• Maybe this will solve the problem (it still needs a little bit of modifications though):

    Snowy terrain: When attacking snowy territories roll a die. If you roll a 6 sacrifice 2 units. If you roll a 5, sacrifice 1 unit. A roll of 4 or less doesn’t do anything.

    Desert terrain: Only tanks and aircraft can pass through desert terrain.

    Mountainous terrain: Only aircraft can pass through mountainous terrain.

    Mongolia–Mountainous terrain
    Himalaya–Mountainous terrain
    Russia, Soviet Far East, Buryatia SSR–Snowy terrain
    Sahara: Desert terrain
    Southern Europe: Mountainous terrain
    Greenland: Snowy terrain
    Alaska: Snowy terrain
    Saudi Arabia: Desert terrain

    *PS–I know I post things everywhere but I promise I’m still working on NA’s


  • Snowy terrain: When attacking snowy territories roll a die. If you roll a 6 sacrifice 2 units. If you roll a 5, sacrifice 1 unit. A roll of 4 or less doesn’t do anything.

    +++ i see what your after on this but the Russian winter has to be a seperate issue. losing units because its snow in Alaska is not realistic. Snow can mean -1 or +1 combat modifier, movement -1 modifier…

    Desert terrain: Only tanks and aircraft can pass through desert terrain.

    +++++ this is good… but allow say Italy to pass infantry for its NA choice.

    Mountainous terrain: Only aircraft can pass through mountainous terrain.

    ++++ good

    Mongolia–Mountainous terrain
    Himalaya–Mountainous terrain
    Russia, Soviet Far East, Buryatia SSR–Snowy terrain
    Sahara: Desert terrain
    Southern Europe: Mountainous terrain

    ++++ this cant happen or axis cant get infantry to lybia easy.

    Greenland: Snowy terrain
    Alaska: Snowy terrain
    Saudi Arabia: Desert terrain

    *PS–I know I post things everywhere but I promise I’m still working on NA’s

    Yes i know … good.


  • yeah I like the direction of modelling the Mongolia terrain rather than letting troops appear

    “the Neutrality is Violated doesn’t it seem logical that those “troops” appear, albeit out of “nowhere”? They are in “reserve”…”

    yes, all the military we give neutrals take both military and ready reserves into account
    that was the idea

    what about Saudi Arabia?
    any deserts there?

    so is it going to be 1 INF for Eire and 0 INF for Mongolia?


  • Mongolia should be also one infantry. perhaps two

  • Moderator

    Mongolia only needs 1 (25,000 Standing men), and Imp, I like your Terrain Ideas….

  • 2007 AAR League

    Looking through Google, it appears that Rommel did fight in the Sahara during WW2. It appears combat could and did take place in the desert.


  • Yes but it was limited due to lack of support in the desert. the number of units that can cross this territory should be limited to say 3 units per turn. any more than  that and it would overburden the supply train and men would die. Each infantry = a corps to an army. a Corps is 3-5 divisions and an army is 3-5 corps or some 40,000-120,000 men


  • so 3 units…doesn’t matter if its land or air units?

    @Guerrilla:

    and Imp, I like your Terrain Ideas….

    and don’t forget Gen AlexanderPatch too  :-)

  • Moderator

    And Gen Patch :-D

    Or lets just force the player to pay 1 IPC per unit that enters the desert… Or maybe for every 2…

    GG


  • Hey guys, I researched this Mongolia issue and this is my conclusion.

    During World War II, because of a growing Japanese threat over the Mongolian-Manchurian border, the Soviet Union reversed the course of Mongolian socialism in favor of a new policy of economic gradualism and buildup of the national defense. The Soviet-Mongolian army defeated Japanese forces that had invaded eastern Mongolia in the summer of 1939, and a truce was signed setting up a commission to define the Mongolian-Manchurian border in the autumn of that year.


  • Yes right and thats why Japan wanted nothing to do with attacking the Soviets. They were afraid


  • So, out of this, I think that maybe 2 infantry at least, one could possibly even be Russian, also Russia probably should not be able to invade Mongolia because they were in fact allies at the time. Is this too in-depth?


  • sounds good. 2 inf plus ability for Soviets to reinforce. If Japan invades Mongolia is automatically a soviet satalite possibly allowing some forces to join before the battle

  • Moderator

    Hence the non-aggression treaty against soviet Satellites… Read my posts above…

    GG


  • So this solves it… Thanks to rawdwawg.

    But what about others like the Saharan desert?

    And the Himalayas? Also the other neutrals?

    Yes I like the idea of having to pay for entering Sahara (it simulates  paying for desert gear, tank tracks, etc.)


  • But what about others like the Saharan desert?

    And the Himalayas? Also the other neutrals?

    Basically the same thing except Himalayas should stay impassible to land units… possibly only chinese getting thru

    the Desert is covered under NA’s  for Italy and  UK.

  • Moderator

    Well if the mountains are impassable by land, then yes they technically are “neutral”… Sahara is not…

    GG


  • @Imperious:

    sounds good. 2 inf plus ability for Soviets to reinforce. If Japan invades Mongolia is automatically a soviet satalite possibly allowing some forces to join before the battle

    ok back to 2 INF for Mongolia

    as for Mngolia joining Soviet on Japanese invasion…yes this is part of the standard neutrals rule…if one team invades Mongolia it joines the other team

    but as for reinforcing we have to look in that, don’t want it to get complicated
    for starters we could extend the defensive air support rule for you to reinforce neutrals with your air units when they are attacked by the other team
    air units are fast so thats certainly realistic


  • ok done add that to the list.


  • Desert terrain (Sahara, Saudi Arabia)
    *All land units must stop on entering a desert terrain. Pay 1 IPC in Collect Income phase for every unit occupying a desert terrain. (Italian NA can reduce this.)

    Snowy terrain (Greenland, Alaska, Soviet Far East)
    *All land units fighting in a snowy terrain fight with -1 modifier, but not reducing below 1.

    Mountainous terrain (Southern Europe, Turkey, Mongolia, Persia, Afghanistan)
    *ARM units may not enter mountainous terrain (is this too drastic?)

    Some terrain maps
    http://www.asianinfo.org/asianinfo/countries_map/map-picture/asia_ref802643_99.jpg
    http://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Europe_terrain.jpg/500px-Europe_terrain.jpg
    http://worldatlas.com/webimage/countrys/afnewlndcn.gif
    http://www.mapresources.com/Lrs//CONT/MES/M-EAST-952863_L.JPG

    Some climate maps
    http://www.wunderground.com/data/images/world_highs24.gif
    http://www.blueplanetbiomes.org/images/climate_map.gif

Suggested Topics

  • 3
  • 3
  • 23
  • 3
  • 8
  • 2
  • 5
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

97

Online

17.2k

Users

39.7k

Topics

1.7m

Posts