike about the Allied rotating attack is that you have to buy a lot of gear that is not destined to take land. Â But it may be the best you can do.
Peace
I gotcha. My guess would be, you could go a long way to preventing it by just landing 2 Russian ftrs in Mos on Rus 1. In which case it becomes questionable for the Germans to even attempt. So in a sense you might be able to prevent it without it even being started. Just a guess there.
Personally, I LOVE air as the Allies, and regardless of G1, I look to beef up both Allied airforces. I don’t like the UK 1 attack on the Baltic with only 2 ftrs, 1 bom. I think that is a bad move, which is usually why I forgo buying ships for G1 to encourage the attack.
I like Allied air b/c stationed in Wrus/Cauc/Mos you can prevent many potential moves including a J landing in Afr.
If possible I like to get an early 2nd bom with both UK and US but realistically that may not be possible so I really like 2 UK ftrs and then another 1-2 with US in rd 1, with additional ftrs in the subsequent rds.
My comment about “not assuming bad play” was just more of a general comment, you have to assume the Allies are going to coordinate well and you darn well better make sure the Allies don’t have something up their sleeve if you do go through with the unification. It may not have meshed well with the specific scenerio you were dealing with.
I think you see where I’m coming from though, if US buys AC/air and can take out the G fleet (basically a wash in units), is it then worth it for the Germans to do so or is there a way to get even more out of their fleet.
It obviously must work in some cases and be worth it otherwise no one would use it, but I have a problem with investing 24 IPC (in 3 trns) on G1, in the hopes that the Allies don’t have a counter. And I like air as the Allies so I don’t see it as a set back if the have to buy extra planes in rd 1.
I’ve thought about trying to go more navy on G1, but never pull the trigger b/c I figure my opponent is going to see what I’m up to and prevent it, in which case I put waaaay to much pressure on Japan to then try and bail me out.