• I need time to sort this… but i will…


  • ah…how about just resolve the relevent combats cycle by cycle where necessary and when a player chooses to then

    and to retreat to adjacent friendly territory at the end of cycle 3, should the territory be free of hostile forces at beginning of cycle 3? or cycle 4?
    (like how DAS takes 1 cycle…so maybe you only need the territory free next cycle)


  • why are poeple so opposed to this “instant killing of retreats” idea? It’s not that big a thing that will hardly ever come up, it really simplifies the game a lot, and if it does come up I think it invokes some intersting stategy to the game and is not that unrealistic anyway.


  • Ok i also think its not a big deal, plus the defender can just fight on and die like Romans. No complaints here. Tekky just add it to the draft.


  • sure I’ll add it now

    I am not exactly against the rule
    cycle by cycle is troublesome and we miss out of this sandwiching effect


  • ok I’ve put it in

    now

    1. what about attacker? why and why not

    2. what about naval combat? why and why not

    3. need example of “sandwiched” in WWII for iltalics in draft


  • ok I’ve put it in

    now

    1. what about attacker? why and why not

    2. what about naval combat? why and why not

    3. need example of “sandwiched” in WWII for iltalics in draft

    1. I don’t know what specifically about the attacker retreats you are asking about. Since there are no territories of unresolved combats that are currently under their control this sandwiching rule can’t affect attackers.

    2. I think we can make naval retrats better. What if we say defender naval retreats stay in that sea zone and move out on their next turn? The defneder also has the choice of not moving and sending in reinforcment naval units to attack in that sea zone again (a faint retreat). We should restrict where the units could retreat so that they still can’t move where attacking units came from. The defender would remember (or write down?) where he can and can’t retreat to until his next turn.

    3. Battle of Kursk

    Here is from Wikipedia (notice what I made bold):

    On July 4, the Wehrmacht launched a much-delayed offensive against the Soviet Union at the Kursk salient. Their intentions were known by the Soviets, and they hastened to defend the salient with an enormous system of earthwork defenses. Both sides massed their armor for what became a decisive military engagement. The Germans attacked from both the north and south of the salient and hoped to meet in the middle, cutting off the salient and trapping 60 Soviet divisions. The German offensive was ground down as little progress was made through the Soviet defenses. The Soviets then brought up their reserves, and the largest tank battle of the war occurred near the city of Prokhorovka. The Germans had exhausted their armored forces and could not stop the Soviet counter-offensive that threw them back across their starting positions.

    Germans trapped the Soviets behind enemy lines so the Soviets had no where to retreat. They would have died had the Soviet reinforcements not saved them. This example doesn’t result in the killing of the would-be retreaters so maybe we should use a different example?


  • 1.) forget question 1, I was going crazy before thinking that…
    defender can retreat to friendly territories with unresolved combat, can attacker retreat to hostile territories they are contesting?
    nope! attacking units don’t have freedom of movement until they’ve gain control of the territory. they can only retreat the way they came from

    2.) this is like the break-off idea, where you withdraw and remain in the sea zone
    (since a sea zone is a large place)
    Imperious is happy with it too
    but you would have to let remaining force chase, or at least for the attacker

    I ended up with some complicated issues implementing it (ideas in the other thread)
    the retreat sequence became a bit complicated

    3.) sure, we use a different example then
    we want  a famous WWII retreat mistake with the retreater ending up trapped and killed/captured


  • That example is a good point but it does not reflect the notion that the Salient had to be trapped in a few days or the bulk of Soviet forces would have escaped. IN game turns we are talking about 4-6 months ( mostly 6 months) so what we are saying is to create a more refined “tactical” idea within the span of a much larger time frame of 1/2 a year. The possibility to trap armies in say Stalingrad or Kursk took days to perform and this represents a problem to reconcile the two. I feel that because the idea would probably work because:

    1. it wont come up anyway… the defender will fight to the bitter end ( like Stalingrad)
    2. The proposed idea does not require alot of rules to impliment…its easy to state and follow
    3. it may not be the most realistic idea, but its such a marginal thing ( as stated under #1) that its not worth worrying about

  • still looking for

    *case of poor retreat resulting in armies rounded up and destroyed/captured
    *case of unforced retreat for purposes of regrouping (hope this is not weird hehe)

    in WWII


  • from wikipedia’s overview of wwii:

    Germany withdrew from the Balkans and held Hungary until February 1945.

    Romania turned against Germany in August 1944, threatening German lines of retreat from the Ukraine.


  • i think a good example would be Dunkirk. Talk about how Germany surprised the Allies by sweeping down and cutting off their ability to retreat from there. Even though the Allies evacuated a surprisingly large amount of troops by sea, the units that were left behind were annihilated (sandwiched).


  • still looking for

    *case of poor retreat resulting in armies rounded up and destroyed/captured
    ++++ keiv pocket 1941

    *case of unforced retreat for purposes of regrouping (hope this is not weird hehe)
    ++++after the first Soviet counteroffensive after the failure of operation Typhon, the Germans were pushed back and exposed 2 rather troublesome sailents. Hitler ordered them to retreat to avoid them being encircled. This was the first voluntary “retreat order” One salient was south of Leningrad and the other west of moscow.

    in WWII


  • thank you


  • another update uploaded
    we are close to finishing phase 2


  • another update
    full unit name mentioned with abbreivations
    one column format


  • have we got a background picture yet?
    are we releasing phase 2 yet?


  • Yes!


  • So you’ve download the latest file in one column format, put on the background picture, and releasing a pdf?  :-D

  • Moderator

    Can someone please satisfy my appetite and give me a link! :-D

    GG

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