Allies (+16) vs. Axis (darkskies) Coop


  • Indeed. I edited it for you in the attached save, but you can do it yourself as well with the save you have, for practice. We’ll be editing more, I think…

    Cool, Denver. I’m in The Hague. And I don’t really care for how fast we play, as long as any delay is communicated.


  • Definitely following this one.  Good Luck guys!


  • Thanks! And feel free to comment during the game.

    This is a whole new (and different) type of game for me, assuming my Japanese opponent will force a KJF upon me (you probably know how I hate that ;-)). I don’t have a lot of training in that I must be honest. I definately see the problem for the USA, but no1 has ever forced me to do it.
    I have about 3 ideas about how to deal with massive bombers, but I can only try 1 idea at a time and since 2 of them involve KJF more or less…

    Ah heck, I’m not giving too much away ;-). Even though Japan can force the USA 's hand, there is still some leeway for a quick build-up in Europe. Maybe I’ll try that first if only to reconfirm to myself what the limits are for the USA investing in Europe with a J1 (or perhaps J2).


  • Definitely do comment.  This will be a J1 unless Russia does something unusual/silly.


  • Here is the save file for the end of Germany.  It was quite successful:  strafing Yugo, sinking fleet, but the capture of Paris was a little rough, yet still successful.


  • arthur, you don’t need to save the file and then attach it in here. that’s too much work.

    all you have to do is, when you load the game save:

    1. select “Start PBEM (Play-By-Email/Forum) Game” (NOT Start Local Game)
    2. everything should already be configured, since i set it up, except you have to enter your Login and password under the “Play By Forum” section
    3. once you enter your credentials, and be sure to have “Also Post After Combat Move” checked, click “Play” button
    4. then you simply play your turn out, and at the end, click “Post Turn Summary” (with at least the bottom two check boxes checked)


  • to clarify, you enter your axisandallies.org creds, so triplea can post for you


  • Indeed. It is a little more work at start, but once the game is rolling that’s no more.

    • Before you can play online you also need to be registered at tripleawarclub.org for TripleA gaming. I don’t know if you already done this, but if not, go do that first :-).
      If this has been done and working, you should follow the steps AD posted.

    • Perhaps under ‘Play By Forum’ (step 2) you may have to select ‘AxisAndAllies.org’, as this option started at ‘disabled’ to me.
      Then you can fill in your credentials as AD described in step 2. In case it is NOT already filled in for you (I can’t remember if it was for me), ‘Topic ID’ should be 35507.

    Since this game is started as a dice game instead of the Low Luck that we both wanted, I suggest you redo the German turn, as I can’t get Low Luck properly set once already started out as dice. The save I provided is set to Low Luck. I already placed the allied bids (which you should be able to see in the game history).

    Dark Skies playtest, game1.tsvg


  • The screen should look like this. I took my email and opponents out on the top though…


  • Also the Topic ID in my picture above should be replaced with your topic ID and your username and password.  I hope this helps.


  • Thanks for this tutorial, I will do this tonight.


  • Thanks Cyanight! Free cookies for you are now in the room! Ofc also for axis dominion for helping us out so kindly :-).


  • Test summary from TripleA, engine version: 1.8.0.5, time: 19:04:28


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber and 1 carrier; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Romania to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                2 artilleries and 5 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Greater Southern Germany to France
                1 armour moved from Greater Southern Germany to France
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone


  • Almost there… I just need to have your e-mail name, Clerc.


  • I think that this was properly setup… figuring out the system for the first time is a challenge.

    Cheers,
    Arthur

    Dark Skies playtest, gameG1.tsvg


  • Well, yes and no.

    We have a save with settings that we can work with now, because it’s LL and I recieved the dice rolls.
    So clearly the dice server and e-mail worked fine, but something indeed went wrong because from the dice server I can see that you did and then redid the German combat phase 3 times. And you forgot to include axis dominion in the mail list (which I have hopefully corrected in the settings and by forwarding the mails to him).

    Also, I think you may have forgotten to click “Post Turn Summary” after you finished?
    Because the checkbox for “also post after combat move” did deliver, but there is no save game attached to the summary (that other checkbox in the PBF section, “attach save game to summary”).

    Anyway, after my Russian moves all settings will hopefully work just fine. Then you only need to;
    1. open the save,
    2. start a PBEM/PBF game (if PBF is disabled just select the AA.org),
    3. hit the 'play button,
    4. play your turn,
    5. hit the ‘post turn summary’ with the checkboxes checked.
    6. hit the ‘done’ button and if you want it, save your game locally as well.

    Let’s see if I’m correct (and hopefully some of my theories about AA-strategy as well ;-)).

    Bit of a messy start, but we’ll get something going more smoothly.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 1 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Amur to Buryatia
                2 aaGuns and 6 infantry moved from Sakha to Buryatia
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                2 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Belarus
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod

    Place Units - Russians
                3 artilleries placed in Novgorod
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 38 PUs total


  • Appears you guys are on the right track now!


  • Sorry about the triple attacks.  One time it didn’t have low luck so I restarted, and the second time I didn’t get the one troop from Romania participating in the strafe so had to restart.  We should be on track now.

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