Logistic costs are quite expensive. Maybe 1 IPC per land unit in amphibious assault is too much.
How about 1 IPC per transport instead?
==== What type of invasion occured? where and how much was landed? Did the landing team get to keep its territory or was it a ‘hit and run’?
I noticed Capture of defender’s retreating army to not affect gameplay much. You roll for each tank in excess of defender at 1…just doesn’t do much. Could consider removing it.
============= im working on something and i also have this opinion. Lets get rid of it, but i propose this to replace it:
If you capture a territory from the defender and you have armor ( units moving 2 spaces) and they only moved 1 space to enter combat, then they should be allowed to move and attack units in adjacent territory’s. This would be blitzkreig.
Combat Reinforcement: Land Reinforcement has complex restrictions, and we are talking about a passive turn decision. Currently there is one cycle delay and if defender does not survive first cycle then its too late combat is over and the reinforcement have to go back where they came from. Now then you have to remember those units as they can’t do non-combat reinforcement.
We have defender retreat already, so its not too bad to not allow land units ability to reinforce.
I recall you didn’t like it much anyway.
============== thank god almighty you finally see my point!. Get rid of this idea ASAP. God i really hated it, but allowed it to remain because im a team player. I am sending you the Iron Cross with oak leaves direct from Berlin HQ
Air reinforcement (DAS) remains. But I am thinking to remove the delay (there is delay only when relocating from 2 spaces away). Or, only allow DAS a range of 1 (instead of the current 2).
=============== Lets make the range only adjacent planes can DAS. or we can say planes adjacent come on round 2, planes 2 spaces away come in round 3.
Counter Air (CA) mission was actually used by people. Recall CA stops the defending air units from relocating to a different territory.
Was it the intention that those defending air units can defending in the current territory?
================ Yes they can also perform defense. But only one offensive air mission and CA is one such operation. Im glad they see the value in this form of combat. Remember they fight at Air dogfight values.
eg. UK performs CA mission at SEU so German air units at SEU can’t relocate to defend WEU. Now, if UK also invades SEU should the German air units at SEU be occupied by UK’s CA mission or should they be able to defend SEU?
==== thats what CA is. CA is an attempt to crush enemy planes. surviving planes can STILL perform DAS missions.Its just a forced dogfight.
Ground Interdiction (GI) mission was almost not touched. It can be removed if we go ahead and remove the land units combat reinforcement.
================= You must try it. Its very valuable to prevent the reinforcement of the counterattack, especially when you have invaded and don’t want to get pushed off the continent by an attack.
The simplified Naval Combat Sequence (from discussion season end of last year resulting in removal of screening and other bits) was under test. People still had a hard time getting the naval combat seqeuence.
This one will require a discussion season of its own when we do nothing else about AARHE but this.
===== ok lets start one. Post how you like it revised and we will trim it.
I also wonder if In Amphibious Assault can be a bit simply. Its not the sequence here. Its how only infantry fight in first cycle. Attacker needs to surive first cycle to offload tanks and artillery for second cycle. Its realistic to say they must secure the beach before offloading tanks but then again you wonder if its too tactical / below level of abstract.
Arillery firing in opening-fire and infrastructure defence raising infantry defence by 1 is already giving defender nice bonus.
=======================ok we can reduce this to one simple sequence, but let defending artillery first in each round.
post it and we will have a look.
I am working on a new version using these rules for Axis and Allies Europe. Your part of this naturally. WE call it AAEHE
AXIS AND ALLIES EUROPE HISTORICAL EDITION…
Map is 85% done.
I need the rules in word file sent ASAP. I will make the first effort to get things started and you will finish.