@Martin wrong game
G40L 2016 BerntBernt (Allies +22) vs Karl7 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 6 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese win, taking Sikang from Chinese with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in South West Africa
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking South West Africa from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Union of South AfricaNon Combat Move - Japanese
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 20 Sea Zone to FormosaPlace Units - Japanese
3 armour placed in India
1 fighter placed in Malaya
2 infantry placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,1,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3,2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,3,4,6,2,2,1,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,2,2,5,5,6,2,2,5,4,2,5
Japanese collect 17 PUs (32 lost to blockades); end with 17 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 6 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Kwangtung to French Indo China
Americans take French Indo China from Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 fighter moved from 6 Sea Zone to Formosa
5 fighters moved from Russia to UkraineCombat - Americans
Battle in Java
Battle in Borneo
Battle in Sumatra
Battle in Formosa
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter
Americans win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese, taking Formosa from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Ukraine
Americans attack with 5 fighters
Germans defend with 1 factory_minor and 1 infantry
Americans win with 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
5 fighters moved from Ukraine to Russia
2 fighters moved from Suiyuyan to Russia
1 fighter moved from Yakut S.S.R. to Suiyuyan
1 bomber moved from Buryatia to Russia
5 fighters moved from 6 Sea Zone to Suiyuyan
1 fighter moved from Formosa to 20 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
4 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to 101 Sea Zone
4 aaGuns, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
4 aaGuns and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Kwangtung
6 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
12 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
4 artilleries and 8 infantry moved from Iraq to Trans-Jordan
4 armour and 1 mech_infantry moved from Persia to Trans-JordanCombat - British
Battle in Normandy Bordeaux
British attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Germans: 1 infantry
Casualties for British: 2 fighters and 1 infantry
1 fighter owned by the British retreated
Battle in Holland Belgium
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter and 3 infantry moved from Persia to Iraq
3 aaGuns, 9 artilleries and 16 infantry moved from Eastern Persia to Persia
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 artilleries placed in Iraq
2 artilleries and 1 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Southern Italy to EgyptCombat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Belarus to BryanskPlace Units - Italians
2 artilleries and 1 fighter placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Russia to RostovTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Russia to RostovTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 19 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
2 armour and 2 infantry moved from Bryansk to Rostov
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Ethiopia to Kenya
Germans take Kenya from British
1 infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from British -
scram?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 4 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Tambov
1 bomber moved from Western Germany to Tambov
2 armour and 2 infantry moved from Bryansk to Rostov
2 infantry moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 91 Sea Zone
1 artillery moved from Ethiopia to Kenya
Germans take Kenya from British
1 infantry moved from French Equatorial Africa to Nigeria
Germans take Nigeria from BritishCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 2 armour and 2 infantry
French defend with 1 fighter
Germans win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
French defend with 1 cruiser; British defend with 1 fighter; Americans defend with 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans win with 2 bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 bomber
Casualties for French: 1 cruiser
Casualties for British: 1 fighter
Casualties for Americans: 4 transports
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Bryansk
1 bomber moved from Smolensk to Novgorod
3 infantry moved from Belarus to Bryansk
2 bombers moved from 91 Sea Zone to Southern France
1 artillery moved from France to Southern France
1 fighter moved from Holland Belgium to Southern France
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from Western Germany to Poland
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to BessarabiaPlace Units - Germans
1 bomber placed in Western Germany
2 artilleries and 1 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
1 armour and 4 infantry placed in Germany
Germans undo move 5.
Germans undo move 4.
3 infantry placed in Novgorod
4 armour and 1 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
3 armour placed in Novgorod
1 armour and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Denmark: 3 infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total -
uh, oh, I think I clicked out of the game before I saved…. I will have to recreate… :-P
Ignore second dice.
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Also, it looks like I rolled 2 extra fighters in 6. So, I can just reroll or take 2 dice of dice chain right to left. Which would you prefer?
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What do you mean two extra fighters in 6?
Either keep the entire results with the combat moves or reroll if you want to change the combat moves.
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What do you mean two extra fighters in 6?
Either keep the entire results with the combat moves or reroll if you want to change the combat moves.
I thoght I could bring in 2 ftrs, but thought the computer was being dumb (which it can sometimes) but now I see it was right.
Nonetheless, the custom is to keep as many dice rolled as possible, so I would just subtract the extra dice from my roll right to left and then roll any extra units you would have had without the dice. Make sense?
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Here I will demonstrate:
So my roll was originally 9 ftrs:
5,3,1,2,6,2,5,2,3
I got 6hits, but rolled 2 extra, so taking 2 off the right I have 1 less hit for 5 hits leaving you 3 damaged carrier 2 dds, and 2 ftrs.
You rolled R1 (3cv, 4dd, 2ftrs):
1,5,6,6,4,5,3,5,1 and got only 2 hits.
So round 2, I rolled 7 ftrs
2,1,2,3,6,2,1 - but I should only have rolled 5. So taking off hits mean I only got 4 hits, leaving you w/ 1 dd and 2ftrs presumably
So you rolled R2: 2,1,3,3,5,3 for 3 hits. But you have 1 extra dd
I roll it here:
Rolls: 1@2; Total Hits: 01@2: (3)
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So I guess I would retreat at this point. But then your fts would sink. So I guess you would have kept an intact cv R1 .
Ok, if ok with you I will just redo Japan? I will just forgo the sz6 attack since w/only 7 ftrs it would be suicidal. This is getting too complicated.
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I apologize for the screw up. You are winning handily so not sure if all this makes any difference.