L15 G40 Ferrousgryphon(Axis) vs. Radiant (Allies +19)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 108 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                1 artillery moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 artillery moved from Alaska to 1 Sea Zone
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 infantry moved from Alaska to 2 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
                1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 106 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 8 transports
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 :  6/9 hits
                        2 submarines owned by the Germans, 2 carriers owned by the Americans, 2 destroyers owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 cruiser, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 :  3/5 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 3 :  4/8 hits
                        1 carrier owned by the Germans, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                        Americans roll dice for 1 cruiser in 110 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 4 fighters, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 4 :  4/5 hits
                        1 tactical_bomber owned by the Germans and 1 cruiser owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 fighters and 8 transports remaining. Battle score for attacker is -34
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                    1 fighter owned by the Germans forced to land in United Kingdom

    Non Combat Move - Americans
                2 artilleries and 3 infantry moved from 3 Sea Zone to Soviet Far East
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States

    Place Units - Americans
                1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                2 artilleries placed in Eastern United States
                1 artillery and 2 infantry placed in Alaska
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Shan State to Malaya
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Shan State to Yunnan
                1 artillery and 7 infantry moved from Burma to Yunnan
                4 armour moved from India to Yunnan
                1 infantry moved from Eastern Persia to West India
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 mech_infantry moved from Italian Somaliland to British Somaliland
                      British take British Somaliland from Italians
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Rostov to Western Ukraine
                1 mech_infantry moved from Caucasus to Ukraine
                2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine

    Combat - British
                Battle in Yunnan
                    British attack with 4 armour, 1 artillery and 9 infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 4 armour, 1 artillery and 9 infantry in Yunnan, round 2 :  4/14 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 4 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Malaya
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Malaya, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to Yunnan
                1 infantry moved from 80 Sea Zone to Iraq
                1 artillery moved from 80 Sea Zone to Iraq

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 3 mech_infantrys

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 2 artilleries moved from Eastern Poland to Bessarabia
                3 infantry moved from Romania to Bessarabia
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Southern France to Algeria
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Morocco
                Battle in Bessarabia
                    Italians attack with 2 armour, 2 artilleries and 3 infantry
                    Russians defend with 1 armour
                    Italians win, taking Morocco from French, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 1 infantry; ANZAC defend with 2 infantry
                    Italians win, taking Trans-Jordan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for French: 1 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 fighter moved from Romania to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to 44 Sea Zone
                1 fighter moved from Dutch New Guinea to 41 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 submarine moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from Dutch New Guinea to 37 Sea Zone
                1 cruiser and 2 destroyers moved from 45 Sea Zone to 54 Sea Zone
                1 infantry moved from Burma to Yunnan

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter and 2 submarines
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 44 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Yunnan
                1 fighter moved from 44 Sea Zone to Dutch New Guinea
                1 fighter moved from 41 Sea Zone to India

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from United Kingdom to 110 Sea Zone
                1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 armour moved from Scotland to 111 Sea Zone
                1 armour and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 armour and 7 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries moved from Western Germany to 112 Sea Zone
                6 infantry moved from Western Germany to 112 Sea Zone
                2 armour, 4 artilleries and 6 infantry moved from 112 Sea Zone to Norway
                2 bombers moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern France to Western Ukraine
                2 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Eastern Poland to Baltic States
                1 armour moved from Romania to Baltic States

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 mech_infantry
                    Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Baltic States
                    Germans attack with 3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
                    Russians defend with 2 aaGuns, 2 artilleries and 10 infantry
                    Germans win, taking Baltic States from Russians with 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 21
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 aaGuns, 2 artilleries and 10 infantry
                Battle in Norway
                    Germans attack with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 6 infantry
                    Russians defend with 2 artilleries and 6 infantry
                    Germans win, taking Norway from Russians with 2 armour, 4 artilleries, 2 bombers, 2 fighters and 5 infantry remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 artilleries and 6 infantry

    Non Combat Move - Germans
                1 fighter moved from Romania to Egypt
                1 armour, 2 artilleries, 2 infantry and 6 mech_infantrys moved from Romania to Bessarabia
                1 bomber moved from Western Ukraine to Bessarabia
                3 aaGuns moved from Eastern Poland to Baltic States
                2 fighters moved from Norway to Western Germany
                2 bombers moved from Norway to Western Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 infantry placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany
                1 carrier and 1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 bomber and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                6 armour, 1 artillery and 3 infantry moved from Novgorod to Baltic States
                1 fighter moved from Ukraine to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 6 armour, 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 3 aaGuns, 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys
                        AA fire in Baltic States :  0/1 hits
                        Russians roll dice for 6 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 :  5/11 hits
                        Germans roll dice for 3 aaGuns, 3 armour, 3 artilleries, 3 infantry and 3 mech_infantrys in Baltic States, round 2 :  5/12 hits
                        3 infantry owned by the Russians, 1 artillery owned by the Russians, 1 armour owned by the Russians, 3 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 5 armour and 1 fighter in Baltic States, round 3 :  3/6 hits
                        Germans roll dice for 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys in Baltic States, round 3 :  1/10 hits
                        2 mech_infantrys owned by the Germans, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                        Russians roll dice for 4 armour and 1 fighter in Baltic States, round 4 :  1/5 hits
                        Germans roll dice for 3 armour, 3 artilleries and 1 mech_infantry in Baltic States, round 4 :  2/7 hits
                        1 mech_infantry owned by the Germans and 2 armour owned by the Russians lost in Baltic States
                        Russians roll dice for 2 armour and 1 fighter in Baltic States, round 5 :  2/3 hits
                        Germans roll dice for 3 armour and 3 artilleries in Baltic States, round 5 :  0/6 hits
                        2 artilleries owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour and 1 fighter in Baltic States, round 6 :  0/3 hits
                        Germans roll dice for 3 armour and 1 artillery in Baltic States, round 6 :  1/4 hits
                        1 armour owned by the Russians lost in Baltic States
                        Russians roll dice for 1 armour and 1 fighter in Baltic States, round 7 :  0/2 hits
                        Germans roll dice for 3 armour and 1 artillery in Baltic States, round 7 :  1/4 hits
                        1 armour owned by the Russians lost in Baltic States
                        Russians roll dice for 1 fighter in Baltic States, round 8 :  0/1 hits
                        Germans roll dice for 3 armour and 1 artillery in Baltic States, round 8 :  1/4 hits
                        1 fighter owned by the Russians lost in Baltic States
                    Germans win with 3 armour and 1 artillery remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 aaGuns, 2 artilleries, 3 infantry and 3 mech_infantrys
                    Casualties for Russians: 6 armour, 1 artillery, 1 fighter and 3 infantry

    Non Combat Move - Russians

    Turn Complete - Russians
                Russians collect 31 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs


  • Had it with this dice program, going to take a break and come back next season.  I’ll rematch you then.

  • '19 '18 '17 '16

    OK I understand. Thanks for playing GG

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