@AldoRaine Japan’s turn will be very interesting. Could be an early game if you do what i think you are and the dice go decisively one way or another.
15L BerntBernt (Axis) vs. Karl7 (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 tactical_bombers moved from Ukraine to Tambov
3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Tambov
Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers, 2 fighters and 3 tactical_bombers moved from Tambov to Bryansk
2 artilleries, 7 infantry and 4 mech_infantrys moved from Western Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
4 infantry moved from Bessarabia to Ukraine
1 artillery moved from Tunisia to AlgeriaPlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
6 infantry moved from Amur to Manchuria
6 infantry moved from Amur to ManchuriaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
2 infantry moved from Amur to ManchuriaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 62 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 2 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 bomber moved from Borneo to Burma
1 mech_infantry moved from Java to 42 Sea Zone
1 bomber moved from Borneo to Philippines
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
10 fighters and 3 tactical_bombers moved from Japan to KoreaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 10 fighters and 3 tactical_bombers
Americans defend with 1 armour, 2 artilleries and 1 mech_infantry
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Japanese
8 fighters and 3 tactical_bombers moved from Korea to Japan
4 fighters moved from Japan to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Philippines to Borneo
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
1 bomber moved from Burma to Yunnan
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
2 bombers and 6 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,1,6,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,4,6,4,4,6,3,2,6,5,5,4,5,5,3,5,2,6,3,5,4,4,3,4,5,5,4,4,4,4,5,6
Japanese collect 39 PUs (16 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 35 Sea Zone
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 bombers moved from Iwo Jima to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 carrier, 3 destroyers and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Amur to KoreaPlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer and 2 submarines placed in 10 Sea Zone
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 7 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
2 armour and 2 infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 bomber moved from India to French Indo China
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
3 aaGuns, 2 armour, 2 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
2 fighters moved from Alexandria to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
2 armour and 2 infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 bomber moved from India to French Indo China
1 infantry moved from Northwest Persia to CaucasusCombat - British
Battle in Alexandria
British attack with 2 fighters and 2 infantry
Italians defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 1 armour
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to India
3 aaGuns, 2 armour, 2 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber moved from India to Burma
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
2 fighters moved from Alexandria to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Persia
2 armour and 1 fighter placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 aaGuns
EDIT: Adding units owned by British to India: 3 aaGuns
EDIT: Removing units owned by British from Burma: 2 armour, 2 artilleries, 3 fighters, 21 infantry and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 armour, 2 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 87 Sea Zone
1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
1 artillery and 2 infantry moved from Gold Coast to French West Africa
1 bomber moved from Southern Italy to French West Africa
1 fighter moved from Gibraltar to French West Africa
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Battle in French West Africa
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry
British defend with 2 armour and 2 infantry
Italians win, taking French West Africa from British with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from French West Africa to Gold Coast
2 fighters moved from 96 Sea Zone to Gibraltar
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 carrier, 1 cruiser and 2 destroyers moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
2 aaGuns moved from Rostov to Volgograd
3 infantry moved from Ukraine to RostovPlace Units - Italians
3 fighters placed in Southern Italy
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from Caroline Islands to 18 Sea Zone
3 fighters moved from 18 Sea Zone to KoreaNon Combat Move - ANZAC
2 aaGuns, 1 armour, 2 artilleries, 1 fighter and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
8 bombers moved from Western Germany to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
15 armour, 13 artilleries, 3 bombers, 2 fighters, 31 infantry, 18 mech_infantrys and 3 tactical_bombers moved from Bryansk to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Russia
Germans attack with 16 armour, 13 artilleries, 11 bombers, 2 fighters, 31 infantry, 18 mech_infantrys and 3 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 7 artilleries, 1 factory_major, 4 fighters, 68 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 11 bombers and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 9 armour, 13 artilleries, 2 fighters, 31 infantry, 18 mech_infantrys and 2 tactical_bombers
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 2 armour, 7 artilleries, 4 fighters, 68 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
4 infantry moved from Ukraine to Rostov
8 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
3 bombers moved from Russia to Novgorod
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery moved from Algeria to TunisiaPlace Units - Germans
3 bombers placed in Western Germany
3 armour placed in Novgorod
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 53 PUs (3 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Jehol
2 infantry moved from Kazakhstan to NovosibirskCombat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
2 infantry moved from Amur to Buryatia
1 aaGun and 1 infantry moved from Amur to Korea
1 aaGun moved from Manchuria to Jehol
9 infantry moved from Manchuria to KoreaTurn Complete - Russians
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wow! I thought I had run that battle as a defense victory… must of plugged in the wrong numbers! :lol:
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wow, according to the battle calc, that battle was exactly average. Well, I guess that is ok.
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The russians put up a good fight, with nearly even IPC losses (as expected), but the battle was a 90 % win.
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Yes, I see the 90%. Must have gotten confused with another game. Probably would have pulled back, but them 's the breaks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports moved from 36 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Java
1 tactical_bomber moved from 36 Sea Zone to Celebes
1 bomber moved from Borneo to Philippines
1 bomber moved from Yunnan to Philippines
2 bombers moved from Japan to Philippines
3 fighters moved from Japan to Philippines
1 fighter moved from 20 Sea Zone to Celebes
1 tactical_bomber moved from 20 Sea Zone to Celebes
2 fighters moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 fighter moved from Japan to Philippines
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Shensi to Kweichow
1 armour and 2 mech_infantrys moved from French Indo China to KweichowPlace Units - Japanese
5 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,3,2,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,1,2,6,3,3,2,4,2,1,2,4,5,3,4,6,4,3,5,3,1,6,4,6,3,5,6,5,1,2,6,2,3,2,5,4,2,2,3,6
Japanese collect 37 PUs (16 lost to blockades); end with 37 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Korea to 6 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 transport moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 8 destroyers, 9 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 21 Sea Zone to Guam
5 bombers moved from Korea to Guam
1 bomber moved from Korea to 14 Sea Zone
1 bomber moved from 14 Sea Zone to Western United States
1 destroyer and 2 submarines moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 submarines moved from 9 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 101 Sea Zone
2 infantry moved from Suriname to BrazilPlace Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
5 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total