@theROCmonster:
I’ve never actually won as the allies when playing against myself. Granted I was only playing with a 13, but the games weren’t even close. The real problem is what to do about Europe? US can’t invest in the Atlantic at all until Japan is handled, but the problem is that Japan makes as much as US around turn 4. Japan can just stall forever and let Germany clean up in the Atlantic. If US splits his money in both theaters he A. won’t do much on the Atlantic side against a Germany with half a brain on how to position his planes, and B. might make it impossible for the allies to come back in the pacific.
This game is rough, and I feel the biggest problem with it is how easily defensible Germany’s homeland is. I’ve played a lot of the Europe stand alone and that one feels pretty close to balanced with a slight favor to the allies if they go for Spain, but this is with US spending all her money against Germany… Honestly I haven’t played this version in over a year because I just got fed up with how good German bombers are. They can reach EVERYWHERE!!!
I wonder if some players reverse the attack values of bombers?
I know Barney tried it, but a switch between StB and TacB would make a real change on Germany’s strategy. It will rely more on TcB but would have to make a choice whether to use against Russia or Western Allies.
We are throwing ideas in this House rules thread
G40 Redesign (currently taking suggestions)
But I believe the TacBs was too new unit and haven’t find is right place while StBs is quite omnipotent with the additional +2 damage and Fg reduced to A1 D1 in SBR.
Habits to see StB as Attack 4 unit is hard to change but realistically they are not as good against tactical targets.
And now there is TcB in the roster, each can have is own nest. 1 with less range but more firepower and the other with more range and less firepower.
The payload in SBR doesn’t need to change.
StB carried more but was less accurate, TcB carried less but can compensate by accuracy on targets.
Just my two cents.
@Baron:
@Baron:
From my gameboard POV, I rather prefer to let combined arms between ground units and aircrafts having plain and always same values.
It is already a bit time consuming to check for paired ground units.
I can even have Tactical Bomber like:
Attack 4
Defense 3
Move 4 +1 with AB
Cost 12
TBR dmg: 1D6
And Strategic Bomber like:
Attack 3
Defense 2
Move 6 +1 with AB
Cost 12
SBR dmg : 1D6+2
It is the same 11 points for Att/Def/Mov but different settings.
Historically speaking, I believe these attack values relative to one another better reflect the offensive abilities of StBs, A3, and TcBs, A4, against combat units.
StBs longer distance and slower speed to go back and forth on target, provides more packing per flight but less tonnage of bombs on target than TcBs shorter distance and higher speed to go back and forth on target provides a higher amounts of bombs even with less packing per flight.
In addition, there is many instances during WWII in which StBs were far less accurate than TcBs.
For example, B-17s misses in Battle of Midway against Nagumo’s Carriers compared to SBD Dauntless which sunk three Carriers.
Lancasters having a hard time to hit BB Tirpitz in Norway harbour.
Swordfishs making their marks on BB Bismarck.
The lower A3 is also a way to compare accuracy vs TcB, A4.
D-day carpet bombing too far from shore defenses.
I believe there is also friendly fire StBs bombing on Allies during assault on Caen.
That way, A3 StB would be a less interesting in combat against units and more useful for SBR.
I’m pretty sure, if asked politely to Barney, he can provide an OOB G40 TripleA with this sole change for play-test and feedback on this specific features of bomber.