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But then you must explain this in the rules ( a section regarding the map symbols along with these rules)
Symbols don’t mean anything unless you attach meaning to them.
so like this ok?
*red double line for canals and waterways
*green double line for strait interdiction
*dots are on the territories involved
Yes something like this, including map items regarding the Maginot line, Oil symbols, etc.
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OH that rule is no good at all. too much to account for and adding absolutely nothing to the game at all. Allow any saved income to be saved as reserves. Under this you would have to account for yet another thing that does not add anything to the game.
I was thinking you shouldn’t be able to leave income just anywhere
hence you have to save at a VC, which is a lot more relaxed then OOB…where you can only save money at the capital
what do you think?
Yes saved at capital. You lose it only when you lose capital. good.
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The attacker is the active army. The defender is committed to fight or flee under the stress of battle. If you look at it it makes more sence, because the trick is the defender retreats and the attackers efforts are rewarded by the capture of the territory, but in game terms this will ‘trap’ good units for counterattack that would be unrealistic
Ok fine as long as its justified we have change it to defender retreat first.
And yes like what you said, trapping units is unrealistic.
ok fine.
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OK under what you already wrote the attacker has the choice to not even move into the new territory.
No they were fighting in the territory. And now they retreated.
Just the normal model of attacker retreat.
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No victory at all. The attacker can choke on his first rolls and the defender retreats and nothing is gained except a new empty space, with the defender able to still get the IPC.
The defender had tactical victory in holding the territory. The attacker had strategic victory in killing the defending forces.
The attacker enters a territory of some 500 sq miles to attack the defending enemy, and the defenders retreat after one battle, while the attackers now see that the defenders are retreating… what do they do? They also retreat! what kind of thing is this? Thats totally ridiculous. its like two scared animals running away from shadows.
Again it is up to the commanders. I probably wouldn’t retreat entirely. I’ll a bit behind to capture the new territory to stop the defender from getting the income as well as slow enemy advance.
The player that entered a territory must at least leave one unit behind. And the rule forcing defender to declare retreat first makes this possible and also protects the attacker. we want to encourage attacks and not defense. Dynamic vs. Static.
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IN my view the combat is occurring already inside the defending territory., so the idea that the defender retreats and the attacker is basically also retreating from the territory… like they are scared chickens. not good.
That could be an undecisive battle.
But in the end if attacker retreat is allowed, then it is allowed.
If the defender retreats for any reason : its not indecisive. If the Germans take Paris after the defender retreats thats decisive.
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A bunch of infantry skirmishes with air suport and retreats. It killed the enemy but it can afford to remain behind and get surrounded by tanks, blocking retreat (AARHE capture roll).
Its already in the territory by moving into it. That amounts to a free move for infantry to be able to jump out. It already went against tanks and ‘won’ and now they “just run away to avoid capture” by these same tanks? This is not good modeling of warfare.
That was a typo. It is meant to be “can’t afford to remain behind”.
And its not the same tanks.
Like this…
Russia attacks Germany with infantry and artillery at the front line, kills most or all of the German forces and then retreats or partially retreats. Why?
Because many Germany tanks are coming in. If Russian forces remained behind they’ll be attacked by the reinforcement and blocked from retreat (AARHE capture roll).
The rule must force the attacker to leave at least one unit in, or this falls into the category of tricks. These rules are meant to remove all tricks as a result of abstractions we create. So we model realistic warfare and remove the opportunity for tricks by both sides. If the attacker makes bogus attacks with no intention of actually capturing territory in an attempt to protect his forces, then we are not doing our jobs. Attack must include the risk of counterattack. What you propose is to protect and create a static battlefield condition.
Attack is Risk, defense is avoidance of risk. If you attack you should be sure you can withstand the counterattack. The "Everybody can leave the attacked territory " thing only makes sence under naval warfare or air warfare.