@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 57 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
4 infantry moved from Northwest Persia to Caucasus
Combat - French
Battle in Caucasus
French attack with 4 infantry
Germans defend with 1 mech_infantry
French win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from India to Northern Territory
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
3 fighters moved from Southern Italy to 99 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 bombers and 1 fighter moved from Bryansk to Russia
5 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
Combat - Germans
Would you like to intercept? 3 bombers and 1 Ftr vs 5 Ftrs.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 destroyers, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
5 bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Western Germany to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
Slight change to my buy.
@Shin:
Would you like to intercept? 3 bombers and 1 Ftr vs 5 Ftrs.
intercept with 5 please
For some reason it thinks Russia is a normal battle. I’ll roll it here on the board then.
Air battle attack:
Rolls: 4@1; Total Hits: 04@1: (5, 6, 3, 3)
defense
Rolls: 5@1; Total Hits: 25@1: (3, 1, 4, 5, 1)
damage for the 2 that got through
Rolls: 2@6; Total Hits: 22@6: (1, 5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 destroyers, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers and 1 fighter moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
5 bombers moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from Western Germany to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
Combat - Germans
Battle in Russia
Germans attack with 3 bombers and 1 fighter
British defend with 2 fighters; Russians defend with 6 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 3 fighters, 75 infantry, 1 mech_infantry and 2 tactical_bombers
Russians win with 5 aaGuns, 1 armour, 12 artilleries, 5 fighters, 75 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -41
Casualties for Germans: 3 bombers and 1 fighter
Casualties for Russians: 1 aaGun
Battle in Caucasus
Germans attack with 5 bombers and 2 mech_infantrys
French defend with 3 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for French: 3 infantry
Battle in Iceland
Battle in 96 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 submarine
Germans win, taking Iceland from British with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
2 fighters moved from 96 Sea Zone to Southern Italy
3 artilleries and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Samara to Urals
1 armour moved from Bryansk to Samara
5 bombers moved from Caucasus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns, 3 artilleries and 3 infantry moved from France to Southern France
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 destroyer and 2 transports placed in 97 Sea Zone
Germans undo move 4.
2 destroyers and 1 transport placed in 97 Sea Zone
2 destroyers and 1 transport placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun, 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Adding units owned by Germans to Bryansk: 2 bombers
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 14
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Germans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 10 PUs;
Russians buy 1 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Urals
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 tactical_bomber
Battle in Urals
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
Place Units - Russians
1 armour and 1 artillery placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Love the RUssian Death Blossom
interesting stuff going on down under
Indeed. The Emperor has developed a hankering for Vegemite!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 harbour, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 transports moved from 36 Sea Zone to 6 Sea Zone
2 artilleries moved from Yunnan to Kwangsi
3 armour moved from Kwangtung to Kwangsi
1 fighter moved from 62 Sea Zone to 55 Sea Zone
7 fighters and 6 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 armour, 1 artillery, 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 2 infantry, 6 submarines and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 63 Sea Zone to New Zealand
6 fighters moved from 36 Sea Zone to 37 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 bomber and 3 tactical_bombers moved from Japan to Philippines
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 4 bombers, 8 fighters and 1 tactical_bomber
British defend with 1 carrier
Japanese win with 4 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in 54 Sea Zone
Japanese attack with 7 fighters and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Battle in New Zealand
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New South Wales from ANZAC, taking New Zealand from ANZAC with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
7 fighters and 6 tactical_bombers moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to 63 Sea Zone
4 bombers, 8 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
3 carriers moved from 36 Sea Zone to 35 Sea Zone
7 submarines moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries and 2 infantry placed in Japan
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
1 harbour placed in Java
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Japanese collect 61 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
I want my subs to defend in 96
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
11 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Burma
3 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 123 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 armour, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 armour and 3 mech_infantrys moved from India to Yunnan
3 aaGuns moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
11 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Burma
3 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 123 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 armour, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 armour and 3 mech_infantrys moved from India to Yunnan
3 aaGuns moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 fighter
EDIT: Adding units owned by British to 49 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
11 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from West India to Burma
3 infantry moved from Northwest Persia to Caucasus
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
Combat - British
Battle in Caucasus
British attack with 3 infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in 123 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 1 armour, 11 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
4 armour and 3 mech_infantrys moved from India to Yunnan
3 aaGuns moved from India to Burma
2 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
4 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
4 destroyers moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northern Territory: 1 fighter
EDIT: Adding units owned by British to 49 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 3 fighters
EDIT: Adding units owned by Americans to Midway: 3 fighters
EDIT: Turning off Edit Mode
Can we roll the 96 battle here on the forum? I wanted my subs to defend.
You’ve still got your hit with the sub, and I missed with the dst. So here are the two subs defending
Rolls: 2@1; Total Hits: 02@1: (6, 6)
So I lose one sub. Want to continue?