Following up on this one… after getting pasted by several very skilled Axis players, I’ve been giving larger and larger bids to opponents and playing Axis more to get a feel of what’s going on on the other side. I’m now up to giving 15 bids, and still not having much difficulty at all winning with the Axis side.
What’s crazy is that I’m not following any of the optimal openers at all (although I’ve been gleaning a lot of tidbits of wisdom from this site for sure). I have a really old-school approach where my primary attack plan is to squeeze Russia from both sides, just like in Classic.
I’m guessing that some more experienced Allies players could mop the floor with me still, but this is what I’m doing:
G1 I’m now buying a carrier only, saving the rest. This essentially forces UK to build against Sealion their first turn, so they don’t get the jump on me by building a factory in Egypt. Other than that I’m super conservative with Germany, doing the 110/111 attacks, using the spare sub to make the coin flip attack on the DD/trans off the Canadian coast, taking France and Yugoslavia, absorbing Finland and Bulgarian axis-neutrals. Sending one plane to Tobruk and a tac to Rome is working out well so far so that’s also become part of the standard plan.
With Japan, the first turn is always is basically dedicated to preparing to stack Yunnan and staging for an assault on Malaya/Phillipines with as many transports as I can get in range. J2 seems like the best time to declare war, it’s the earliest I can have all my ships in good position to follow through to DEI effectively, and it seems to put Allies players off balance when they don’t see the J1 and I get lots of free transport and destroyer kills in the bargain. Having 4 loadable transports on the Phillipines and a couple more off FIC at the start of J3 provides a huge range of options. Enough of my fleet goes to Phillipines in J2 to make sure US can’t do anything in SZ6, and I usually build a carrier that round as well if US has built Pac, leaving me with two fleets: a defensive fleet in Phi with 3 carriers, and an expeditionary fleet off Malaya with 2 carriers and whatever bombarding capital ships I can spare. Sets me up perfectly to sweep the DEI in J3 while providing a threat against Burma to keep UK Pac land forces at home. If Russia goes full retreat I consider attacking them early and letting them have their Mongolian allies (which aren’t of much help to Russia without the 18 inf to provide some punch/resistance).
China is always target #1 on land, that “build anywhere” ability is a super power and the only thing other than a SZ6 attack that I really fear playing Japan. I feel that if I take them out early I have enough land units without needing to reinforce, but if I wait then it becomes a production grind and that’s not good for Japan because their land production even with IC builds is meh at best. If I do that then I can focus J3+ builds against whatever buildup the US puts in play, or if they don’t then more loaded transports get produced.
With Italy I declare on USSR in I2 and use them to lead the way so the German stack can have air cover if needed. The one time someone actually didn’t do Taranto on me I found the BB wasn’t as effective as reputed, I might consider not doing that attack anymore as UK. Germany follows with its own wardec on G3, with G2 and G3 having been land builds, and so the march begins.
I end up just wearing down Russia back to its capital where at negligible production it’s no threat at all, same for UK Pac. The actual killing blow is no rush, seems that I can do that anytime in both cases - so what I end up doing is building to exploit whatever weaknesses the Allied strategy offers. By the time the Allies have an Atlantic counter ready I’m already spamming western Europe with cheap inf and an occasional artillery unit.
I’m sure that more experienced Allies players can crush this kind of ad-hoc adjustable strategy but it’s working so far and it’s not all that terribly difficult to play - much much easier than the finely-tuned calculations needed on the Allied side. I’ll probably try giving bids of 20 or even more and seeing if this remains the case.
The game has a totally different character depending on which side I’m playing. Axis I can be freewheeling, and adjust on the fly, never needing to plan more than a turn in advance. When playing Allies I feel like I need to know what the board is going to look like in 3 more rounds while I’m deciding builds.
Sorry about the stream-of-consciousness post here, just thought I’d get some of these things out there to see what more experienced players have to say, how they would attack this as Allies, and if there are any glaring errors that need to be fixed to improve my play.