Hi Krieghund.
Thank you for the clarifications.
Yes, we get it, some of you like OOB rules. I do at times too, but I’ve become accustomed to LHTR (Larry Harris) because that’s Standard Operating Proceedure for PBEM/PBF/Online play.
… is there a good reason for preferring LHTR over just out of the box and errata?
There are a still few of us who prefer OOB rules and balancing factors to house rules (LHTR).I have found that the NAs add alot of flavor to the games.In our groups experience giving the axis 10 to 12 advantages (chosen by the allies) and the allies 6 to 8 advantages (chosen by the axis) usually evens the game up pretty nicely .
Thanks for the viewpoint. How do you handle the “glitches” that allow for Strategic Bombing of a US IC in China to eliminate all US production? Is there some “approved” revision to OOB that takes care of the “whichever is greater” statement for IC loss on Rocket Attacks? Both of these rules in the OOB set can really cause some problems in an otherwise friendly game.
How do you handle the “glitches” that allow for Strategic Bombing of a US IC in China to eliminate all US production? Is there some “approved” revision to OOB that takes care of the “whichever is greater” statement for IC loss on Rocket Attacks?Â
AH has FAQs and Errata on their website that states the book is wrong and that sbr damage is limited to terrain value per bomber and an ic can only be attacked by 1 rocket per turn (so thats limited).True if someone attacks a US ic in china with 15 bombers they may be able to get 30 ipcs out of it but if someone (Japan) has more than 1 or 2 bombers then the allies dont deserve to win anyway :?.Just look at your particular example of the ic in china and think of the damage as representing the massive amounts of cash it will take the us to rebuild and maintain a factory system(IC) half a world away and all but surrounded by the enemy.
As for the other so called glitch that brought about LHTR rules, “Operation Sealion” was a historical possibility that could very well have been successful during ww2, so i say if Germany wants to attempt this on G1 then “Bring it on”.If i’m playing Allies and Sealion fails then i will annihilate Germany with “wrath of god” style and a smile on my face.If it succeeds (which i’ve never seen in any of the many,mnay games i’ve played) then i will take it as a challenge to get back on top of the axis powers.If i’m playing Germany, although i doubt i’d ever attempt the operation, it’s nice to know that it will be in the back of the allies mind as a potential distraction.This game should be all about possibilities, lets not limit them because we are worried about having the war end to soon, just restart and play again.
I must have missed the FAQs and Errata on AH’s website. Anyone got a link?
I must have missed the FAQs and Errata on AH’s website. Anyone got a link?
Thanks. I’ll add this to the collection of options we can play with.
Is there a 1.4? Or is 1.3 the latest?
I want to upload it onto the main site for next week’s update.
1.3 is the most recent revision, the one prompted by the “discussion” we had here in the spring about allied fleets in the same sea zone :-)
Several other minor corrections were made in that rule-set also.
Excellent. And if anybody ever wants something to appear on this site, then just shoot me an email … david.jensen at axisandallies.org
It’s now up on the website.
@ncscswitch:
Schlag is correct.
The order of game play is:
Conduct ALL Combat Movement
THEN conduct all combat.
I don´t think so. A blitz into an unoccupied enemy territory doesn´t count as a combat move.
http://www.wizards.com/default.asp?x=ah/faqs/axisrevised#movement:
“I attack and capture an enemy land territory in combat. Now, during non-combat movement, can my tanks that weren’t involved in combat move through the newly-captured territory and enter a second friendly territory on the far side?
Yes, this is legal.”
I don´t think so. A blitz into an unoccupied enemy territory doesn´t count as a combat move.
http://www.wizards.com/default.asp?x=ah/faqs/axisrevised#movement:
“I attack and capture an enemy land territory in combat. Now, during non-combat movement, can my tanks that weren’t involved in combat move through the newly-captured territory and enter a second friendly territory on the far side?
Yes, this is legal.”
If you blitz to an unoccupied enemy territory it is indeed a combat move. A “blitz” to a FRIENDLY territory is a non-combat move, though I got a verbal beating a while back for calling that a “blitz”. :-)
I am a new player at flames-of-europe, playing axis and allies revised. I have noticed that Larry Harris tournament rules(lhtr) often are mentioned. Can anyone tell me what the major changes are from out of the box rules to Lhtr version?
Do the players decide for themselves, which rules to use. My opponent and I didn’t agree on anything, so should I now be afraid that he suddenly pulls some nasty, which isn’t described in the out of the box rules??
Actually, by and far the “something nasty” was a loophole left in the Out Of Box (OOB) rules. The LHTR rules attempt to remove the “something nasty” from the game.
Follow this link for a .pdf of the new ruleset.
Actually, by and far the “something nasty” was a loophole left in the Out Of Box (OOB) rules. The LHTR rules attempt to remove the “something nasty” from the game.
Follow this link for a .pdf of the new ruleset.
Is 1.3 still the latest version? Is there a 1.4 in the works?
I like rumors. Where can I get more information about the A&A Deluxe edition rumor? I’d like to post a rumor article.
so under these rules super subs lose all sub ablities and become just 3/3’s? (lose first strike, submerge, sneak through hostle sea zones, and whatever else i cant think of atm) and if thats the case could they now hit aircraft?
also, how are the superfortresses handled if in an attack with fighters….could a fighter take the hit for the bomber?(example, say i attack germany with 2 inf, 2 fighters and a bomber and the aa guns score 1 hit(the one that they roll 2 dice for the bomber) is that handled as an aa hit like any other battle where i can choose which air unit i lose, or does it have to be the bomber?
No.
Super Subs only lose their sneak attack ability (sort of) if an enemy DST is present. They still fire first, their opponent just gets to fire back.
The only CHANGE with Super Subs over regular subs is that they attack on 3 instead of 2, they are otherwise the same as (includign all abilities and limitations) regular SUBs.
craigs’ post above does say sub’s are 3/3 no other special abilties, thats worded very confusing to me, what other special abilties would he be refering too?