of course russia could hold nov by putting lots of units there, but then that lets germany hold eeu. and if the americans are diverted into africa, then germany can spread to ukr (maybe even cau) in an m84 lunge. is it worth holding nov just lose eeu and ukraine? either way the allies have tough decisions to make.
in a well played game (and with decent dice - can’t win without those no matter what) i see the game going in either one of two directions by turn 3-4:
scenario 1:
germany controls:
ger, weu, seu, eeu, ukr, aes, iea, ken, saf, syr = 35
japan controls:
all japanese original territories, aus, nz, haw, ind, per, sin, chi, sfe, yak, and let’s say three of cau, nov, eve, kaz = 47
scenario 2:
virtually the same, but here the allies choose to keep germany from holding eeu. the only power that can do this so early is russia, and the only way that they can do it is by letting japan have a good shot at getting all four of cau, nov, kaz, eve (and maybe having an amphib opportunity on ukr from the red sz). and it doesn’t necessarily matter if russia can do it - if you time it right they’ll never get the chance because the game will be over.
all of these can be held completely safe from american liberation. and this total (82) doesn’t include the marginal territories, which the allies have to be sure they can liberate just to save the game: con, lib, fea, ala, pan/mex. when the allies are forced to liberate these areas it takes them out of position, for example they may have to move a transport (or an entire navy) to con sz to liberate congo which means they can’t get land units to europe on the next turn, or they may have to land ftrs in wca after liberating ala, which only weakens karelia. this is a game of inches, and any small advantage is another increment towards victory.
i’m not saying power asia bids always work, just that i have beaten two high and mighty iaapa generals lately, and i believe power asia to be an equally valid bid to any other, provided it is used properly. just use those extra japanese units to eliminate the western allies from asia. then push russia back, and calculate the M84 lunge for the turn where the allies can’t counter you in nov, kaz, eve, cau, ukr, africa, ala, pan all at the same time. sacrifice your air units, especially with japan, to make sure you take with enough ground units to hold. and on the last japanese turn throw all tech dice - you won’t be needing any more ground units and it is a wonder what HB, JP, and especially LR can do to bolster an M84 lunge.
i will continue to bid power asia (of course with other bids mixed in for variety). i think it’s a winner, and also it’s tons of fun to have stacks of japanese troops swarming asia after round one!