@Arthur-Bomber-Harris I am not sure you are as much of an underdog as you make yourself out to be.
15L G40 PGMatt (axis) vs Bombsaway (allies+16)
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Been thinking that tactic with the Italian DOW mix up isn’t in good spirit of play. Going to replay Russia;
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 armour moved from Shensi to Hopei
1 bomber moved from Shensi to Suiyuyan
1 mech_infantry moved from Shensi to SuiyuyanCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Suiyuyan
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 armour moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Rostov to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Suiyuyan to Russia
1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
2 aaGuns, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber moved from Bessarabia to Eastern Poland
2 aaGuns, 1 artillery and 18 infantry moved from Baltic States to Eastern Poland
1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Olgiy to Yenisey
2 infantry moved from Olgiy to Timguska
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in UkraineTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
Been thinking that tactic with the Italian DOW mix up isn’t in good spirit of play. Going to replay Russia;
Not sure I follow your thinking here, but if you think so, all good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Neutral
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 destroyer, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Neutral
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 destroyer, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
2 infantry moved from 20 Sea Zone to Kwangtung
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from Neutral
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour and 1 mech_infantry moved from Dzavhan to Yenisey
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 destroyer, 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
2 fighters and 2 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
3 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Hunan to Kwangsi
3 bombers moved from Kwangsi to Caroline Islands
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
2 battleships, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Sakha to Buryatia
2 artilleries and 2 infantry moved from Buryatia to Ulaanbaatar
2 artilleries and 2 infantry moved from Hunan to Anhwe
2 fighters and 2 tactical_bombers moved from Kwangtung to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsi to Anhwe
1 aaGun moved from Kwangsi to KwangtungPlace Units - Japanese
1 destroyer and 2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
7 day bump (2)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone -
Scramble and OOL for sz 110?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 destroyers and 2 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
5 bombers moved from Eastern United States to 110 Sea Zone
1 fighter moved from Guam to 20 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 2 transports
Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 110 Sea Zone
Americans attack with 5 bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 10 transports
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -24
Casualties for Germans: 1 carrier and 2 fighters
Casualties for Americans: 5 bombers
Battle in 33 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 61
Casualties for Americans: 4 destroyers and 2 submarines
Casualties for Japanese: 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 mech_infantry moved from 88 Sea Zone to British GuianaPlace Units - Americans
4 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
12 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 cruiser and 2 destroyers moved from 108 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to MalayaCombat - British
Battle in Malaya
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 10 transports
British win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 102
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 10 transports
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from 110 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to Scotland
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to Quebec
1 fighter moved from Malta to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 aaGuns, 1 artillery and 7 infantry moved from Yunnan to Kwangsi
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
3 mech_infantrys moved from India to Yunnan
3 infantry moved from Burma to Yunnan
2 infantry moved from Siam to French Indo China
1 infantry moved from India to Burma
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
3 infantry moved from Persia to Northwest Persia
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea ZonePlace Units - UK_Pacific
1 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,4,1,1,4,4,6,2
UK_Pacific collect 6 PUs (9 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 5 mech_infantrys -
wow, nicely played. I missed the fighter attacks on the Japanese transports completely, and that empty US CV for the attack on the German navy was cunning too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 armour and 6 infantry moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 artilleries and 5 infantry moved from Northern Italy to France
2 aaGuns moved from Normandy Bordeaux to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,2
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
I forgot to move my UK Pac BB to sz 33, so I edited it in at the end of France’s turn. Let me know if you want me to take it back and I’ll replay Anzac’s turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 83 PUs;
Germans buy 1 artillery, 1 bomber, 7 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 104 Sea Zone
3 tactical_bombers moved from Holland Belgium to 104 Sea Zone
3 armour and 1 artillery moved from United Kingdom to Scotland
3 fighters moved from Romania to Poland
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 83 PUs;
Germans buy 1 artillery, 1 bomber, 7 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to 104 Sea Zone
3 tactical_bombers moved from Holland Belgium to 104 Sea Zone
3 armour and 1 artillery moved from United Kingdom to Scotland
3 fighters moved from Romania to Poland
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Poland
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 3 armour and 1 artillery
British defend with 1 airfield and 1 mech_infantry
Germans win, taking Scotland from British with 3 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 bombers and 3 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 carrier, 1 cruiser and 1 destroyer -
I forgot to move my UK Pac BB to sz 33, so I edited it in at the end of France’s turn. Let me know if you want me to take it back and I’ll replay Anzac’s turn.
No trouble at all. Three hits to your fleet in 104. I’m assuming you’ll go max d and take the DD, CA, and tac, but I could see a play where you would take the two planes and tip the CV and hope I run away…