Looking for thoughts on some ideas I have for events that would bring a surge of troops to the table so to speak.
I read in one of the optional rules about the US getting an immediate influx of 10 infantry at no charge once war was declared on them or they declared war. I don’t fully recall and am paraphrasing, but the notion was that that sudden influx represented the mobilizing of the National Guard that took place on Dec 8 and after.
If Japan proper was attacked, would there- should there be an immediate influx of volunteers or civilians who’d been training for repelling an invasion? In such a circumstance should Japan get 10 (or more) infantry to defend the home island at no charge?
Should Russia get an infusion of infantry the turn after or maybe 2 after Germany attacks?
Would Germany get such a mass infusion of troops if Germany came under attack- akin to the Volkstrum and the masses of men and boys who picked up arms in the final months?
I have my own ideas but would love to read what others think about my questions.
Cheers,
Chris
Shore batteries
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NO everything is great. You keep doing that work. I will eventually reformat some fonts and jazz it up and add pictures.
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ok…you can collect pictures, play with fonts and other formatting any time you like with dummy/old data
I keep going with the compiling
after phase 3 you import latest data of our project
and release -
I wont begin untill you are satisfied ( and others) with the draft. I just have a folder on my desktop with pictures.
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I think the Shore or Coastal batteries should target all ships involved in the amphibious invasion. Maybe BB can shrug them off.
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We are also discussing about this in the last pages of “AARHE: Phase 2: Units” thread.
http://www.axisandallies.org/forums/index.php?topic=6378.0We are still argueing about range of coastal batteries thus whether they can only hit atacking land units (landing crafts) or also ships taking part in support.
Note this’ll be part of the ID (infrastructure defence) piece using the exisitng AA piece. You may now have multiple ID pieces in one territory. Its AA power has been reduced to realistic levels.
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OK… here is my personal opinion of how to handle this…
AA (or ID as I guess it will be called in this version) represents the BIG guns… the ones with the 20+ k range. Those weapons fire at the SHIPS, the BB’s, DSTs (if applicable) and TRNs.
Those shots should be fired BEFORE units offload (so losign a TRN means losing it scargo also… makes those amphib landings far more risky for the attacker, as they should be.
If you want to add in the net effect of defenders firing at landing craft on their way to the beaches, allow ART (and maybe ARM, but I would limit it to just ART) DEFENDERS to have first strike fire… to attack the amphib forces before they reach shore. That would be only for the very first round of battle, after that ART would be like any other unit (would give ART a defensive purpose other than being over-priced INF on defense).
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Yeah amphibious assault we did make defending ART fire in opening-fire for 1st cycle.
I guess those can represent the guns aiming down at the beach.Its quite good that way actually. Some of those guns at Omaha were destroyed by ship’s bomardment before landing. Our amphibious assault combat sequence let ships and air fire before defending ART.
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Ill go with that as well.
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Well cool, I am glad to have contributed somethign to your efforts :-)
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yea me too :-D





