sounds good. havent’ been able to dig out and check for myself. thanks.
Battleship question
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for example; i attack germany with 2 subs, battleship and a transport
in the baltic seazone is one german subcan i do like this; to attack the german sub with my 2 subs and leave the battleship aside and do shore bombardment with it during amphibious assault
thank you in advance
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No, you can’t. All naval combats prior to an amphibious assault must be carried out before the amphibious battle can commence. And any ships involved in naval combat can not participate in the land battle that turn.
Btw, is this Question Day in the revised section or something? :-P
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this is not possible.
Because at First you must specify your doing an amphibious assault. which means the transport has to move into the hostile Seazone.
before an amphibious assault can take place the hostile seazone must be cleared.
What im getting at here is if you want to conduct combats you have move your units in the combat phase and not “hold” back and wait till it cleared before you go in and do more combat.
hope this helps.
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ok but then can i do like this
for example
i send the 2subs and a transport to a naval battle
and i say i will send the battleship to an amphibious asault but he attacks(together with the surviving land units) after i won the sea battlewhy couldnt i do this, beacuse my battleship isn´t on waiting in the attacking sea zone
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No, you still can’t do that. It’s because of the battle sequence. First you declare combats, THEN you act them out. And has already been stated you have to clear the sea zone before you can execute the amphibious assault. Therefore you can’t assign any ships to partake in the land battle. The exception being unloading trns of course.
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Its a great house rule though, Amon. But unfortunately it is not possible with the out of the box ruleset.
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i am still confused
beacuse if i destroy the german sub i have cleared the sea zone
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Sorry, mate, but I can’t make myself understand how you can still miss this… :|
In the combat movement phase you must either move your BB or not. If you move it in this phase it is a combat move and you can’t move it in the non-combat movement phase. In this phase you declare all your combats, meaning your BB will have to be assigned to the sea battle. It can NOT be present in the sea battle without participating. Therefore you can’t assign it to do shore bombardment.
If you move it in the non-combat movement phase that is ok, but that also means it can’t conduct bombardment(which is a combat move).
If it is still unclear you will need to be more specific as I feel I’m just repeating myself here… :-)
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ok my english isnt very good
but i ll tryi have 2 subs a transport and a BB in the North Sea
can i say like this:
-i will attack the German sub in the Baltic with my 2subs and my transport
if the enemy sub is destroyed and my transport in one piece i will attack Germany with the troops from the transport and with my BB which will came from the North Sea(the BB wasnt included in the battle against the submarine)and if my transport falls down my BB stays in the North Sea(beacuse its not possible to do shore bombardment if there isn no amphibious attack)
thank you for having patience with me but i simply didnt quite get it
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You can´t say that.
the case is in Baltic there is a German “enemy” sub.
You want to move in 2 subs and a BB and a transport to do an ampibious assult.
If you move the 2 subs and BB into Baltic ALL ships have to attack that lonly German sub.
There is no choice. (becuse the RULES say so)
(the transport follow but stay out of the fight, if the german sub is destroyed the transport can attack land)
Hope you understand :)
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The problem is all your commander’s orders have to be given for the entire round at once. It takes time to move assets. So you either bring the Battleship at the same time as the submarines and transport and use them all to kill the enemies in that zone, or you don’t bring the battleship at all.
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Ok, now that we’re competing to come up with the simplest explanation… :-P
… I have another one:
The british fleet commander sends his fleet(BB, 2 subs, 1 loaded trn) to capture the German beaches. However, the fleet encounters German subs. While the transport escapes to offload its units the BB is held back and must defend itself. The subs are sunk, but the big guns are still smoking and in need of a reload as the men charge the beaches. In other words the BB can’t both fend off 2 angry German subs and provide cover-fire for the troops. :-)
If you want the cover-fire the transport will have to wait in cover of the BB and attack later. (ie. the next turn)
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now its all clear to me
its simpy cannot be done
thank you for your patience with me
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No problem. Believe me, if there’s a rule anyone in the world has ever tried to get around, we’ve discussed it. :) You’re not the first to want to do this, and you won’t be the last!
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And the combat sequence can also be used to your favor against BB shots when defending…
No matter how big your fleet is, no matter if you have 10 Battleships, it only takes 1 SUB (or TRN, or any other ship) to totally prevent ANY AND ALL battleship shots.
I had a game a while back where UK bought 5 BB’s, and all Germany had to do was buy 1 sub to block all 5 support shots :-)
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yes, it has sence
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While we are at it asking questions, I have a question about aircraft and aircraft carriers.
In an earlier statement by Switch, he said that you can send a fighter to an empty SZ in your non-combat move as long as an allied carrier is committed to move their and have it land on it. Say I do this and the enemy obstructs my path to the SZ to pick up the allied fighter with my AC……do I remove that fighter off the board to simulate that it has ran out of fuel and crashed in the middle of the ocean?
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only if you are buying a new carrier
otherwise i suppose that your fighter is going down
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OK, let me clarify…
The idea of an allied AC moving to let your FIG land on it was an interpretation of the rule sthat was posted by another originally.
It is generally accepted that such is NOT the case and that the FIGs ahve to actually alnd at the end of their nations turn… not hover and wiat for a friendly AC to come for them :-)
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@ncscswitch:
OK, let me clarify…
The idea of an allied AC moving to let your FIG land on it was an interpretation of the rule sthat was posted by another originally.
It is generally accepted that such is NOT the case and that the FIGs ahve to actually alnd at the end of their nations turn… not hover and wiat for a friendly AC to come for them :-)
Ahhhhhhh okay. One of these days Ill have to play with national advantages and use kamakazees. Those Japanese fighters are on a one way ticket. :-o